From 9b5839c58a2e1df8bddf6b98805998508ea417d5 Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Mon, 7 Oct 2024 05:03:43 +0200 Subject: Engage! Just some testing if this is even viable --- example1.c | 86 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 example1.c (limited to 'example1.c') diff --git a/example1.c b/example1.c new file mode 100644 index 0000000..ce38a7c --- /dev/null +++ b/example1.c @@ -0,0 +1,86 @@ +#define TSF_IMPLEMENTATION +#include "tsf.h" + +#include "minisdl_audio.h" + +//This is a minimal SoundFont with a single loopin saw-wave sample/instrument/preset (484 bytes) +const static unsigned char MinimalSoundFont[] = +{ + #define TEN0 0,0,0,0,0,0,0,0,0,0 + 'R','I','F','F',220,1,0,0,'s','f','b','k', + 'L','I','S','T',88,1,0,0,'p','d','t','a', + 'p','h','d','r',76,TEN0,TEN0,TEN0,TEN0,0,0,0,0,TEN0,0,0,0,0,0,0,0,255,0,255,0,1,TEN0,0,0,0, + 'p','b','a','g',8,0,0,0,0,0,0,0,1,0,0,0,'p','m','o','d',10,TEN0,0,0,0,'p','g','e','n',8,0,0,0,41,0,0,0,0,0,0,0, + 'i','n','s','t',44,TEN0,TEN0,0,0,0,0,0,0,0,0,TEN0,0,0,0,0,0,0,0,1,0, + 'i','b','a','g',8,0,0,0,0,0,0,0,2,0,0,0,'i','m','o','d',10,TEN0,0,0,0, + 'i','g','e','n',12,0,0,0,54,0,1,0,53,0,0,0,0,0,0,0, + 's','h','d','r',92,TEN0,TEN0,0,0,0,0,0,0,0,50,0,0,0,0,0,0,0,49,0,0,0,34,86,0,0,60,0,0,0,1,TEN0,TEN0,TEN0,TEN0,0,0,0,0,0,0,0, + 'L','I','S','T',112,0,0,0,'s','d','t','a','s','m','p','l',100,0,0,0,86,0,119,3,31,7,147,10,43,14,169,17,58,21,189,24,73,28,204,31,73,35,249,38,46,42,71,46,250,48,150,53,242,55,126,60,151,63,108,66,126,72,207, + 70,86,83,100,72,74,100,163,39,241,163,59,175,59,179,9,179,134,187,6,186,2,194,5,194,15,200,6,202,96,206,159,209,35,213,213,216,45,220,221,223,76,227,221,230,91,234,242,237,105,241,8,245,118,248,32,252 +}; + +// Holds the global instance pointer +static tsf* g_TinySoundFont; + +// Callback function called by the audio thread +static void AudioCallback(void* data, Uint8 *stream, int len) +{ + // Note we don't do any thread concurrency control here because in this + // example all notes are started before the audio playback begins. + // If you do play notes while the audio thread renders output you + // will need a mutex of some sort. + int SampleCount = (len / (2 * sizeof(short))); //2 output channels + tsf_render_short(g_TinySoundFont, (short*)stream, SampleCount, 0); +} + +int main(int argc, char *argv[]) +{ + // Define the desired audio output format we request + SDL_AudioSpec OutputAudioSpec; + OutputAudioSpec.freq = 44100; + OutputAudioSpec.format = AUDIO_S16; + OutputAudioSpec.channels = 2; + OutputAudioSpec.samples = 4096; + OutputAudioSpec.callback = AudioCallback; + + // Initialize the audio system + if (SDL_AudioInit(NULL) < 0) + { + fprintf(stderr, "Could not initialize audio hardware or driver\n"); + return 1; + } + + // Load the SoundFont from the memory block + g_TinySoundFont = tsf_load_memory(MinimalSoundFont, sizeof(MinimalSoundFont)); + if (!g_TinySoundFont) + { + fprintf(stderr, "Could not load soundfont\n"); + return 1; + } + + // Set the rendering output mode to 44.1khz and -10 decibel gain + tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, -10); + + // Start two notes before starting the audio playback + tsf_note_on(g_TinySoundFont, 0, 48, 1.0f); //C2 + tsf_note_on(g_TinySoundFont, 0, 52, 1.0f); //E2 + + // Request the desired audio output format + if (SDL_OpenAudio(&OutputAudioSpec, NULL) < 0) + { + fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n"); + return 1; + } + + // Start the actual audio playback here + // The audio thread will begin to call our AudioCallback function + SDL_PauseAudio(0); + + // Let the audio callback play some sound for 3 seconds + SDL_Delay(3000); + + // We could call tsf_close(g_TinySoundFont) and SDL_DestroyMutex(g_Mutex) + // here to free the memory and resources but we just let the OS clean up + // because the process ends here. + return 0; +} -- cgit v1.2.3