From 091e1e639bb09568375c5b77a60b333d2f506c38 Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Sat, 9 Aug 2025 04:45:40 +0200 Subject: Cleaned up testing files --- tests/graphics.lua | 132 ----------------------------------------------------- 1 file changed, 132 deletions(-) delete mode 100644 tests/graphics.lua (limited to 'tests/graphics.lua') diff --git a/tests/graphics.lua b/tests/graphics.lua deleted file mode 100644 index 1322101..0000000 --- a/tests/graphics.lua +++ /dev/null @@ -1,132 +0,0 @@ -math.randomseed(os.time()) - -test_button_square = { x = 400, y = 400 } -test_button_color = color.RED -test_button_speed = 200 - -test_camera_position = { x = 0, y = 0 } -test_camera_speed = 200 - -test_images_asset1 = load_image("tests/icons/icon_1.png") - -open_window(800, 800, "Sample Window") -set_fps(60) - -function test_api() - draw_rect(100, 100, 300, 200, color.YELLOW) - draw_text("Label text", 10, 10, 20, color.VIOLET) - draw_line(400, 10, 500, 100, color.RED) - draw_circle(500, 500, 100, color.BLUE) - draw_ellipse(200, 500, 100, 50, color.BLUE) - draw_triangle(20, 20, 100, 20, 50, 100, color.BLUE) - draw_text(string.format("fps: %d", get_fps()), 10, 30, 20, color.VIOLET) - draw_text(string.format("dt: %.3f", get_dt()), 10, 50, 20, color.VIOLET) -end - -function get_random_color() - local keys = {} - for k in pairs(color) do - table.insert(keys, k) -- Collect all keys - end - local randomKey = keys[math.random(1, #keys)] -- Select a random key - return color[randomKey] -- Return the corresponding color -end - -function test_buttons() - -- Testing button presses. - if button_down(button.PAD_UP) then - draw_text("Pad Up", 10, 10, 20, color.VIOLET) - end - - if button_down(button.PAD_DOWN) then - draw_text("Pad Down", 10, 40, 20, color.VIOLET) - end - - if button_down(button.PAD_LEFT) then - draw_text("Pad Left", 10, 70, 20, color.VIOLET) - end - - if button_down(button.PAD_RIGHT) then - draw_text("Pad Right", 10, 100, 20, color.VIOLET) - end - - if button_down(button.A) then - draw_text("A", 150, 10, 20, color.VIOLET) - end - - if button_down(button.B) then - draw_text("B", 150, 40, 20, color.VIOLET) - end - - if button_down(button.X) then - draw_text("X", 150, 70, 20, color.VIOLET) - end - - if button_down(button.Y) then - draw_text("Y", 150, 100, 20, color.VIOLET) - end - - -- Moving square around. - if button_down(button.PAD_UP) then - test_button_square.y = test_button_square.y - (test_button_speed * get_dt()) - end - - if button_down(button.PAD_DOWN) then - test_button_square.y = test_button_square.y + (test_button_speed * get_dt()) - end - - if button_down(button.PAD_LEFT) then - test_button_square.x = test_button_square.x - (test_button_speed * get_dt()) - end - - if button_down(button.PAD_RIGHT) then - test_button_square.x = test_button_square.x + (test_button_speed * get_dt()) - end - - if button_pressed(button.A) then - test_button_color = get_random_color() - end - - draw_rect(test_button_square.x, test_button_square.y, 50, 50, test_button_color) -end - -function test_camera() - if button_down(button.PAD_UP) then - test_camera_position.y = test_camera_position.y - (test_camera_speed * get_dt()) - end - - if button_down(button.PAD_DOWN) then - test_camera_position.y = test_camera_position.y + (test_camera_speed * get_dt()) - end - - if button_down(button.PAD_LEFT) then - test_camera_position.x = test_camera_position.x - (test_camera_speed * get_dt()) - end - - if button_down(button.PAD_RIGHT) then - test_camera_position.x = test_camera_position.x + (test_camera_speed * get_dt()) - end - - -- Using camera - move_camera(test_camera_position.x, test_camera_position.y) - - start_camera() - draw_rect(0, 0, 300, 200, color.YELLOW) - stop_camera() - - draw_text("This text doesn't move!", 10, 10, 20, color.VIOLET) -end - -while window_running() do - start_drawing() - clear_window(color.BLACK) - - -- test_api() - -- test_buttons() - -- test_camera() - - draw_info() - stop_drawing() -end - -close_window() -- cgit v1.2.3