@BaseClass = Targetname [ targetname(string) : "Name" ] @BaseClass = Origin [ origin(string) : "Origin" ] @SolidClass = worldspawn : "Worldspawn" [ message(string) : "Map title" ] @PointClass base(Targetname, Origin) size(-16 -16 -16, 16 16 16) = player_start : "Player Start" [ angle(integer) : "Angle" : 0 ] @PointClass base(Targetname, Origin) size(-8 -8 -8, 8 8 8) = light : "Light" [ luminosity(integer) : "Luminosity" : 300 range(integer) : "Range" : 500 ]