const std = @import("std"); pub fn main() !void { std.debug.print("Hello, world!\n", .{}); } pub fn add(a: i32, b: i32) i32 { return a + b; } const Point = struct { x: f32, y: f32, pub fn init(x: f32, y: f32) Point { return Point{ .x = x, .y = y }; } }; const Color = enum { Red, Green, Blue, }; const MyError = error{ BadStuff, };