From d95fc5ca9e6a9c28894514b77e77b6b0eb58fbe9 Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Thu, 26 Jan 2023 11:36:44 +0100 Subject: A bunch of theme changes and removal of Cactus comments --- content/posts/2022-10-11-handling-massive-worlds-in-godot.md | 5 ----- 1 file changed, 5 deletions(-) (limited to 'content/posts/2022-10-11-handling-massive-worlds-in-godot.md') diff --git a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md index ed917c2..0fa30e8 100755 --- a/content/posts/2022-10-11-handling-massive-worlds-in-godot.md +++ b/content/posts/2022-10-11-handling-massive-worlds-in-godot.md @@ -5,11 +5,6 @@ date: 2022-10-11 draft: true --- -**Table of contents** - -1. [Handling lazy loading in 2D world](#handling-lazy-loading-in-2d-world) - 1. [Player movement](#player-movement) - Because these examples are exported from **Godot to WebAssembly** and the packaging produces **large files**, you will need to **click to lazy load them** I have seen a couple of examples on the net, but never really a comprehensive guide how this would be achieved. My solution is nowhere perfect, but it will get you started. This code is also not optimized, so buyer beware. -- cgit v1.2.3