From 1ac073cc30a23b68371e819c77422b4906dd4f20 Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Tue, 20 Dec 2022 20:33:57 +0100 Subject: Move to bare theme. --- content/posts/2022-10-11-handling-massive-worlds-in-godot.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'content/posts/2022-10-11-handling-massive-worlds-in-godot.md') diff --git a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md index 9603022..ed917c2 100755 --- a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md +++ b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md @@ -10,7 +10,7 @@ draft: true 1. [Handling lazy loading in 2D world](#handling-lazy-loading-in-2d-world) 1. [Player movement](#player-movement) -> Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** +Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** I have seen a couple of examples on the net, but never really a comprehensive guide how this would be achieved. My solution is nowhere perfect, but it will get you started. This code is also not optimized, so buyer beware. -- cgit v1.2.3