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| 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
| 2 | <HTML> | ||
| 3 | <HEAD> | ||
| 4 | <TITLE>Lua 5.4 readme</TITLE> | ||
| 5 | <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> | ||
| 6 | <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> | ||
| 7 | <STYLE TYPE="text/css"> | ||
| 8 | blockquote, .display { | ||
| 9 | border: solid #a0a0a0 2px ; | ||
| 10 | border-radius: 8px ; | ||
| 11 | padding: 1em ; | ||
| 12 | margin: 0px ; | ||
| 13 | } | ||
| 14 | |||
| 15 | .display { | ||
| 16 | word-spacing: 0.25em ; | ||
| 17 | } | ||
| 18 | |||
| 19 | dl.display dd { | ||
| 20 | padding-bottom: 0.2em ; | ||
| 21 | } | ||
| 22 | |||
| 23 | tt, kbd, code { | ||
| 24 | font-size: 12pt ; | ||
| 25 | } | ||
| 26 | </STYLE> | ||
| 27 | </HEAD> | ||
| 28 | |||
| 29 | <BODY> | ||
| 30 | |||
| 31 | <H1> | ||
| 32 | <A HREF="https://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A> | ||
| 33 | Welcome to Lua 5.4 | ||
| 34 | </H1> | ||
| 35 | |||
| 36 | <DIV CLASS="menubar"> | ||
| 37 | <A HREF="#about">about</A> | ||
| 38 | · | ||
| 39 | <A HREF="#install">installation</A> | ||
| 40 | · | ||
| 41 | <A HREF="#changes">changes</A> | ||
| 42 | · | ||
| 43 | <A HREF="#license">license</A> | ||
| 44 | · | ||
| 45 | <A HREF="contents.html">reference manual</A> | ||
| 46 | </DIV> | ||
| 47 | |||
| 48 | <H2><A NAME="about">About Lua</A></H2> | ||
| 49 | <P> | ||
| 50 | Lua is a powerful, efficient, lightweight, embeddable scripting language | ||
| 51 | developed by a | ||
| 52 | <A HREF="https://www.lua.org/authors.html">team</A> | ||
| 53 | at | ||
| 54 | <A HREF="https://www.puc-rio.br/">PUC-Rio</A>, | ||
| 55 | the Pontifical Catholic University of Rio de Janeiro in Brazil. | ||
| 56 | Lua is | ||
| 57 | <A HREF="#license">free software</A> | ||
| 58 | used in | ||
| 59 | <A HREF="https://www.lua.org/uses.html">many products and projects</A> | ||
| 60 | around the world. | ||
| 61 | |||
| 62 | <P> | ||
| 63 | Lua's | ||
| 64 | <A HREF="https://www.lua.org/">official website</A> | ||
| 65 | provides complete information | ||
| 66 | about Lua, | ||
| 67 | including | ||
| 68 | an | ||
| 69 | <A HREF="https://www.lua.org/about.html">executive summary</A>, | ||
| 70 | tips on | ||
| 71 | <A HREF="https://www.lua.org/start.html">getting started</A>, | ||
| 72 | and | ||
| 73 | updated | ||
| 74 | <A HREF="https://www.lua.org/docs.html">documentation</A>, | ||
| 75 | especially the | ||
| 76 | <A HREF="https://www.lua.org/manual/5.4/">reference manual</A>, | ||
| 77 | which may differ slightly from the | ||
| 78 | <A HREF="contents.html">local copy</A> | ||
| 79 | distributed in this package. | ||
| 80 | |||
| 81 | <H2><A NAME="install">Installing Lua</A></H2> | ||
| 82 | <P> | ||
| 83 | Lua is distributed in | ||
| 84 | <A HREF="https://www.lua.org/ftp/">source</A> | ||
| 85 | form. | ||
| 86 | You need to build it before using it. | ||
| 87 | Building Lua should be straightforward | ||
| 88 | because | ||
| 89 | Lua is implemented in pure ANSI C and compiles unmodified in all known | ||
| 90 | platforms that have an ANSI C compiler. | ||
| 91 | Lua also compiles unmodified as C++. | ||
| 92 | The instructions given below for building Lua are for Unix-like platforms, | ||
| 93 | such as Linux and macOS. | ||
| 94 | See also | ||
| 95 | <A HREF="#other">instructions for other systems</A> | ||
| 96 | and | ||
| 97 | <A HREF="#customization">customization options</A>. | ||
| 98 | |||
| 99 | <P> | ||
| 100 | If you don't have the time or the inclination to compile Lua yourself, | ||
| 101 | get a binary from | ||
| 102 | <A HREF="https://luabinaries.sourceforge.net">LuaBinaries</A>. | ||
| 103 | |||
| 104 | <H3>Building Lua</H3> | ||
| 105 | <P> | ||
| 106 | In most common Unix-like platforms, simply do "<KBD>make</KBD>". | ||
| 107 | Here are the details. | ||
| 108 | |||
| 109 | <OL> | ||
| 110 | <LI> | ||
| 111 | Open a terminal window and move to | ||
| 112 | the top-level directory, which is named <TT>lua-5.4.8</TT>. | ||
| 113 | The <TT>Makefile</TT> there controls both the build process and the installation process. | ||
| 114 | <P> | ||
| 115 | <LI> | ||
| 116 | Do "<KBD>make</KBD>". The <TT>Makefile</TT> will guess your platform and build Lua for it. | ||
| 117 | <P> | ||
| 118 | <LI> | ||
| 119 | If the guess failed, do "<KBD>make help</KBD>" and see if your platform is listed. | ||
| 120 | The platforms currently supported are: | ||
| 121 | <P> | ||
| 122 | <P CLASS="display"> | ||
| 123 | guess aix bsd c89 freebsd generic ios linux linux-readline macosx mingw posix solaris | ||
| 124 | </P> | ||
| 125 | <P> | ||
| 126 | If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx | ||
| 127 | is your platform name. | ||
| 128 | <P> | ||
| 129 | If your platform is not listed, try the closest one or posix, generic, | ||
| 130 | c89, in this order. | ||
| 131 | <P> | ||
| 132 | <LI> | ||
| 133 | The compilation takes only a few moments | ||
| 134 | and produces three files in the <TT>src</TT> directory: | ||
| 135 | lua (the interpreter), | ||
| 136 | luac (the compiler), | ||
| 137 | and liblua.a (the library). | ||
| 138 | <P> | ||
| 139 | <LI> | ||
| 140 | To check that Lua has been built correctly, do "<KBD>make test</KBD>" | ||
| 141 | after building Lua. This will run the interpreter and print its version. | ||
| 142 | </OL> | ||
| 143 | <P> | ||
| 144 | If you're running Linux, try "<KBD>make linux-readline</KBD>" to build the interactive Lua interpreter with handy line-editing and history capabilities. | ||
| 145 | If you get compilation errors, | ||
| 146 | make sure you have installed the <TT>readline</TT> development package | ||
| 147 | (which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>). | ||
| 148 | If you get link errors after that, | ||
| 149 | then try "<KBD>make linux-readline MYLIBS=-ltermcap</KBD>". | ||
| 150 | |||
| 151 | <H3>Installing Lua</H3> | ||
| 152 | <P> | ||
| 153 | Once you have built Lua, you may want to install it in an official | ||
| 154 | place in your system. In this case, do "<KBD>make install</KBD>". The official | ||
| 155 | place and the way to install files are defined in the <TT>Makefile</TT>. You'll | ||
| 156 | probably need the right permissions to install files, and so may need to do "<KBD>sudo make install</KBD>". | ||
| 157 | |||
| 158 | <P> | ||
| 159 | To build and install Lua in one step, do "<KBD>make all install</KBD>", | ||
| 160 | or "<KBD>make xxx install</KBD>", | ||
| 161 | where xxx is your platform name. | ||
| 162 | |||
| 163 | <P> | ||
| 164 | To install Lua locally after building it, do "<KBD>make local</KBD>". | ||
| 165 | This will create a directory <TT>install</TT> with subdirectories | ||
| 166 | <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>, | ||
| 167 | and install Lua as listed below. | ||
| 168 | |||
| 169 | To install Lua locally, but in some other directory, do | ||
| 170 | "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. | ||
| 171 | The installation starts in the <TT>src</TT> and <TT>doc</TT> directories, | ||
| 172 | so take care if <TT>INSTALL_TOP</TT> is not an absolute path. | ||
| 173 | |||
| 174 | <DL CLASS="display"> | ||
| 175 | <DT> | ||
| 176 | bin: | ||
| 177 | <DD> | ||
| 178 | lua luac | ||
| 179 | <DT> | ||
| 180 | include: | ||
| 181 | <DD> | ||
| 182 | lua.h luaconf.h lualib.h lauxlib.h lua.hpp | ||
| 183 | <DT> | ||
| 184 | lib: | ||
| 185 | <DD> | ||
| 186 | liblua.a | ||
| 187 | <DT> | ||
| 188 | man/man1: | ||
| 189 | <DD> | ||
| 190 | lua.1 luac.1 | ||
| 191 | </DL> | ||
| 192 | |||
| 193 | <P> | ||
| 194 | These are the only directories you need for development. | ||
| 195 | If you only want to run Lua programs, | ||
| 196 | you only need the files in <TT>bin</TT> and <TT>man</TT>. | ||
| 197 | The files in <TT>include</TT> and <TT>lib</TT> are needed for | ||
| 198 | embedding Lua in C or C++ programs. | ||
| 199 | |||
| 200 | <H3><A NAME="customization">Customization</A></H3> | ||
| 201 | <P> | ||
| 202 | Three kinds of things can be customized by editing a file: | ||
| 203 | <UL> | ||
| 204 | <LI> Where and how to install Lua — edit <TT>Makefile</TT>. | ||
| 205 | <LI> How to build Lua — edit <TT>src/Makefile</TT>. | ||
| 206 | <LI> Lua features — edit <TT>src/luaconf.h</TT>. | ||
| 207 | </UL> | ||
| 208 | |||
| 209 | <P> | ||
| 210 | You don't actually need to edit the Makefiles because you may set the | ||
| 211 | relevant variables in the command line when invoking make. | ||
| 212 | Nevertheless, it's probably best to edit and save the Makefiles to | ||
| 213 | record the changes you've made. | ||
| 214 | |||
| 215 | <P> | ||
| 216 | On the other hand, if you need to customize some Lua features, | ||
| 217 | edit <TT>src/luaconf.h</TT> before building and installing Lua. | ||
| 218 | The edited file will be the one installed, and | ||
| 219 | it will be used by any Lua clients that you build, to ensure consistency. | ||
| 220 | Further customization is available to experts by editing the Lua sources. | ||
| 221 | |||
| 222 | <H3><A NAME="other">Building Lua on other systems</A></H3> | ||
| 223 | <P> | ||
| 224 | If you're not using the usual Unix tools, then the instructions for | ||
| 225 | building Lua depend on the compiler you use. You'll need to create | ||
| 226 | projects (or whatever your compiler uses) for building the library, | ||
| 227 | the interpreter, and the compiler, as follows: | ||
| 228 | |||
| 229 | <DL CLASS="display"> | ||
| 230 | <DT> | ||
| 231 | library: | ||
| 232 | <DD> | ||
| 233 | lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c | ||
| 234 | lauxlib.c lbaselib.c lcorolib.c ldblib.c liolib.c lmathlib.c loadlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c linit.c | ||
| 235 | <DT> | ||
| 236 | interpreter: | ||
| 237 | <DD> | ||
| 238 | library, lua.c | ||
| 239 | <DT> | ||
| 240 | compiler: | ||
| 241 | <DD> | ||
| 242 | library, luac.c | ||
| 243 | </DL> | ||
| 244 | |||
| 245 | <P> | ||
| 246 | To use Lua as a library in your own programs, you need to know how to | ||
| 247 | create and use libraries with your compiler. Moreover, to dynamically load | ||
| 248 | C libraries for Lua, you'll need to know how to create dynamic libraries | ||
| 249 | and you'll need to make sure that the Lua API functions are accessible to | ||
| 250 | those dynamic libraries — but <EM>don't</EM> link the Lua library | ||
| 251 | into each dynamic library. For Unix, we recommend that the Lua library | ||
| 252 | be linked statically into the host program and its symbols exported for | ||
| 253 | dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. | ||
| 254 | For Windows, we recommend that the Lua library be a DLL. | ||
| 255 | In all cases, the compiler luac should be linked statically. | ||
| 256 | |||
| 257 | <P> | ||
| 258 | As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize | ||
| 259 | some features before building Lua. | ||
| 260 | |||
| 261 | <H2><A NAME="changes">Changes since Lua 5.3</A></H2> | ||
| 262 | <P> | ||
| 263 | Here are the main changes introduced in Lua 5.4. | ||
| 264 | The | ||
| 265 | <A HREF="contents.html">reference manual</A> | ||
| 266 | lists the | ||
| 267 | <A HREF="manual.html#8">incompatibilities</A> that had to be introduced. | ||
| 268 | |||
| 269 | <H3>Main changes</H3> | ||
| 270 | <UL> | ||
| 271 | <LI> new generational mode for garbage collection | ||
| 272 | <LI> to-be-closed variables | ||
| 273 | <LI> const variables | ||
| 274 | <LI> userdata can have multiple user values | ||
| 275 | <LI> new implementation for math.random | ||
| 276 | <LI> warning system | ||
| 277 | <LI> debug information about function arguments and returns | ||
| 278 | <LI> new semantics for the integer 'for' loop | ||
| 279 | <LI> optional 'init' argument to 'string.gmatch' | ||
| 280 | <LI> new functions 'lua_resetthread' and 'coroutine.close' | ||
| 281 | <LI> string-to-number coercions moved to the string library | ||
| 282 | <LI> allocation function allowed to fail when shrinking a memory block | ||
| 283 | <LI> new format '%p' in 'string.format' | ||
| 284 | <LI> utf8 library accepts codepoints up to 2^31 | ||
| 285 | </UL> | ||
| 286 | |||
| 287 | <H2><A NAME="license">License</A></H2> | ||
| 288 | <P> | ||
| 289 | <A HREF="https://opensource.org/osd"> | ||
| 290 | <IMG SRC="OSIApproved_100X125.png" ALIGN="right" ALT="[Open Source Initiative Approved License]" STYLE="padding-left: 1em" WIDTH=50> | ||
| 291 | </A> | ||
| 292 | Lua is free software distributed under the terms of the | ||
| 293 | <A HREF="https://opensource.org/license/mit">MIT license</A> | ||
| 294 | reproduced below; | ||
| 295 | it may be used for any purpose, including commercial purposes, | ||
| 296 | at absolutely no cost without having to ask us. | ||
| 297 | |||
| 298 | The only requirement is that if you do use Lua, | ||
| 299 | then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. | ||
| 300 | |||
| 301 | For details, see the | ||
| 302 | <A HREF="https://www.lua.org/license.html">license page</A>. | ||
| 303 | |||
| 304 | <BLOCKQUOTE STYLE="padding-bottom: 0em"> | ||
| 305 | Copyright © 1994–2025 Lua.org, PUC-Rio. | ||
| 306 | |||
| 307 | <P> | ||
| 308 | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 309 | of this software and associated documentation files (the "Software"), to deal | ||
| 310 | in the Software without restriction, including without limitation the rights | ||
| 311 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 312 | copies of the Software, and to permit persons to whom the Software is | ||
| 313 | furnished to do so, subject to the following conditions: | ||
| 314 | |||
| 315 | <P> | ||
| 316 | The above copyright notice and this permission notice shall be included in | ||
| 317 | all copies or substantial portions of the Software. | ||
| 318 | |||
| 319 | <P> | ||
| 320 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 321 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 322 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 323 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 324 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 325 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 326 | THE SOFTWARE. | ||
| 327 | </BLOCKQUOTE> | ||
| 328 | <P> | ||
| 329 | |||
| 330 | <P CLASS="footer"> | ||
| 331 | Last update: | ||
| 332 | Wed May 21 21:12:01 UTC 2025 | ||
| 333 | </P> | ||
| 334 | <!-- | ||
| 335 | Last change: revised for Lua 5.4.8 | ||
| 336 | --> | ||
| 337 | |||
| 338 | </BODY> | ||
| 339 | </HTML> | ||
