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Diffstat (limited to 'examples/redis-unstable/deps/lua/src/luaconf.h')
| -rw-r--r-- | examples/redis-unstable/deps/lua/src/luaconf.h | 763 |
1 files changed, 763 insertions, 0 deletions
diff --git a/examples/redis-unstable/deps/lua/src/luaconf.h b/examples/redis-unstable/deps/lua/src/luaconf.h new file mode 100644 index 0000000..e2cb261 --- /dev/null +++ b/examples/redis-unstable/deps/lua/src/luaconf.h | |||
| @@ -0,0 +1,763 @@ | |||
| 1 | /* | ||
| 2 | ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $ | ||
| 3 | ** Configuration file for Lua | ||
| 4 | ** See Copyright Notice in lua.h | ||
| 5 | */ | ||
| 6 | |||
| 7 | |||
| 8 | #ifndef lconfig_h | ||
| 9 | #define lconfig_h | ||
| 10 | |||
| 11 | #include <limits.h> | ||
| 12 | #include <stddef.h> | ||
| 13 | |||
| 14 | |||
| 15 | /* | ||
| 16 | ** ================================================================== | ||
| 17 | ** Search for "@@" to find all configurable definitions. | ||
| 18 | ** =================================================================== | ||
| 19 | */ | ||
| 20 | |||
| 21 | |||
| 22 | /* | ||
| 23 | @@ LUA_ANSI controls the use of non-ansi features. | ||
| 24 | ** CHANGE it (define it) if you want Lua to avoid the use of any | ||
| 25 | ** non-ansi feature or library. | ||
| 26 | */ | ||
| 27 | #if defined(__STRICT_ANSI__) | ||
| 28 | #define LUA_ANSI | ||
| 29 | #endif | ||
| 30 | |||
| 31 | |||
| 32 | #if !defined(LUA_ANSI) && defined(_WIN32) | ||
| 33 | #define LUA_WIN | ||
| 34 | #endif | ||
| 35 | |||
| 36 | #if defined(LUA_USE_LINUX) | ||
| 37 | #define LUA_USE_POSIX | ||
| 38 | #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ | ||
| 39 | #define LUA_USE_READLINE /* needs some extra libraries */ | ||
| 40 | #endif | ||
| 41 | |||
| 42 | #if defined(LUA_USE_MACOSX) | ||
| 43 | #define LUA_USE_POSIX | ||
| 44 | #define LUA_DL_DYLD /* does not need extra library */ | ||
| 45 | #endif | ||
| 46 | |||
| 47 | |||
| 48 | |||
| 49 | /* | ||
| 50 | @@ LUA_USE_POSIX includes all functionallity listed as X/Open System | ||
| 51 | @* Interfaces Extension (XSI). | ||
| 52 | ** CHANGE it (define it) if your system is XSI compatible. | ||
| 53 | */ | ||
| 54 | #if defined(LUA_USE_POSIX) | ||
| 55 | #define LUA_USE_MKSTEMP | ||
| 56 | #define LUA_USE_ISATTY | ||
| 57 | #define LUA_USE_POPEN | ||
| 58 | #define LUA_USE_ULONGJMP | ||
| 59 | #endif | ||
| 60 | |||
| 61 | |||
| 62 | /* | ||
| 63 | @@ LUA_PATH and LUA_CPATH are the names of the environment variables that | ||
| 64 | @* Lua check to set its paths. | ||
| 65 | @@ LUA_INIT is the name of the environment variable that Lua | ||
| 66 | @* checks for initialization code. | ||
| 67 | ** CHANGE them if you want different names. | ||
| 68 | */ | ||
| 69 | #define LUA_PATH "LUA_PATH" | ||
| 70 | #define LUA_CPATH "LUA_CPATH" | ||
| 71 | #define LUA_INIT "LUA_INIT" | ||
| 72 | |||
| 73 | |||
| 74 | /* | ||
| 75 | @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for | ||
| 76 | @* Lua libraries. | ||
| 77 | @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for | ||
| 78 | @* C libraries. | ||
| 79 | ** CHANGE them if your machine has a non-conventional directory | ||
| 80 | ** hierarchy or if you want to install your libraries in | ||
| 81 | ** non-conventional directories. | ||
| 82 | */ | ||
| 83 | #if defined(_WIN32) | ||
| 84 | /* | ||
| 85 | ** In Windows, any exclamation mark ('!') in the path is replaced by the | ||
| 86 | ** path of the directory of the executable file of the current process. | ||
| 87 | */ | ||
| 88 | #define LUA_LDIR "!\\lua\\" | ||
| 89 | #define LUA_CDIR "!\\" | ||
| 90 | #define LUA_PATH_DEFAULT \ | ||
| 91 | ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ | ||
| 92 | LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" | ||
| 93 | #define LUA_CPATH_DEFAULT \ | ||
| 94 | ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" | ||
| 95 | |||
| 96 | #else | ||
| 97 | #define LUA_ROOT "/usr/local/" | ||
| 98 | #define LUA_LDIR LUA_ROOT "share/lua/5.1/" | ||
| 99 | #define LUA_CDIR LUA_ROOT "lib/lua/5.1/" | ||
| 100 | #define LUA_PATH_DEFAULT \ | ||
| 101 | "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ | ||
| 102 | LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" | ||
| 103 | #define LUA_CPATH_DEFAULT \ | ||
| 104 | "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" | ||
| 105 | #endif | ||
| 106 | |||
| 107 | |||
| 108 | /* | ||
| 109 | @@ LUA_DIRSEP is the directory separator (for submodules). | ||
| 110 | ** CHANGE it if your machine does not use "/" as the directory separator | ||
| 111 | ** and is not Windows. (On Windows Lua automatically uses "\".) | ||
| 112 | */ | ||
| 113 | #if defined(_WIN32) | ||
| 114 | #define LUA_DIRSEP "\\" | ||
| 115 | #else | ||
| 116 | #define LUA_DIRSEP "/" | ||
| 117 | #endif | ||
| 118 | |||
| 119 | |||
| 120 | /* | ||
| 121 | @@ LUA_PATHSEP is the character that separates templates in a path. | ||
| 122 | @@ LUA_PATH_MARK is the string that marks the substitution points in a | ||
| 123 | @* template. | ||
| 124 | @@ LUA_EXECDIR in a Windows path is replaced by the executable's | ||
| 125 | @* directory. | ||
| 126 | @@ LUA_IGMARK is a mark to ignore all before it when bulding the | ||
| 127 | @* luaopen_ function name. | ||
| 128 | ** CHANGE them if for some reason your system cannot use those | ||
| 129 | ** characters. (E.g., if one of those characters is a common character | ||
| 130 | ** in file/directory names.) Probably you do not need to change them. | ||
| 131 | */ | ||
| 132 | #define LUA_PATHSEP ";" | ||
| 133 | #define LUA_PATH_MARK "?" | ||
| 134 | #define LUA_EXECDIR "!" | ||
| 135 | #define LUA_IGMARK "-" | ||
| 136 | |||
| 137 | |||
| 138 | /* | ||
| 139 | @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. | ||
| 140 | ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most | ||
| 141 | ** machines, ptrdiff_t gives a good choice between int or long.) | ||
| 142 | */ | ||
| 143 | #define LUA_INTEGER ptrdiff_t | ||
| 144 | |||
| 145 | |||
| 146 | /* | ||
| 147 | @@ LUA_API is a mark for all core API functions. | ||
| 148 | @@ LUALIB_API is a mark for all standard library functions. | ||
| 149 | ** CHANGE them if you need to define those functions in some special way. | ||
| 150 | ** For instance, if you want to create one Windows DLL with the core and | ||
| 151 | ** the libraries, you may want to use the following definition (define | ||
| 152 | ** LUA_BUILD_AS_DLL to get it). | ||
| 153 | */ | ||
| 154 | #if defined(LUA_BUILD_AS_DLL) | ||
| 155 | |||
| 156 | #if defined(LUA_CORE) || defined(LUA_LIB) | ||
| 157 | #define LUA_API __declspec(dllexport) | ||
| 158 | #else | ||
| 159 | #define LUA_API __declspec(dllimport) | ||
| 160 | #endif | ||
| 161 | |||
| 162 | #else | ||
| 163 | |||
| 164 | #define LUA_API extern | ||
| 165 | |||
| 166 | #endif | ||
| 167 | |||
| 168 | /* more often than not the libs go together with the core */ | ||
| 169 | #define LUALIB_API LUA_API | ||
| 170 | |||
| 171 | |||
| 172 | /* | ||
| 173 | @@ LUAI_FUNC is a mark for all extern functions that are not to be | ||
| 174 | @* exported to outside modules. | ||
| 175 | @@ LUAI_DATA is a mark for all extern (const) variables that are not to | ||
| 176 | @* be exported to outside modules. | ||
| 177 | ** CHANGE them if you need to mark them in some special way. Elf/gcc | ||
| 178 | ** (versions 3.2 and later) mark them as "hidden" to optimize access | ||
| 179 | ** when Lua is compiled as a shared library. | ||
| 180 | */ | ||
| 181 | #if defined(luaall_c) | ||
| 182 | #define LUAI_FUNC static | ||
| 183 | #define LUAI_DATA /* empty */ | ||
| 184 | |||
| 185 | #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ | ||
| 186 | defined(__ELF__) | ||
| 187 | #define LUAI_FUNC __attribute__((visibility("hidden"))) extern | ||
| 188 | #define LUAI_DATA LUAI_FUNC | ||
| 189 | |||
| 190 | #else | ||
| 191 | #define LUAI_FUNC extern | ||
| 192 | #define LUAI_DATA extern | ||
| 193 | #endif | ||
| 194 | |||
| 195 | |||
| 196 | |||
| 197 | /* | ||
| 198 | @@ LUA_QL describes how error messages quote program elements. | ||
| 199 | ** CHANGE it if you want a different appearance. | ||
| 200 | */ | ||
| 201 | #define LUA_QL(x) "'" x "'" | ||
| 202 | #define LUA_QS LUA_QL("%s") | ||
| 203 | |||
| 204 | |||
| 205 | /* | ||
| 206 | @@ LUA_IDSIZE gives the maximum size for the description of the source | ||
| 207 | @* of a function in debug information. | ||
| 208 | ** CHANGE it if you want a different size. | ||
| 209 | */ | ||
| 210 | #define LUA_IDSIZE 60 | ||
| 211 | |||
| 212 | |||
| 213 | /* | ||
| 214 | ** {================================================================== | ||
| 215 | ** Stand-alone configuration | ||
| 216 | ** =================================================================== | ||
| 217 | */ | ||
| 218 | |||
| 219 | #if defined(lua_c) || defined(luaall_c) | ||
| 220 | |||
| 221 | /* | ||
| 222 | @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that | ||
| 223 | @* is, whether we're running lua interactively). | ||
| 224 | ** CHANGE it if you have a better definition for non-POSIX/non-Windows | ||
| 225 | ** systems. | ||
| 226 | */ | ||
| 227 | #if defined(LUA_USE_ISATTY) | ||
| 228 | #include <unistd.h> | ||
| 229 | #define lua_stdin_is_tty() isatty(0) | ||
| 230 | #elif defined(LUA_WIN) | ||
| 231 | #include <io.h> | ||
| 232 | #include <stdio.h> | ||
| 233 | #define lua_stdin_is_tty() _isatty(_fileno(stdin)) | ||
| 234 | #else | ||
| 235 | #define lua_stdin_is_tty() 1 /* assume stdin is a tty */ | ||
| 236 | #endif | ||
| 237 | |||
| 238 | |||
| 239 | /* | ||
| 240 | @@ LUA_PROMPT is the default prompt used by stand-alone Lua. | ||
| 241 | @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. | ||
| 242 | ** CHANGE them if you want different prompts. (You can also change the | ||
| 243 | ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) | ||
| 244 | */ | ||
| 245 | #define LUA_PROMPT "> " | ||
| 246 | #define LUA_PROMPT2 ">> " | ||
| 247 | |||
| 248 | |||
| 249 | /* | ||
| 250 | @@ LUA_PROGNAME is the default name for the stand-alone Lua program. | ||
| 251 | ** CHANGE it if your stand-alone interpreter has a different name and | ||
| 252 | ** your system is not able to detect that name automatically. | ||
| 253 | */ | ||
| 254 | #define LUA_PROGNAME "lua" | ||
| 255 | |||
| 256 | |||
| 257 | /* | ||
| 258 | @@ LUA_MAXINPUT is the maximum length for an input line in the | ||
| 259 | @* stand-alone interpreter. | ||
| 260 | ** CHANGE it if you need longer lines. | ||
| 261 | */ | ||
| 262 | #define LUA_MAXINPUT 512 | ||
| 263 | |||
| 264 | |||
| 265 | /* | ||
| 266 | @@ lua_readline defines how to show a prompt and then read a line from | ||
| 267 | @* the standard input. | ||
| 268 | @@ lua_saveline defines how to "save" a read line in a "history". | ||
| 269 | @@ lua_freeline defines how to free a line read by lua_readline. | ||
| 270 | ** CHANGE them if you want to improve this functionality (e.g., by using | ||
| 271 | ** GNU readline and history facilities). | ||
| 272 | */ | ||
| 273 | #if defined(LUA_USE_READLINE) | ||
| 274 | #include <stdio.h> | ||
| 275 | #include <readline/readline.h> | ||
| 276 | #include <readline/history.h> | ||
| 277 | #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) | ||
| 278 | #define lua_saveline(L,idx) \ | ||
| 279 | if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ | ||
| 280 | add_history(lua_tostring(L, idx)); /* add it to history */ | ||
| 281 | #define lua_freeline(L,b) ((void)L, free(b)) | ||
| 282 | #else | ||
| 283 | #define lua_readline(L,b,p) \ | ||
| 284 | ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ | ||
| 285 | fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ | ||
| 286 | #define lua_saveline(L,idx) { (void)L; (void)idx; } | ||
| 287 | #define lua_freeline(L,b) { (void)L; (void)b; } | ||
| 288 | #endif | ||
| 289 | |||
| 290 | #endif | ||
| 291 | |||
| 292 | /* }================================================================== */ | ||
| 293 | |||
| 294 | |||
| 295 | /* | ||
| 296 | @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles | ||
| 297 | @* as a percentage. | ||
| 298 | ** CHANGE it if you want the GC to run faster or slower (higher values | ||
| 299 | ** mean larger pauses which mean slower collection.) You can also change | ||
| 300 | ** this value dynamically. | ||
| 301 | */ | ||
| 302 | #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ | ||
| 303 | |||
| 304 | |||
| 305 | /* | ||
| 306 | @@ LUAI_GCMUL defines the default speed of garbage collection relative to | ||
| 307 | @* memory allocation as a percentage. | ||
| 308 | ** CHANGE it if you want to change the granularity of the garbage | ||
| 309 | ** collection. (Higher values mean coarser collections. 0 represents | ||
| 310 | ** infinity, where each step performs a full collection.) You can also | ||
| 311 | ** change this value dynamically. | ||
| 312 | */ | ||
| 313 | #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ | ||
| 314 | |||
| 315 | |||
| 316 | |||
| 317 | /* | ||
| 318 | @@ LUA_COMPAT_GETN controls compatibility with old getn behavior. | ||
| 319 | ** CHANGE it (define it) if you want exact compatibility with the | ||
| 320 | ** behavior of setn/getn in Lua 5.0. | ||
| 321 | */ | ||
| 322 | #undef LUA_COMPAT_GETN | ||
| 323 | |||
| 324 | /* | ||
| 325 | @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. | ||
| 326 | ** CHANGE it to undefined as soon as you do not need a global 'loadlib' | ||
| 327 | ** function (the function is still available as 'package.loadlib'). | ||
| 328 | */ | ||
| 329 | #undef LUA_COMPAT_LOADLIB | ||
| 330 | |||
| 331 | /* | ||
| 332 | @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. | ||
| 333 | ** CHANGE it to undefined as soon as your programs use only '...' to | ||
| 334 | ** access vararg parameters (instead of the old 'arg' table). | ||
| 335 | */ | ||
| 336 | #define LUA_COMPAT_VARARG | ||
| 337 | |||
| 338 | /* | ||
| 339 | @@ LUA_COMPAT_MOD controls compatibility with old math.mod function. | ||
| 340 | ** CHANGE it to undefined as soon as your programs use 'math.fmod' or | ||
| 341 | ** the new '%' operator instead of 'math.mod'. | ||
| 342 | */ | ||
| 343 | #define LUA_COMPAT_MOD | ||
| 344 | |||
| 345 | /* | ||
| 346 | @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting | ||
| 347 | @* facility. | ||
| 348 | ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn | ||
| 349 | ** off the advisory error when nesting [[...]]. | ||
| 350 | */ | ||
| 351 | #define LUA_COMPAT_LSTR 1 | ||
| 352 | |||
| 353 | /* | ||
| 354 | @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. | ||
| 355 | ** CHANGE it to undefined as soon as you rename 'string.gfind' to | ||
| 356 | ** 'string.gmatch'. | ||
| 357 | */ | ||
| 358 | #define LUA_COMPAT_GFIND | ||
| 359 | |||
| 360 | /* | ||
| 361 | @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' | ||
| 362 | @* behavior. | ||
| 363 | ** CHANGE it to undefined as soon as you replace to 'luaL_register' | ||
| 364 | ** your uses of 'luaL_openlib' | ||
| 365 | */ | ||
| 366 | #define LUA_COMPAT_OPENLIB | ||
| 367 | |||
| 368 | |||
| 369 | |||
| 370 | /* | ||
| 371 | @@ luai_apicheck is the assert macro used by the Lua-C API. | ||
| 372 | ** CHANGE luai_apicheck if you want Lua to perform some checks in the | ||
| 373 | ** parameters it gets from API calls. This may slow down the interpreter | ||
| 374 | ** a bit, but may be quite useful when debugging C code that interfaces | ||
| 375 | ** with Lua. A useful redefinition is to use assert.h. | ||
| 376 | */ | ||
| 377 | #if defined(LUA_USE_APICHECK) | ||
| 378 | #include <assert.h> | ||
| 379 | #define luai_apicheck(L,o) { (void)L; assert(o); } | ||
| 380 | #else | ||
| 381 | #define luai_apicheck(L,o) { (void)L; } | ||
| 382 | #endif | ||
| 383 | |||
| 384 | |||
| 385 | /* | ||
| 386 | @@ LUAI_BITSINT defines the number of bits in an int. | ||
| 387 | ** CHANGE here if Lua cannot automatically detect the number of bits of | ||
| 388 | ** your machine. Probably you do not need to change this. | ||
| 389 | */ | ||
| 390 | /* avoid overflows in comparison */ | ||
| 391 | #if INT_MAX-20 < 32760 | ||
| 392 | #define LUAI_BITSINT 16 | ||
| 393 | #elif INT_MAX > 2147483640L | ||
| 394 | /* int has at least 32 bits */ | ||
| 395 | #define LUAI_BITSINT 32 | ||
| 396 | #else | ||
| 397 | #error "you must define LUA_BITSINT with number of bits in an integer" | ||
| 398 | #endif | ||
| 399 | |||
| 400 | |||
| 401 | /* | ||
| 402 | @@ LUAI_UINT32 is an unsigned integer with at least 32 bits. | ||
| 403 | @@ LUAI_INT32 is an signed integer with at least 32 bits. | ||
| 404 | @@ LUAI_UMEM is an unsigned integer big enough to count the total | ||
| 405 | @* memory used by Lua. | ||
| 406 | @@ LUAI_MEM is a signed integer big enough to count the total memory | ||
| 407 | @* used by Lua. | ||
| 408 | ** CHANGE here if for some weird reason the default definitions are not | ||
| 409 | ** good enough for your machine. (The definitions in the 'else' | ||
| 410 | ** part always works, but may waste space on machines with 64-bit | ||
| 411 | ** longs.) Probably you do not need to change this. | ||
| 412 | */ | ||
| 413 | #if LUAI_BITSINT >= 32 | ||
| 414 | #define LUAI_UINT32 unsigned int | ||
| 415 | #define LUAI_INT32 int | ||
| 416 | #define LUAI_MAXINT32 INT_MAX | ||
| 417 | #define LUAI_UMEM size_t | ||
| 418 | #define LUAI_MEM ptrdiff_t | ||
| 419 | #else | ||
| 420 | /* 16-bit ints */ | ||
| 421 | #define LUAI_UINT32 unsigned long | ||
| 422 | #define LUAI_INT32 long | ||
| 423 | #define LUAI_MAXINT32 LONG_MAX | ||
| 424 | #define LUAI_UMEM unsigned long | ||
| 425 | #define LUAI_MEM long | ||
| 426 | #endif | ||
| 427 | |||
| 428 | |||
| 429 | /* | ||
| 430 | @@ LUAI_MAXCALLS limits the number of nested calls. | ||
| 431 | ** CHANGE it if you need really deep recursive calls. This limit is | ||
| 432 | ** arbitrary; its only purpose is to stop infinite recursion before | ||
| 433 | ** exhausting memory. | ||
| 434 | */ | ||
| 435 | #define LUAI_MAXCALLS 20000 | ||
| 436 | |||
| 437 | |||
| 438 | /* | ||
| 439 | @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function | ||
| 440 | @* can use. | ||
| 441 | ** CHANGE it if you need lots of (Lua) stack space for your C | ||
| 442 | ** functions. This limit is arbitrary; its only purpose is to stop C | ||
| 443 | ** functions to consume unlimited stack space. (must be smaller than | ||
| 444 | ** -LUA_REGISTRYINDEX) | ||
| 445 | */ | ||
| 446 | #define LUAI_MAXCSTACK 8000 | ||
| 447 | |||
| 448 | |||
| 449 | |||
| 450 | /* | ||
| 451 | ** {================================================================== | ||
| 452 | ** CHANGE (to smaller values) the following definitions if your system | ||
| 453 | ** has a small C stack. (Or you may want to change them to larger | ||
| 454 | ** values if your system has a large C stack and these limits are | ||
| 455 | ** too rigid for you.) Some of these constants control the size of | ||
| 456 | ** stack-allocated arrays used by the compiler or the interpreter, while | ||
| 457 | ** others limit the maximum number of recursive calls that the compiler | ||
| 458 | ** or the interpreter can perform. Values too large may cause a C stack | ||
| 459 | ** overflow for some forms of deep constructs. | ||
| 460 | ** =================================================================== | ||
| 461 | */ | ||
| 462 | |||
| 463 | |||
| 464 | /* | ||
| 465 | @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and | ||
| 466 | @* syntactical nested non-terminals in a program. | ||
| 467 | */ | ||
| 468 | #define LUAI_MAXCCALLS 200 | ||
| 469 | |||
| 470 | |||
| 471 | /* | ||
| 472 | @@ LUAI_MAXVARS is the maximum number of local variables per function | ||
| 473 | @* (must be smaller than 250). | ||
| 474 | */ | ||
| 475 | #define LUAI_MAXVARS 200 | ||
| 476 | |||
| 477 | |||
| 478 | /* | ||
| 479 | @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function | ||
| 480 | @* (must be smaller than 250). | ||
| 481 | */ | ||
| 482 | #define LUAI_MAXUPVALUES 60 | ||
| 483 | |||
| 484 | |||
| 485 | /* | ||
| 486 | @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. | ||
| 487 | */ | ||
| 488 | #define LUAL_BUFFERSIZE BUFSIZ | ||
| 489 | |||
| 490 | /* }================================================================== */ | ||
| 491 | |||
| 492 | |||
| 493 | |||
| 494 | |||
| 495 | /* | ||
| 496 | ** {================================================================== | ||
| 497 | @@ LUA_NUMBER is the type of numbers in Lua. | ||
| 498 | ** CHANGE the following definitions only if you want to build Lua | ||
| 499 | ** with a number type different from double. You may also need to | ||
| 500 | ** change lua_number2int & lua_number2integer. | ||
| 501 | ** =================================================================== | ||
| 502 | */ | ||
| 503 | |||
| 504 | #define LUA_NUMBER_DOUBLE | ||
| 505 | #define LUA_NUMBER double | ||
| 506 | |||
| 507 | /* | ||
| 508 | @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' | ||
| 509 | @* over a number. | ||
| 510 | */ | ||
| 511 | #define LUAI_UACNUMBER double | ||
| 512 | |||
| 513 | |||
| 514 | /* | ||
| 515 | @@ LUA_NUMBER_SCAN is the format for reading numbers. | ||
| 516 | @@ LUA_NUMBER_FMT is the format for writing numbers. | ||
| 517 | @@ lua_number2str converts a number to a string. | ||
| 518 | @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. | ||
| 519 | @@ lua_str2number converts a string to a number. | ||
| 520 | */ | ||
| 521 | #define LUA_NUMBER_SCAN "%lf" | ||
| 522 | #define LUA_NUMBER_FMT "%.14g" | ||
| 523 | #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) | ||
| 524 | #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ | ||
| 525 | #define lua_str2number(s,p) strtod((s), (p)) | ||
| 526 | |||
| 527 | |||
| 528 | /* | ||
| 529 | @@ The luai_num* macros define the primitive operations over numbers. | ||
| 530 | */ | ||
| 531 | #if defined(LUA_CORE) | ||
| 532 | #include <math.h> | ||
| 533 | #define luai_numadd(a,b) ((a)+(b)) | ||
| 534 | #define luai_numsub(a,b) ((a)-(b)) | ||
| 535 | #define luai_nummul(a,b) ((a)*(b)) | ||
| 536 | #define luai_numdiv(a,b) ((a)/(b)) | ||
| 537 | #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b)) | ||
| 538 | #define luai_numpow(a,b) (pow(a,b)) | ||
| 539 | #define luai_numunm(a) (-(a)) | ||
| 540 | #define luai_numeq(a,b) ((a)==(b)) | ||
| 541 | #define luai_numlt(a,b) ((a)<(b)) | ||
| 542 | #define luai_numle(a,b) ((a)<=(b)) | ||
| 543 | #define luai_numisnan(a) (!luai_numeq((a), (a))) | ||
| 544 | #endif | ||
| 545 | |||
| 546 | |||
| 547 | /* | ||
| 548 | @@ lua_number2int is a macro to convert lua_Number to int. | ||
| 549 | @@ lua_number2integer is a macro to convert lua_Number to lua_Integer. | ||
| 550 | ** CHANGE them if you know a faster way to convert a lua_Number to | ||
| 551 | ** int (with any rounding method and without throwing errors) in your | ||
| 552 | ** system. In Pentium machines, a naive typecast from double to int | ||
| 553 | ** in C is extremely slow, so any alternative is worth trying. | ||
| 554 | */ | ||
| 555 | |||
| 556 | /* On a Pentium, resort to a trick */ | ||
| 557 | #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ | ||
| 558 | (defined(__i386) || defined (_M_IX86) || defined(__i386__)) | ||
| 559 | |||
| 560 | /* On a Microsoft compiler, use assembler */ | ||
| 561 | #if defined(_MSC_VER) | ||
| 562 | |||
| 563 | #define lua_number2int(i,d) __asm fld d __asm fistp i | ||
| 564 | #define lua_number2integer(i,n) lua_number2int(i, n) | ||
| 565 | |||
| 566 | /* the next trick should work on any Pentium, but sometimes clashes | ||
| 567 | with a DirectX idiosyncrasy */ | ||
| 568 | #else | ||
| 569 | |||
| 570 | union luai_Cast { double l_d; long l_l; }; | ||
| 571 | #define lua_number2int(i,d) \ | ||
| 572 | { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } | ||
| 573 | #define lua_number2integer(i,n) lua_number2int(i, n) | ||
| 574 | |||
| 575 | #endif | ||
| 576 | |||
| 577 | |||
| 578 | /* this option always works, but may be slow */ | ||
| 579 | #else | ||
| 580 | #define lua_number2int(i,d) ((i)=(int)(d)) | ||
| 581 | #define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) | ||
| 582 | |||
| 583 | #endif | ||
| 584 | |||
| 585 | /* }================================================================== */ | ||
| 586 | |||
| 587 | |||
| 588 | /* | ||
| 589 | @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. | ||
| 590 | ** CHANGE it if your system requires alignments larger than double. (For | ||
| 591 | ** instance, if your system supports long doubles and they must be | ||
| 592 | ** aligned in 16-byte boundaries, then you should add long double in the | ||
| 593 | ** union.) Probably you do not need to change this. | ||
| 594 | */ | ||
| 595 | #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } | ||
| 596 | |||
| 597 | |||
| 598 | /* | ||
| 599 | @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. | ||
| 600 | ** CHANGE them if you prefer to use longjmp/setjmp even with C++ | ||
| 601 | ** or if want/don't to use _longjmp/_setjmp instead of regular | ||
| 602 | ** longjmp/setjmp. By default, Lua handles errors with exceptions when | ||
| 603 | ** compiling as C++ code, with _longjmp/_setjmp when asked to use them, | ||
| 604 | ** and with longjmp/setjmp otherwise. | ||
| 605 | */ | ||
| 606 | #if defined(__cplusplus) | ||
| 607 | /* C++ exceptions */ | ||
| 608 | #define LUAI_THROW(L,c) throw(c) | ||
| 609 | #define LUAI_TRY(L,c,a) try { a } catch(...) \ | ||
| 610 | { if ((c)->status == 0) (c)->status = -1; } | ||
| 611 | #define luai_jmpbuf int /* dummy variable */ | ||
| 612 | |||
| 613 | #elif defined(LUA_USE_ULONGJMP) | ||
| 614 | /* in Unix, try _longjmp/_setjmp (more efficient) */ | ||
| 615 | #define LUAI_THROW(L,c) _longjmp((c)->b, 1) | ||
| 616 | #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } | ||
| 617 | #define luai_jmpbuf jmp_buf | ||
| 618 | |||
| 619 | #else | ||
| 620 | /* default handling with long jumps */ | ||
| 621 | #define LUAI_THROW(L,c) longjmp((c)->b, 1) | ||
| 622 | #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } | ||
| 623 | #define luai_jmpbuf jmp_buf | ||
| 624 | |||
| 625 | #endif | ||
| 626 | |||
| 627 | |||
| 628 | /* | ||
| 629 | @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern | ||
| 630 | @* can do during pattern-matching. | ||
| 631 | ** CHANGE it if you need more captures. This limit is arbitrary. | ||
| 632 | */ | ||
| 633 | #define LUA_MAXCAPTURES 32 | ||
| 634 | |||
| 635 | |||
| 636 | /* | ||
| 637 | @@ lua_tmpnam is the function that the OS library uses to create a | ||
| 638 | @* temporary name. | ||
| 639 | @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. | ||
| 640 | ** CHANGE them if you have an alternative to tmpnam (which is considered | ||
| 641 | ** insecure) or if you want the original tmpnam anyway. By default, Lua | ||
| 642 | ** uses tmpnam except when POSIX is available, where it uses mkstemp. | ||
| 643 | */ | ||
| 644 | #if defined(loslib_c) || defined(luaall_c) | ||
| 645 | |||
| 646 | #if defined(LUA_USE_MKSTEMP) | ||
| 647 | #include <unistd.h> | ||
| 648 | #define LUA_TMPNAMBUFSIZE 32 | ||
| 649 | #define lua_tmpnam(b,e) { \ | ||
| 650 | strcpy(b, "/tmp/lua_XXXXXX"); \ | ||
| 651 | e = mkstemp(b); \ | ||
| 652 | if (e != -1) close(e); \ | ||
| 653 | e = (e == -1); } | ||
| 654 | |||
| 655 | #else | ||
| 656 | #define LUA_TMPNAMBUFSIZE L_tmpnam | ||
| 657 | #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } | ||
| 658 | #endif | ||
| 659 | |||
| 660 | #endif | ||
| 661 | |||
| 662 | |||
| 663 | /* | ||
| 664 | @@ lua_popen spawns a new process connected to the current one through | ||
| 665 | @* the file streams. | ||
| 666 | ** CHANGE it if you have a way to implement it in your system. | ||
| 667 | */ | ||
| 668 | #if defined(LUA_USE_POPEN) | ||
| 669 | |||
| 670 | #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m)) | ||
| 671 | #define lua_pclose(L,file) ((void)L, (pclose(file) != -1)) | ||
| 672 | |||
| 673 | #elif defined(LUA_WIN) | ||
| 674 | |||
| 675 | #define lua_popen(L,c,m) ((void)L, _popen(c,m)) | ||
| 676 | #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1)) | ||
| 677 | |||
| 678 | #else | ||
| 679 | |||
| 680 | #define lua_popen(L,c,m) ((void)((void)c, m), \ | ||
| 681 | luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) | ||
| 682 | #define lua_pclose(L,file) ((void)((void)L, file), 0) | ||
| 683 | |||
| 684 | #endif | ||
| 685 | |||
| 686 | /* | ||
| 687 | @@ LUA_DL_* define which dynamic-library system Lua should use. | ||
| 688 | ** CHANGE here if Lua has problems choosing the appropriate | ||
| 689 | ** dynamic-library system for your platform (either Windows' DLL, Mac's | ||
| 690 | ** dyld, or Unix's dlopen). If your system is some kind of Unix, there | ||
| 691 | ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for | ||
| 692 | ** it. To use dlopen you also need to adapt the src/Makefile (probably | ||
| 693 | ** adding -ldl to the linker options), so Lua does not select it | ||
| 694 | ** automatically. (When you change the makefile to add -ldl, you must | ||
| 695 | ** also add -DLUA_USE_DLOPEN.) | ||
| 696 | ** If you do not want any kind of dynamic library, undefine all these | ||
| 697 | ** options. | ||
| 698 | ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. | ||
| 699 | */ | ||
| 700 | #if defined(LUA_USE_DLOPEN) | ||
| 701 | #define LUA_DL_DLOPEN | ||
| 702 | #endif | ||
| 703 | |||
| 704 | #if defined(LUA_WIN) | ||
| 705 | #define LUA_DL_DLL | ||
| 706 | #endif | ||
| 707 | |||
| 708 | |||
| 709 | /* | ||
| 710 | @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State | ||
| 711 | @* (the data goes just *before* the lua_State pointer). | ||
| 712 | ** CHANGE (define) this if you really need that. This value must be | ||
| 713 | ** a multiple of the maximum alignment required for your machine. | ||
| 714 | */ | ||
| 715 | #define LUAI_EXTRASPACE 0 | ||
| 716 | |||
| 717 | |||
| 718 | /* | ||
| 719 | @@ luai_userstate* allow user-specific actions on threads. | ||
| 720 | ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something | ||
| 721 | ** extra when a thread is created/deleted/resumed/yielded. | ||
| 722 | */ | ||
| 723 | #define luai_userstateopen(L) ((void)L) | ||
| 724 | #define luai_userstateclose(L) ((void)L) | ||
| 725 | #define luai_userstatethread(L,L1) ((void)L) | ||
| 726 | #define luai_userstatefree(L) ((void)L) | ||
| 727 | #define luai_userstateresume(L,n) ((void)L) | ||
| 728 | #define luai_userstateyield(L,n) ((void)L) | ||
| 729 | |||
| 730 | |||
| 731 | /* | ||
| 732 | @@ LUA_INTFRMLEN is the length modifier for integer conversions | ||
| 733 | @* in 'string.format'. | ||
| 734 | @@ LUA_INTFRM_T is the integer type correspoding to the previous length | ||
| 735 | @* modifier. | ||
| 736 | ** CHANGE them if your system supports long long or does not support long. | ||
| 737 | */ | ||
| 738 | |||
| 739 | #if defined(LUA_USELONGLONG) | ||
| 740 | |||
| 741 | #define LUA_INTFRMLEN "ll" | ||
| 742 | #define LUA_INTFRM_T long long | ||
| 743 | |||
| 744 | #else | ||
| 745 | |||
| 746 | #define LUA_INTFRMLEN "l" | ||
| 747 | #define LUA_INTFRM_T long | ||
| 748 | |||
| 749 | #endif | ||
| 750 | |||
| 751 | |||
| 752 | |||
| 753 | /* =================================================================== */ | ||
| 754 | |||
| 755 | /* | ||
| 756 | ** Local configuration. You can use this space to add your redefinitions | ||
| 757 | ** without modifying the main part of the file. | ||
| 758 | */ | ||
| 759 | |||
| 760 | |||
| 761 | |||
| 762 | #endif | ||
| 763 | |||
