// Game: Stalag // Format: Standard // entity 0 { "classname" "worldspawn" // brush 0 { ( -592 -16 -32 ) ( -592 -15 -32 ) ( -592 -16 -31 ) brushes/bricks_076c -48 -16 0 1 1 ( -64 -384 -32 ) ( -64 -384 -31 ) ( -63 -384 -32 ) brushes/bricks_076c 0 -16 0 1 1 ( -64 -16 -16 ) ( -63 -16 -16 ) ( -64 -15 -16 ) brushes/bricks_076c 0 48 0 1 1 ( 64 112 0 ) ( 64 113 0 ) ( 65 112 0 ) brushes/bricks_076c 0 48 0 1 1 ( 64 336 0 ) ( 65 336 0 ) ( 64 336 1 ) brushes/bricks_076c 0 -16 0 1 1 ( 560 112 0 ) ( 560 112 1 ) ( 560 113 0 ) brushes/bricks_076c -48 -16 0 1 1 } } // entity 1 { "classname" "light" "origin" "136 -280 184" } // entity 2 { "classname" "light" "origin" "-200 24 184" } // entity 3 { "classname" "info_player_start" "origin" "-128 -112 16" } // entity 4 { "classname" "my_entity" "origin" "8 -72 8" "speed" "100" }