#version 450 #include "generic_head.glsl" #include "types.glsl" #extension GL_EXT_control_flow_attributes : enable layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x; if (i >= p.KX) { return; } float x = float(data_a[i]); float alpha_n = p.param1; float alpha_p = p.param2; float beta = p.param3; float eps = p.param4; if (x > 0.0f) { x = alpha_p * x * x + beta * x; } else { const float min_x_eps = min(x, eps); x = (exp(min_x_eps) - 1 - x) * alpha_n + beta * x; } data_d[i] = D_TYPE(x); }