#version 450 #include "types.glsl" #include "sum_rows.glsl" #extension GL_EXT_control_flow_attributes : enable #extension GL_KHR_shader_subgroup_arithmetic : enable #extension GL_KHR_shader_subgroup_basic : enable layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; layout (binding = 2) writeonly buffer T {D_TYPE data_t[];}; layout (constant_id = 0) const uint BLOCK_SIZE = 128; layout (constant_id = 1) const uint SUBGROUP_SIZE = 32; #define CEIL_DIV(a, b) (((a) + (b) - 1) / (b)) shared FLOAT_TYPE partial[BLOCK_SIZE / SUBGROUP_SIZE]; void main() { const uint row = gl_WorkGroupID.y; const uint tid = gl_LocalInvocationID.x; const uint col = gl_GlobalInvocationID.x; const uint i03 = fastdiv(row, p.ne0_12mp, p.ne0_12L); const uint i03_offset = i03 * p.ne01*p.ne02; const uint i02 = fastdiv(row - i03_offset, p.ne0_1mp, p.ne0_1L); const uint i01 = row - i03_offset - i02*p.ne01; const uint src_idx = get_aoffset() + i01 * p.nb01 + i02 * p.nb02 + i03 * p.nb03; const uint dst_idx = get_doffset() + i01 * p.nb11 + i02 * p.nb12 + i03 * p.nb13; uint subgroup_id = tid / SUBGROUP_SIZE; FLOAT_TYPE v = 0; if (col < p.n_cols) { v = FLOAT_TYPE(data_a[src_idx + col]); } v = subgroupInclusiveAdd(v); // Store the largest partial sum for each subgroup, then add the partials for all // lower subgroups and the final partial sum from the previous iteration. if (gl_SubgroupInvocationID == SUBGROUP_SIZE - 1) { partial[subgroup_id] = v; } barrier(); for (int j = 0; j < subgroup_id; ++j) { v += partial[j]; } barrier(); if (tid == BLOCK_SIZE - 1) { data_t[gl_WorkGroupID.x + gl_NumWorkGroups.x * row] = v; } if (col < p.n_cols) { data_d[dst_idx + col] = D_TYPE(v); } }