From 9b5839c58a2e1df8bddf6b98805998508ea417d5 Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Mon, 7 Oct 2024 05:03:43 +0200 Subject: Engage! Just some testing if this is even viable --- example2.c | 81 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 example2.c (limited to 'example2.c') diff --git a/example2.c b/example2.c new file mode 100644 index 0000000..ea14db1 --- /dev/null +++ b/example2.c @@ -0,0 +1,81 @@ +#include "minisdl_audio.h" + +#define TSF_IMPLEMENTATION +#include "tsf.h" + +// Holds the global instance pointer +static tsf* g_TinySoundFont; + +// A Mutex so we don't call note_on/note_off while rendering audio samples +static SDL_mutex* g_Mutex; + +static void AudioCallback(void* data, Uint8 *stream, int len) +{ + // Render the audio samples in float format + int SampleCount = (len / (2 * sizeof(float))); //2 output channels + SDL_LockMutex(g_Mutex); //get exclusive lock + tsf_render_float(g_TinySoundFont, (float*)stream, SampleCount, 0); + SDL_UnlockMutex(g_Mutex); +} + +int main(int argc, char *argv[]) +{ + int i, Notes[7] = { 48, 50, 52, 53, 55, 57, 59 }; + + // Define the desired audio output format we request + SDL_AudioSpec OutputAudioSpec; + OutputAudioSpec.freq = 44100; + OutputAudioSpec.format = AUDIO_F32; + OutputAudioSpec.channels = 2; + OutputAudioSpec.samples = 4096; + OutputAudioSpec.callback = AudioCallback; + + // Initialize the audio system + if (SDL_AudioInit(TSF_NULL) < 0) + { + fprintf(stderr, "Could not initialize audio hardware or driver\n"); + return 1; + } + + // Load the SoundFont from a file + g_TinySoundFont = tsf_load_filename("florestan-subset.sf2"); + if (!g_TinySoundFont) + { + fprintf(stderr, "Could not load SoundFont\n"); + return 1; + } + + // Set the SoundFont rendering output mode + tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0); + + // Create the mutex + g_Mutex = SDL_CreateMutex(); + + // Request the desired audio output format + if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0) + { + fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n"); + return 1; + } + + // Start the actual audio playback here + // The audio thread will begin to call our AudioCallback function + SDL_PauseAudio(0); + + // Loop through all the presets in the loaded SoundFont + for (i = 0; i < tsf_get_presetcount(g_TinySoundFont); i++) + { + //Get exclusive mutex lock, end the previous note and play a new note + printf("Play note %d with preset #%d '%s'\n", Notes[i % 7], i, tsf_get_presetname(g_TinySoundFont, i)); + SDL_LockMutex(g_Mutex); + tsf_note_off(g_TinySoundFont, i - 1, Notes[(i - 1) % 7]); + tsf_note_on(g_TinySoundFont, i, Notes[i % 7], 1.0f); + SDL_UnlockMutex(g_Mutex); + SDL_Delay(1000); + } + + // We could call tsf_close(g_TinySoundFont) and SDL_DestroyMutex(g_Mutex) + // here to free the memory and resources but we just let the OS clean up + // because the process ends here. + return 0; +} -- cgit v1.2.3