From 65ffdf410ca5c36f059bee8619f87147f802a82e Mon Sep 17 00:00:00 2001 From: Mitja Felicijan Date: Tue, 8 Oct 2024 06:05:51 +0200 Subject: Renamed to experiments and added watch for changes --- examples/example2.c | 76 ----------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 examples/example2.c (limited to 'examples/example2.c') diff --git a/examples/example2.c b/examples/example2.c deleted file mode 100644 index 8518744..0000000 --- a/examples/example2.c +++ /dev/null @@ -1,76 +0,0 @@ -#include "../minisdl_audio.h" - -#define TSF_IMPLEMENTATION -#include "../tsf.h" - -// Holds the global instance pointer -static tsf* g_TinySoundFont; - -// A Mutex so we don't call note_on/note_off while rendering audio samples -static SDL_mutex* g_Mutex; - -static void AudioCallback(void* data, Uint8 *stream, int len) { - // Render the audio samples in float format - int SampleCount = (len / (2 * sizeof(float))); //2 output channels - SDL_LockMutex(g_Mutex); //get exclusive lock - tsf_render_float(g_TinySoundFont, (float*)stream, SampleCount, 0); - SDL_UnlockMutex(g_Mutex); -} - -int main(int argc, char *argv[]) { - int i, Notes[7] = { 48, 50, 52, 53, 55, 57, 59 }; - - // Define the desired audio output format we request - SDL_AudioSpec OutputAudioSpec; - OutputAudioSpec.freq = 44100; - OutputAudioSpec.format = AUDIO_F32; - OutputAudioSpec.channels = 2; - OutputAudioSpec.samples = 4096; - OutputAudioSpec.callback = AudioCallback; - - // Initialize the audio system - if (SDL_AudioInit(TSF_NULL) < 0) { - fprintf(stderr, "Could not initialize audio hardware or driver\n"); - return 1; - } - - // Load the SoundFont from a file - g_TinySoundFont = tsf_load_filename("../soundfonts/florestan-subset.sf2"); - if (!g_TinySoundFont) { - fprintf(stderr, "Could not load SoundFont\n"); - return 1; - } - - // Set the SoundFont rendering output mode - tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0); - - // Create the mutex - g_Mutex = SDL_CreateMutex(); - - // Request the desired audio output format - if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0) { - fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n"); - return 1; - } - - // Start the actual audio playback here - // The audio thread will begin to call our AudioCallback function - SDL_PauseAudio(0); - - // Loop through all the presets in the loaded SoundFont - for (i = 0; i < tsf_get_presetcount(g_TinySoundFont); i++) { - //Get exclusive mutex lock, end the previous note and play a new note - printf("Play note %d with preset #%d '%s'\n", Notes[i % 7], i, tsf_get_presetname(g_TinySoundFont, i)); - SDL_LockMutex(g_Mutex); - tsf_note_off(g_TinySoundFont, i - 1, Notes[(i - 1) % 7]); - tsf_note_on(g_TinySoundFont, i, Notes[i % 7], 1.0f); - SDL_UnlockMutex(g_Mutex); - SDL_Delay(1000); - } - - // We could call tsf_close(g_TinySoundFont) and SDL_DestroyMutex(g_Mutex) - // here to free the memory and resources but we just let the OS clean up - // because the process ends here. - return 0; -} - -- cgit v1.2.3