// Game: Stalag // Format: Standard // entity 0 { "classname" "worldspawn" // brush 0 { ( -128 -80 -16 ) ( -128 -79 -16 ) ( -128 -80 -15 ) __TB_empty -16 0 0 1 1 ( -64 -80 -16 ) ( -64 -80 -15 ) ( -63 -80 -16 ) __TB_empty 0 0 0 1 1 ( -64 -80 -16 ) ( -63 -80 -16 ) ( -64 -79 -16 ) __TB_empty 0 16 0 1 1 ( 64 48 0 ) ( 64 49 0 ) ( 65 48 0 ) __TB_empty 0 16 0 1 1 ( 64 656 16 ) ( 65 656 16 ) ( 64 656 17 ) __TB_empty 0 0 0 1 1 ( 64 48 16 ) ( 64 48 17 ) ( 64 49 16 ) __TB_empty -16 0 0 1 1 } // brush 1 { ( -128 -80 0 ) ( -128 -79 0 ) ( -128 -80 1 ) interior/interior_wall_003 0 0 0 1 1 ( -128 -80 0 ) ( -128 -80 1 ) ( -127 -80 0 ) interior/interior_wall_003 0 0 0 1 1 ( -128 -80 0 ) ( -127 -80 0 ) ( -128 -79 0 ) interior/interior_wall_003 0 0 0 1 1 ( -112 48 112 ) ( -112 49 112 ) ( -111 48 112 ) interior/interior_wall_003 0 0 0 1 1 ( -112 656 16 ) ( -111 656 16 ) ( -112 656 17 ) interior/interior_wall_003 0 0 0 1 1 ( -112 48 16 ) ( -112 48 17 ) ( -112 49 16 ) interior/interior_wall_003 0 0 0 1 1 } // brush 2 { ( 48 -80 0 ) ( 48 -79 0 ) ( 48 -80 1 ) interior/interior_wall_003 0 0 0 1 1 ( 48 -80 0 ) ( 48 -80 1 ) ( 49 -80 0 ) interior/interior_wall_003 0 0 0 1 1 ( 48 -80 0 ) ( 49 -80 0 ) ( 48 -79 0 ) interior/interior_wall_003 0 0 0 1 1 ( 64 48 112 ) ( 64 49 112 ) ( 65 48 112 ) interior/interior_wall_003 0 0 0 1 1 ( 64 656 16 ) ( 65 656 16 ) ( 64 656 17 ) interior/interior_wall_003 0 0 0 1 1 ( 64 48 16 ) ( 64 48 17 ) ( 64 49 16 ) interior/interior_wall_003 0 0 0 1 1 } // brush 3 { ( 48 480 112 ) ( 48 481 112 ) ( 47 480 113 ) interior/interior_wall_001 0 0 90 1 1 ( 48 480 112 ) ( 47 480 113 ) ( 49 480 112 ) interior/interior_wall_001 16 6.4000015 0 1 1.25 ( 48 480 112 ) ( 49 480 112 ) ( 48 481 112 ) interior/interior_wall_001 0 0 0 1 1 ( 32 656 144 ) ( 32 657 144 ) ( 33 656 144 ) interior/interior_wall_001 0 0 0 1 1 ( 48 656 128 ) ( 49 656 128 ) ( 47 656 129 ) interior/interior_wall_001 16 6.4000015 0 1 1.25 ( 48 656 128 ) ( 47 656 129 ) ( 48 657 128 ) interior/interior_wall_001 0 -16 90 1 1 } // brush 4 { ( -112 480 128 ) ( -111 480 129 ) ( -112 479 128 ) interior/interior_wall_001 -16 -16 270 1 1 ( -112 480 128 ) ( -113 480 128 ) ( -111 480 129 ) interior/interior_wall_001 -16 6.4000015 180 1 -1.25 ( -112 656 112 ) ( -113 656 112 ) ( -112 655 112 ) interior/interior_wall_001 0 16 180 1 1 ( -96 480 144 ) ( -96 479 144 ) ( -97 480 144 ) interior/interior_wall_001 0 16 180 1 1 ( -112 656 112 ) ( -111 656 113 ) ( -113 656 112 ) interior/interior_wall_001 -16 6.4000015 180 1 -1.25 ( -112 656 112 ) ( -112 655 112 ) ( -111 656 113 ) interior/interior_wall_001 -16 0 270 1 1 } // brush 5 { ( -96 480 144 ) ( -96 481 144 ) ( -96 480 145 ) interior/interior_wall_001 0 0 0 1 1 ( -96 480 144 ) ( -96 480 145 ) ( -95 480 144 ) interior/interior_wall_001 0 0 0 1 1 ( -96 480 144 ) ( -95 480 144 ) ( -96 481 144 ) interior/interior_wall_001 0 0 0 1 1 ( 32 656 160 ) ( 32 657 160 ) ( 33 656 160 ) interior/interior_wall_001 0 0 0 1 1 ( 32 656 160 ) ( 33 656 160 ) ( 32 656 161 ) interior/interior_wall_001 0 0 0 1 1 ( 32 656 160 ) ( 32 656 161 ) ( 32 657 160 ) interior/interior_wall_001 0 0 0 1 1 } } // entity 1 { "classname" "info_player_start" "origin" "-32 624 16" }