From 259bee291e74f5f3aeaf3aec8b87c65151ac5aa5 Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Tue, 28 Apr 2026 17:14:19 +0200 Subject: Better player camera FOV --- player.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'player.c') diff --git a/player.c b/player.c index a8c039f..01c56ca 100644 --- a/player.c +++ b/player.c @@ -266,11 +266,14 @@ void UpdatePlayer(void) { -sinf(game.pitch), cosf(game.pitch) * cosf(game.yaw) }; + + // Use a stable world-up vector and apply lean roll Vector3 up = { 0, 1, 0 }; up = Vector3RotateByAxisAngle(up, forward, leanAngle); game.camera.up = up; - game.camera.target = Vector3Add(game.camera.position, forward); + // Use a longer target distance for better precision in the projection matrix + game.camera.target = Vector3Add(game.camera.position, Vector3Scale(forward, 20.0f)); // Calculate horizontal speed for UI if (dt > 0) { -- cgit v1.2.3