#version 450 #include "rope_head.glsl" #include "rope_funcs.glsl" void main() { const uint i0 = 2*gl_GlobalInvocationID.y; const uint row = gl_GlobalInvocationID.x + 32768 * gl_GlobalInvocationID.z; if (row >= pc.nrows) { return; } const uint i3 = row / (pc.ne01*pc.ne02); const uint i2 = (row - i3 * pc.ne01*pc.ne02) / pc.ne01; const uint i1 = (row - i3 * pc.ne01*pc.ne02 - i2 * pc.ne01); rope_neox(i0, i1, i2, i3, pc); }