diff --git a/.vimrc b/.vimrc index 46cc038cfbd540c01aac98f68b3d27a354575600..7bd95545ceb7bdb247e45fc83c8253afbf32ed02 100644 --- a/.vimrc +++ b/.vimrc @@ -2,7 +2,7 @@ set makeprg=make set errorformat=%f:%l:%c:\ %m let g:gdb_executable = 'bidi' -let g:gdb_arguments = '-r examples/graphics.lua' +let g:gdb_arguments = '-r tests/graphics.lua' nnoremap m :call LocalMake() nnoremap r :execute '!./' . g:gdb_executable . ' ' . g:gdb_arguments diff --git a/examples/graphics.lua b/examples/graphics.lua deleted file mode 100644 index 6c1f8e4fd373d139fb2639dcaf7ad80ff55886b3..0000000000000000000000000000000000000000 --- a/examples/graphics.lua +++ /dev/null @@ -1,62 +0,0 @@ -asset1 = load_image("examples/icons/armor_3.png") - -open_window(800, 800, "Sample Window") -set_fps(60) - -function test_api() - draw_rect(100, 100, 300, 200, color.YELLOW) - draw_text("Label text", 10, 10, 20, color.VIOLET) - draw_line(400, 10, 500, 100, color.RED) - draw_circle(500, 500, 100, color.BLUE) - draw_ellipse(200, 500, 100, 50, color.BLUE) - draw_triangle(20, 20, 100, 20, 50, 100, color.BLUE) - draw_text(string.format("fps: %d", get_fps()), 10, 30, 20, color.VIOLET) - draw_text(string.format("dt: %.3f", get_dt()), 10, 50, 20, color.VIOLET) -end - -function test_buttons() - if button_pressed(button.PAD_UP) then - draw_text("Pad Up", 10, 10, 20, color.VIOLET) - end - - if button_pressed(button.PAD_DOWN) then - draw_text("Pad Down", 10, 40, 20, color.VIOLET) - end - - if button_pressed(button.PAD_LEFT) then - draw_text("Pad Left", 10, 70, 20, color.VIOLET) - end - - if button_pressed(button.PAD_RIGHT) then - draw_text("Pad Right", 10, 100, 20, color.VIOLET) - end - - if button_pressed(button.A) then - draw_text("A", 150, 10, 20, color.VIOLET) - end - - if button_pressed(button.B) then - draw_text("B", 150, 40, 20, color.VIOLET) - end - - if button_pressed(button.X) then - draw_text("X", 150, 70, 20, color.VIOLET) - end - - if button_pressed(button.Y) then - draw_text("Y", 150, 100, 20, color.VIOLET) - end -end - -while window_running() do - begin_drawing() - clear_window(color.BLACK) - - -- test_api() - test_buttons() - - draw_info() - end_drawing() -end - -close_window() diff --git a/examples/icons/icon_1.png b/tests/icons/icon_1.png rename from examples/icons/icon_1.png rename to tests/icons/icon_1.png diff --git a/examples/icons/icon_2.png b/tests/icons/icon_2.png rename from examples/icons/icon_2.png rename to tests/icons/icon_2.png diff --git a/examples/json.lua b/tests/json.lua rename from examples/json.lua rename to tests/json.lua index 17a19309fde42cf8bab01fbb3ed960e99cba8320..a659889d93adeabb954f76815355d84cfdcffff1 100644 --- a/examples/json.lua +++ b/tests/json.lua @@ -1,4 +1,4 @@ -local file = io.open("examples/test.json", "r") +local file = io.open("tests/test.json", "r") local content = file:read("*a") file:close() diff --git a/examples/test.json b/tests/test.json rename from examples/test.json rename to tests/test.json diff --git a/tests/graphics.lua b/tests/graphics.lua new file mode 100644 index 0000000000000000000000000000000000000000..0f337df8fc1928e5cc81e12198a4260bace5bfe3 --- /dev/null +++ b/tests/graphics.lua @@ -0,0 +1,93 @@ +math.randomseed(os.time()) + +test_button_square = { x = 400, y = 400 } +test_button_color = color.RED +test_button_speed = 200 + +test_images_asset1 = load_image("tests/icons/icon_1.png") + +open_window(800, 800, "Sample Window") +set_fps(60) + +function test_api() + draw_rect(100, 100, 300, 200, color.YELLOW) + draw_text("Label text", 10, 10, 20, color.VIOLET) + draw_line(400, 10, 500, 100, color.RED) + draw_circle(500, 500, 100, color.BLUE) + draw_ellipse(200, 500, 100, 50, color.BLUE) + draw_triangle(20, 20, 100, 20, 50, 100, color.BLUE) + draw_text(string.format("fps: %d", get_fps()), 10, 30, 20, color.VIOLET) + draw_text(string.format("dt: %.3f", get_dt()), 10, 50, 20, color.VIOLET) +end + +function get_random_color() + local keys = {} + for k in pairs(color) do + table.insert(keys, k) -- Collect all keys + end + local randomKey = keys[math.random(1, #keys)] -- Select a random key + return color[randomKey] -- Return the corresponding color +end + +function test_buttons() + -- Testing button presses. + if button_pressed(button.PAD_UP) then + draw_text("Pad Up", 10, 10, 20, color.VIOLET) + end + + if button_pressed(button.PAD_DOWN) then + draw_text("Pad Down", 10, 40, 20, color.VIOLET) + end + + if button_pressed(button.PAD_LEFT) then + draw_text("Pad Left", 10, 70, 20, color.VIOLET) + end + + if button_pressed(button.PAD_RIGHT) then + draw_text("Pad Right", 10, 100, 20, color.VIOLET) + end + + if button_pressed(button.A) then + draw_text("A", 150, 10, 20, color.VIOLET) + end + + if button_pressed(button.B) then + draw_text("B", 150, 40, 20, color.VIOLET) + end + + if button_pressed(button.X) then + draw_text("X", 150, 70, 20, color.VIOLET) + end + + if button_pressed(button.Y) then + draw_text("Y", 150, 100, 20, color.VIOLET) + end + + -- Moving square left and right. + if button_pressed(button.PAD_LEFT) then + test_button_square.x = test_button_square.x - (test_button_speed * get_dt()) + end + + if button_pressed(button.PAD_RIGHT) then + test_button_square.x = test_button_square.x + (test_button_speed * get_dt()) + end + + if button_pressed(button.A) then + test_button_color = get_random_color() + end + + draw_rect(test_button_square.x, test_button_square.y, 50, 50, test_button_color) +end + +while window_running() do + begin_drawing() + clear_window(color.BLACK) + + -- test_api() + -- test_buttons() + + draw_info() + end_drawing() +end + +close_window()