#include "types.glsl" #extension GL_EXT_shader_16bit_storage : require #include "rte.glsl" #include "rope_params.glsl" layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE rope_data_a[];}; layout (binding = 1) readonly buffer Y {int rope_data_pos[];}; layout (binding = 2) readonly buffer Z {float rope_data_ff[];}; layout (binding = 3) writeonly buffer D {ROPE_D_TYPE rope_data_d[];}; layout (binding = 4) readonly buffer I {uvec2 rope_data_i[];}; // indices for set_rows layout (push_constant) uniform parameter { rope_params pc; };