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-/* HNSW (Hierarchical Navigable Small World) Implementation.
- *
- * Based on the paper by Yu. A. Malkov, D. A. Yashunin.
- *
- * Many details of this implementation, not covered in the paper, were
- * obtained simulating different workloads and checking the connection
- * quality of the graph.
- *
- * Notably, this implementation:
- *
- * 1. Only uses bi-directional links, implementing strategies in order to
- * link new nodes even when candidates are full, and our new node would
- * be not close enough to replace old links in candidate.
- *
- * 2. We normalize on-insert, making cosine similarity and dot product the
- * same. This means we can't use euclidean distance or alike here.
- * Together with quantization, this provides an important speedup that
- * makes HNSW more practical.
- *
- * 3. The quantization used is int8. And it is performed per-vector, so the
- * "range" (max abs value) is also stored alongside with the quantized data.
- *
- * 4. This library implements true elements deletion, not just marking the
- * element as deleted, but removing it (we can do it since our links are
- * bidirectional), and reliking the nodes orphaned of one link among
- * them.
- *
- * Copyright (c) 2009-Present, Redis Ltd.
- * All rights reserved.
- *
- * Licensed under your choice of (a) the Redis Source Available License 2.0
- * (RSALv2); or (b) the Server Side Public License v1 (SSPLv1); or (c) the
- * GNU Affero General Public License v3 (AGPLv3).
- * Originally authored by: Salvatore Sanfilippo.
- */
-
-#define _DEFAULT_SOURCE
-#define _POSIX_C_SOURCE 200809L
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <stdint.h>
-#include <float.h> /* for INFINITY if not in math.h */
-#include <assert.h>
-#include "hnsw.h"
-#include "mixer.h"
-
-/* Check if we can compile SIMD code with function attributes */
-#if defined (__x86_64__) && ((defined(__GNUC__) && __GNUC__ >= 5) || (defined(__clang__) && __clang_major__ >= 4))
-#if defined(__has_attribute) && __has_attribute(target)
-#define HAVE_AVX2
-#define HAVE_AVX512
-#endif
-#endif
-
-#if defined (HAVE_AVX2)
-#define ATTRIBUTE_TARGET_AVX2 __attribute__((target("avx2,fma")))
-#define VSET_USE_AVX2 (__builtin_cpu_supports("avx2") && __builtin_cpu_supports("fma"))
-#else
-#define ATTRIBUTE_TARGET_AVX2
-#define VSET_USE_AVX2 0
-#endif
-
-#if defined (HAVE_AVX512)
-#define ATTRIBUTE_TARGET_AVX512 __attribute__((target("avx512f,fma")))
-#define VSET_USE_AVX512 (__builtin_cpu_supports("avx512f"))
-#else
-#define ATTRIBUTE_TARGET_AVX512
-#define VSET_USE_AVX512 0
-#endif
-
-/* Include SIMD headers when supported */
-#if defined(HAVE_AVX2) || defined(HAVE_AVX512)
-#include <immintrin.h>
-#endif
-
-#if 0
-#define debugmsg printf
-#else
-#define debugmsg if(0) printf
-#endif
-
-#ifndef INFINITY
-#define INFINITY (1.0/0.0)
-#endif
-
-#define MIN(a,b) ((a) < (b) ? (a) : (b))
-
-/* Algorithm parameters. */
-
-#define HNSW_P 0.25 /* Probability of level increase. */
-#define HNSW_MAX_LEVEL 16 /* Max level nodes can reach. */
-#define HNSW_EF_C 200 /* Default size of dynamic candidate list while
- * inserting a new node, in case 0 is passed to
- * the 'ef' argument while inserting. This is also
- * used when deleting nodes for the search step
- * needed sometimes to reconnect nodes that remain
- * orphaned of one link. */
-
-static void (*hfree)(void *p) = free;
-static void *(*hmalloc)(size_t s) = malloc;
-static void *(*hrealloc)(void *old, size_t s) = realloc;
-
-void hnsw_set_allocator(void (*free_ptr)(void*), void *(*malloc_ptr)(size_t),
- void *(*realloc_ptr)(void*, size_t))
-{
- hfree = free_ptr;
- hmalloc = malloc_ptr;
- hrealloc = realloc_ptr;
-}
-
-// Get a warning if you use the libc allocator functions for mistake.
-#define malloc use_hmalloc_instead
-#define realloc use_hrealloc_instead
-#define free use_hfree_instead
-
-/* ============================== Prototypes ================================ */
-void hnsw_cursor_element_deleted(HNSW *index, hnswNode *deleted);
-
-/* ============================ Priority queue ================================
- * We need a priority queue to take an ordered list of candidates. Right now
- * it is implemented as a linear array, since it is relatively small.
- *
- * You may find it to be odd that we take the best element (smaller distance)
- * at the end of the array, but this way popping from the pqueue is O(1), as
- * we need to just decrement the count, and this is a very used operation
- * in a critical code path. This makes the priority queue implementation a
- * bit more complex in the insertion, but for good reasons. */
-
-/* Maximum number of candidates we'll ever need (cit. Bill Gates). */
-#define HNSW_MAX_CANDIDATES 256
-
-typedef struct {
- hnswNode *node;
- float distance;
-} pqitem;
-
-typedef struct {
- pqitem *items; /* Array of items. */
- uint32_t count; /* Current number of items. */
- uint32_t cap; /* Maximum capacity. */
-} pqueue;
-
-/* The HNSW algorithms access the pqueue conceptually from nearest (index 0)
- * to farthest (larger indexes) node, so the following macros are used to
- * access the pqueue in this fashion, even if the internal order is
- * actually reversed. */
-#define pq_get_node(q,i) ((q)->items[(q)->count-(i+1)].node)
-#define pq_get_distance(q,i) ((q)->items[(q)->count-(i+1)].distance)
-
-/* Create a new priority queue with given capacity. Adding to the
- * pqueue only retains 'capacity' elements with the shortest distance. */
-pqueue *pq_new(uint32_t capacity) {
- pqueue *pq = hmalloc(sizeof(*pq));
- if (!pq) return NULL;
-
- pq->items = hmalloc(sizeof(pqitem) * capacity);
- if (!pq->items) {
- hfree(pq);
- return NULL;
- }
-
- pq->count = 0;
- pq->cap = capacity;
- return pq;
-}
-
-/* Free a priority queue. */
-void pq_free(pqueue *pq) {
- if (!pq) return;
- hfree(pq->items);
- hfree(pq);
-}
-
-/* Insert maintaining distance order (higher distances first). */
-void pq_push(pqueue *pq, hnswNode *node, float distance) {
- if (pq->count < pq->cap) {
- /* Queue not full: shift right from high distances to make room. */
- uint32_t i = pq->count;
- while (i > 0 && pq->items[i-1].distance < distance) {
- pq->items[i] = pq->items[i-1];
- i--;
- }
- pq->items[i].node = node;
- pq->items[i].distance = distance;
- pq->count++;
- } else {
- /* Queue full: if new item is worse than worst, ignore it. */
- if (distance >= pq->items[0].distance) return;
-
- /* Otherwise shift left from low distances to drop worst. */
- uint32_t i = 0;
- while (i < pq->cap-1 && pq->items[i+1].distance > distance) {
- pq->items[i] = pq->items[i+1];
- i++;
- }
- pq->items[i].node = node;
- pq->items[i].distance = distance;
- }
-}
-
-/* Remove and return the top (closest) element, which is at count-1
- * since we store elements with higher distances first.
- * Runs in constant time. */
-hnswNode *pq_pop(pqueue *pq, float *distance) {
- if (pq->count == 0) return NULL;
- pq->count--;
- *distance = pq->items[pq->count].distance;
- return pq->items[pq->count].node;
-}
-
-/* Get distance of the furthest element.
- * An empty priority queue has infinite distance as its furthest element,
- * note that this behavior is needed by the algorithms below. */
-float pq_max_distance(pqueue *pq) {
- if (pq->count == 0) return INFINITY;
- return pq->items[0].distance;
-}
-
-/* ============================ HNSW algorithm ============================== */
-
-#if defined(HAVE_AVX512)
-/* AVX512 optimized dot product for float vectors */
-ATTRIBUTE_TARGET_AVX512
-float vectors_distance_float_avx512(const float *x, const float *y, uint32_t dim) {
- __m512 sum = _mm512_setzero_ps();
- uint32_t i;
-
- /* Process 16 floats at a time with AVX512 */
- for (i = 0; i + 15 < dim; i += 16) {
- __m512 vx = _mm512_loadu_ps(&x[i]);
- __m512 vy = _mm512_loadu_ps(&y[i]);
- sum = _mm512_fmadd_ps(vx, vy, sum);
- }
-
- /* Horizontal sum of the 16 elements in sum */
- float dot = _mm512_reduce_add_ps(sum);
-
- /* Handle remaining elements */
- for (; i < dim; i++) {
- dot += x[i] * y[i];
- }
-
- return 1.0f - dot;
-}
-#endif /* HAVE_AVX512 */
-
-#if defined(HAVE_AVX2)
-/* AVX2 optimized dot product for float vectors */
-ATTRIBUTE_TARGET_AVX2
-float vectors_distance_float_avx2(const float *x, const float *y, uint32_t dim) {
- __m256 sum1 = _mm256_setzero_ps();
- __m256 sum2 = _mm256_setzero_ps();
- uint32_t i;
-
- /* Process 16 floats at a time with two AVX2 registers */
- for (i = 0; i + 15 < dim; i += 16) {
- __m256 vx1 = _mm256_loadu_ps(&x[i]);
- __m256 vy1 = _mm256_loadu_ps(&y[i]);
- __m256 vx2 = _mm256_loadu_ps(&x[i + 8]);
- __m256 vy2 = _mm256_loadu_ps(&y[i + 8]);
-
- sum1 = _mm256_fmadd_ps(vx1, vy1, sum1);
- sum2 = _mm256_fmadd_ps(vx2, vy2, sum2);
- }
-
- /* Combine the two sums */
- __m256 combined = _mm256_add_ps(sum1, sum2);
-
- /* Horizontal sum of the 8 elements */
- __m128 sum_high = _mm256_extractf128_ps(combined, 1);
- __m128 sum_low = _mm256_castps256_ps128(combined);
- __m128 sum_128 = _mm_add_ps(sum_high, sum_low);
-
- sum_128 = _mm_hadd_ps(sum_128, sum_128);
- sum_128 = _mm_hadd_ps(sum_128, sum_128);
-
- float dot = _mm_cvtss_f32(sum_128);
-
- /* Handle remaining elements */
- for (; i < dim; i++) {
- dot += x[i] * y[i];
- }
-
- return 1.0f - dot;
-}
-#endif /* HAVE_AVX2 */
-
-/* Optimized dot product: automatically selects best available implementation
- * Dot product: our vectors are already normalized.
- * Version for not quantized vectors of floats. */
-float vectors_distance_float(const float *x, const float *y, uint32_t dim) {
-#if defined(HAVE_AVX512)
- if (dim >= 16 && VSET_USE_AVX512) {
- return vectors_distance_float_avx512(x, y, dim);
- }
-#endif
-
-#if defined(HAVE_AVX2)
- if (VSET_USE_AVX2 && dim >= 16) {
- return vectors_distance_float_avx2(x, y, dim);
- }
-#endif
-
- /* Fallback to original scalar implementation */
- float dot0 = 0.0f, dot1 = 0.0f;
- uint32_t i;
-
- /* Use two accumulators to reduce dependencies among multiplications.
- * This provides a clear speed boost in Apple silicon, but should be
- * help in general. */
- for (i = 0; i + 7 < dim; i += 8) {
- dot0 += x[i] * y[i] +
- x[i+1] * y[i+1] +
- x[i+2] * y[i+2] +
- x[i+3] * y[i+3];
-
- dot1 += x[i+4] * y[i+4] +
- x[i+5] * y[i+5] +
- x[i+6] * y[i+6] +
- x[i+7] * y[i+7];
- }
-
- /* Handle the remaining elements. These are a minority in the case
- * of a small vector, don't optimize this part. */
- for (; i < dim; i++) dot0 += x[i] * y[i];
-
- /* The following line may be counter intuitive. The dot product of
- * normalized vectors is equivalent to their cosine similarity. The
- * cosine will be from -1 (vectors facing opposite directions in the
- * N-dim space) to 1 (vectors are facing in the same direction).
- *
- * We kinda want a "score" of distance from 0 to 2 (this is a distance
- * function and we want minimize the distance for K-NN searches), so we
- * can't just add 1: that would return a number in the 0-2 range, with
- * 0 meaning opposite vectors and 2 identical vectors, so this is
- * similarity, not distance.
- *
- * Returning instead (1 - dotprod) inverts the meaning: 0 is identical
- * and 2 is opposite, hence it is their distance.
- *
- * Why don't normalize the similarity right now, and return from 0 to
- * 1? Because division is costly. */
- return 1.0f - (dot0 + dot1);
-}
-
-/* Q8 quants dotproduct. We do integer math and later fix it by range. */
-float vectors_distance_q8(const int8_t *x, const int8_t *y, uint32_t dim,
- float range_a, float range_b) {
- // Handle zero vectors special case.
- if (range_a == 0 || range_b == 0) {
- /* Zero vector distance from anything is 1.0
- * (since 1.0 - dot_product where dot_product = 0). */
- return 1.0f;
- }
-
- /* Each vector is quantized from [-max_abs, +max_abs] to [-127, 127]
- * where range = 2*max_abs. */
- const float scale_product = (range_a/127) * (range_b/127);
-
- int32_t dot0 = 0, dot1 = 0;
- uint32_t i;
-
- // Process 8 elements at a time for better pipeline utilization.
- for (i = 0; i + 7 < dim; i += 8) {
- dot0 += ((int32_t)x[i]) * ((int32_t)y[i]) +
- ((int32_t)x[i+1]) * ((int32_t)y[i+1]) +
- ((int32_t)x[i+2]) * ((int32_t)y[i+2]) +
- ((int32_t)x[i+3]) * ((int32_t)y[i+3]);
-
- dot1 += ((int32_t)x[i+4]) * ((int32_t)y[i+4]) +
- ((int32_t)x[i+5]) * ((int32_t)y[i+5]) +
- ((int32_t)x[i+6]) * ((int32_t)y[i+6]) +
- ((int32_t)x[i+7]) * ((int32_t)y[i+7]);
- }
-
- // Handle remaining elements.
- for (; i < dim; i++) dot0 += ((int32_t)x[i]) * ((int32_t)y[i]);
-
- // Convert to original range.
- float dotf = (dot0 + dot1) * scale_product;
- float distance = 1.0f - dotf;
-
- // Clamp distance to [0, 2].
- if (distance < 0) distance = 0;
- else if (distance > 2) distance = 2;
- return distance;
-}
-
-static inline int popcount64(uint64_t x) {
- x = (x & 0x5555555555555555) + ((x >> 1) & 0x5555555555555555);
- x = (x & 0x3333333333333333) + ((x >> 2) & 0x3333333333333333);
- x = (x & 0x0F0F0F0F0F0F0F0F) + ((x >> 4) & 0x0F0F0F0F0F0F0F0F);
- x = (x & 0x00FF00FF00FF00FF) + ((x >> 8) & 0x00FF00FF00FF00FF);
- x = (x & 0x0000FFFF0000FFFF) + ((x >> 16) & 0x0000FFFF0000FFFF);
- x = (x & 0x00000000FFFFFFFF) + ((x >> 32) & 0x00000000FFFFFFFF);
- return x;
-}
-
-/* Binary vectors distance. */
-float vectors_distance_bin(const uint64_t *x, const uint64_t *y, uint32_t dim) {
- uint32_t len = (dim+63)/64;
- uint32_t opposite = 0;
- for (uint32_t j = 0; j < len; j++) {
- uint64_t xor = x[j]^y[j];
- opposite += popcount64(xor);
- }
- return (float)opposite*2/dim;
-}
-
-/* Dot product between nodes. Will call the right version depending on the
- * quantization used. */
-float hnsw_distance(HNSW *index, hnswNode *a, hnswNode *b) {
- switch(index->quant_type) {
- case HNSW_QUANT_NONE:
- return vectors_distance_float(a->vector,b->vector,index->vector_dim);
- case HNSW_QUANT_Q8:
- return vectors_distance_q8(a->vector,b->vector,index->vector_dim,a->quants_range,b->quants_range);
- case HNSW_QUANT_BIN:
- return vectors_distance_bin(a->vector,b->vector,index->vector_dim);
- default:
- assert(1 != 1);
- return 0;
- }
-}
-
-/* This do Q8 'range' quantization.
- * For people looking at this code thinking: Oh, I could use min/max
- * quants instead! Well: I tried with min/max normalization but the dot
- * product needs to accumulate the sum for later correction, and it's slower. */
-void quantize_to_q8(float *src, int8_t *dst, uint32_t dim, float *rangeptr) {
- float max_abs = 0;
- for (uint32_t j = 0; j < dim; j++) {
- if (src[j] > max_abs) max_abs = src[j];
- if (-src[j] > max_abs) max_abs = -src[j];
- }
-
- if (max_abs == 0) {
- if (rangeptr) *rangeptr = 0;
- memset(dst, 0, dim);
- return;
- }
-
- const float scale = 127.0f / max_abs; // Scale to map to [-127, 127].
-
- for (uint32_t j = 0; j < dim; j++) {
- dst[j] = (int8_t)roundf(src[j] * scale);
- }
- if (rangeptr) *rangeptr = max_abs; // Return max_abs instead of 2*max_abs.
-}
-
-/* Binary quantization of vector 'src' to 'dst'. We use full words of
- * 64 bit as smallest unit, we will just set all the unused bits to 0
- * so that they'll be the same in all the vectors, and when xor+popcount
- * is used to compute the distance, such bits are not considered. This
- * allows to go faster. */
-void quantize_to_bin(float *src, uint64_t *dst, uint32_t dim) {
- memset(dst,0,(dim+63)/64*sizeof(uint64_t));
- for (uint32_t j = 0; j < dim; j++) {
- uint32_t word = j/64;
- uint32_t bit = j&63;
- /* Since cosine similarity checks the vector direction and
- * not magnitudo, we do likewise in the binary quantization and
- * just remember if the component is positive or negative. */
- if (src[j] > 0) dst[word] |= 1ULL<<bit;
- }
-}
-
-/* L2 normalization of the float vector.
- *
- * Store the L2 value on 'l2ptr' if not NULL. This way the process
- * can be reversed even if some precision will be lost. */
-void hnsw_normalize_vector(float *x, float *l2ptr, uint32_t dim) {
- float l2 = 0;
- uint32_t i;
- for (i = 0; i + 3 < dim; i += 4) {
- l2 += x[i]*x[i] +
- x[i+1]*x[i+1] +
- x[i+2]*x[i+2] +
- x[i+3]*x[i+3];
- }
- for (; i < dim; i++) l2 += x[i]*x[i];
- if (l2 == 0) return; // All zero vector, can't normalize.
-
- l2 = sqrtf(l2);
- if (l2ptr) *l2ptr = l2;
- for (i = 0; i < dim; i++) x[i] /= l2;
-}
-
-/* Helper function to generate random level. */
-uint32_t random_level(void) {
- static const int threshold = HNSW_P * RAND_MAX;
- uint32_t level = 0;
-
- while (rand() < threshold && level < HNSW_MAX_LEVEL)
- level += 1;
- return level;
-}
-
-/* Create new HNSW index, quantized or not. */
-HNSW *hnsw_new(uint32_t vector_dim, uint32_t quant_type, uint32_t m) {
- HNSW *index = hmalloc(sizeof(HNSW));
- if (!index) return NULL;
-
- /* M parameter sanity check. */
- if (m == 0) m = HNSW_DEFAULT_M;
- else if (m > HNSW_MAX_M) m = HNSW_MAX_M;
-
- index->M = m;
- index->quant_type = quant_type;
- index->enter_point = NULL;
- index->max_level = 0;
- index->vector_dim = vector_dim;
- index->node_count = 0;
- index->last_id = 0;
- index->head = NULL;
- index->cursors = NULL;
-
- /* Initialize epochs array. */
- for (int i = 0; i < HNSW_MAX_THREADS; i++)
- index->current_epoch[i] = 0;
-
- /* Initialize locks. */
- if (pthread_rwlock_init(&index->global_lock, NULL) != 0) {
- hfree(index);
- return NULL;
- }
-
- for (int i = 0; i < HNSW_MAX_THREADS; i++) {
- if (pthread_mutex_init(&index->slot_locks[i], NULL) != 0) {
- /* Clean up previously initialized mutexes. */
- for (int j = 0; j < i; j++)
- pthread_mutex_destroy(&index->slot_locks[j]);
- pthread_rwlock_destroy(&index->global_lock);
- hfree(index);
- return NULL;
- }
- }
-
- /* Initialize atomic variables. */
- index->next_slot = 0;
- index->version = 0;
- return index;
-}
-
-/* Fill 'vec' with the node vector, de-normalizing and de-quantizing it
- * as needed. Note that this function will return an approximated version
- * of the original vector. */
-void hnsw_get_node_vector(HNSW *index, hnswNode *node, float *vec) {
- if (index->quant_type == HNSW_QUANT_NONE) {
- memcpy(vec,node->vector,index->vector_dim*sizeof(float));
- } else if (index->quant_type == HNSW_QUANT_Q8) {
- int8_t *quants = node->vector;
- for (uint32_t j = 0; j < index->vector_dim; j++)
- vec[j] = (quants[j]*node->quants_range)/127;
- } else if (index->quant_type == HNSW_QUANT_BIN) {
- uint64_t *bits = node->vector;
- for (uint32_t j = 0; j < index->vector_dim; j++) {
- uint32_t word = j/64;
- uint32_t bit = j&63;
- vec[j] = (bits[word] & (1ULL<<bit)) ? 1.0f : -1.0f;
- }
- }
-
- // De-normalize.
- if (index->quant_type != HNSW_QUANT_BIN) {
- for (uint32_t j = 0; j < index->vector_dim; j++)
- vec[j] *= node->l2;
- }
-}
-
-/* Return the number of bytes needed to represent a vector in the index,
- * that is function of the dimension of the vectors and the quantization
- * type used. */
-uint32_t hnsw_quants_bytes(HNSW *index) {
- switch(index->quant_type) {
- case HNSW_QUANT_NONE: return index->vector_dim * sizeof(float);
- case HNSW_QUANT_Q8: return index->vector_dim;
- case HNSW_QUANT_BIN: return (index->vector_dim+63)/64*8;
- default: assert(0 && "Quantization type not supported.");
- }
-}
-
-/* Create new node. Returns NULL on out of memory.
- * It is possible to pass the vector as floats or, in case this index
- * was already stored on disk and is being loaded, or serialized and
- * transmitted in any form, the already quantized version in
- * 'qvector'.
- *
- * Only vector or qvector should be non-NULL. The reason why passing
- * a quantized vector is useful, is that because re-normalizing and
- * re-quantizing several times the same vector may accumulate rounding
- * errors. So if you work with quantized indexes, you should save
- * the quantized indexes.
- *
- * Note that, together with qvector, the quantization range is needed,
- * since this library uses per-vector quantization. In case of quantized
- * vectors the l2 is considered to be '1', so if you want to restore
- * the right l2 (to use the API that returns an approximation of the
- * original vector) make sure to save the l2 on disk and set it back
- * after the node creation (see later for the serialization API that
- * handles this and more). */
-hnswNode *hnsw_node_new(HNSW *index, uint64_t id, const float *vector, const int8_t *qvector, float qrange, uint32_t level, int normalize) {
- hnswNode *node = hmalloc(sizeof(hnswNode)+(sizeof(hnswNodeLayer)*(level+1)));
- if (!node) return NULL;
-
- if (id == 0) id = ++index->last_id;
- node->level = level;
- node->id = id;
- node->next = NULL;
- node->vector = NULL;
- node->l2 = 1; // Default in case of already quantized vectors. It is
- // up to the caller to fill this later, if needed.
-
- /* Initialize visited epoch array. */
- for (int i = 0; i < HNSW_MAX_THREADS; i++)
- node->visited_epoch[i] = 0;
-
- if (qvector == NULL) {
- /* Copy input vector. */
- node->vector = hmalloc(sizeof(float) * index->vector_dim);
- if (!node->vector) {
- hfree(node);
- return NULL;
- }
- memcpy(node->vector, vector, sizeof(float) * index->vector_dim);
- if (normalize)
- hnsw_normalize_vector(node->vector,&node->l2,index->vector_dim);
-
- /* Handle quantization. */
- if (index->quant_type != HNSW_QUANT_NONE) {
- void *quants = hmalloc(hnsw_quants_bytes(index));
- if (quants == NULL) {
- hfree(node->vector);
- hfree(node);
- return NULL;
- }
-
- // Quantize.
- switch(index->quant_type) {
- case HNSW_QUANT_Q8:
- quantize_to_q8(node->vector,quants,index->vector_dim,&node->quants_range);
- break;
- case HNSW_QUANT_BIN:
- quantize_to_bin(node->vector,quants,index->vector_dim);
- break;
- default:
- assert(0 && "Quantization type not handled.");
- break;
- }
-
- // Discard the full precision vector.
- hfree(node->vector);
- node->vector = quants;
- }
- } else {
- // We got the already quantized vector. Just copy it.
- assert(index->quant_type != HNSW_QUANT_NONE);
- uint32_t vector_bytes = hnsw_quants_bytes(index);
- node->vector = hmalloc(vector_bytes);
- node->quants_range = qrange;
- if (node->vector == NULL) {
- hfree(node);
- return NULL;
- }
- memcpy(node->vector,qvector,vector_bytes);
- }
-
- /* Initialize each layer. */
- for (uint32_t i = 0; i <= level; i++) {
- uint32_t max_links = (i == 0) ? index->M*2 : index->M;
- node->layers[i].max_links = max_links;
- node->layers[i].num_links = 0;
- node->layers[i].worst_distance = 0;
- node->layers[i].worst_idx = 0;
- node->layers[i].links = hmalloc(sizeof(hnswNode*) * max_links);
- if (!node->layers[i].links) {
- for (uint32_t j = 0; j < i; j++) hfree(node->layers[j].links);
- hfree(node->vector);
- hfree(node);
- return NULL;
- }
- }
-
- return node;
-}
-
-/* Free a node. */
-void hnsw_node_free(hnswNode *node) {
- if (!node) return;
-
- for (uint32_t i = 0; i <= node->level; i++)
- hfree(node->layers[i].links);
-
- hfree(node->vector);
- hfree(node);
-}
-
-/* Free the entire index. */
-void hnsw_free(HNSW *index,void(*free_value)(void*value)) {
- if (!index) return;
-
- hnswNode *current = index->head;
- while (current) {
- hnswNode *next = current->next;
- if (free_value) free_value(current->value);
- hnsw_node_free(current);
- current = next;
- }
-
- /* Destroy locks */
- pthread_rwlock_destroy(&index->global_lock);
- for (int i = 0; i < HNSW_MAX_THREADS; i++) {
- pthread_mutex_destroy(&index->slot_locks[i]);
- }
-
- hfree(index);
-}
-
-/* Add node to linked list of nodes. We may need to scan the whole
- * HNSW graph for several reasons. The list is doubly linked since we
- * also need the ability to remove a node without scanning the whole thing. */
-void hnsw_add_node(HNSW *index, hnswNode *node) {
- node->next = index->head;
- node->prev = NULL;
- if (index->head)
- index->head->prev = node;
- index->head = node;
- index->node_count++;
-}
-
-/* Search the specified layer starting from the specified entry point
- * to collect 'ef' nodes that are near to 'query'.
- *
- * This function implements optional hybrid search, so that each node
- * can be accepted or not based on its associated value. In this case
- * a callback 'filter_callback' should be passed, together with a maximum
- * effort for the search (number of candidates to evaluate), since even
- * with a a low "EF" value we risk that there are too few nodes that satisfy
- * the provided filter, and we could trigger a full scan. */
-pqueue *search_layer_with_filter(
- HNSW *index, hnswNode *query, hnswNode *entry_point,
- uint32_t ef, uint32_t layer, uint32_t slot,
- int (*filter_callback)(void *value, void *privdata),
- void *filter_privdata, uint32_t max_candidates)
-{
- // Mark visited nodes with a never seen epoch.
- index->current_epoch[slot]++;
-
- pqueue *candidates = pq_new(HNSW_MAX_CANDIDATES);
- pqueue *results = pq_new(ef);
- if (!candidates || !results) {
- if (candidates) pq_free(candidates);
- if (results) pq_free(results);
- return NULL;
- }
-
- // Take track of the total effort: only used when filtering via
- // a callback to have a bound effort.
- uint32_t evaluated_candidates = 1;
-
- // Add entry point.
- float dist = hnsw_distance(index, query, entry_point);
- pq_push(candidates, entry_point, dist);
- if (filter_callback == NULL ||
- filter_callback(entry_point->value, filter_privdata))
- {
- pq_push(results, entry_point, dist);
- }
- entry_point->visited_epoch[slot] = index->current_epoch[slot];
-
- // Process candidates.
- while (candidates->count > 0) {
- // Max effort. If zero, we keep scanning.
- if (filter_callback &&
- max_candidates &&
- evaluated_candidates >= max_candidates) break;
-
- float cur_dist;
- hnswNode *current = pq_pop(candidates, &cur_dist);
- evaluated_candidates++;
-
- float furthest = pq_max_distance(results);
- if (results->count >= ef && cur_dist > furthest) break;
-
- /* Check neighbors. */
- for (uint32_t i = 0; i < current->layers[layer].num_links; i++) {
- hnswNode *neighbor = current->layers[layer].links[i];
-
- if (neighbor->visited_epoch[slot] == index->current_epoch[slot])
- continue; // Already visited during this scan.
-
- neighbor->visited_epoch[slot] = index->current_epoch[slot];
- float neighbor_dist = hnsw_distance(index, query, neighbor);
-
- furthest = pq_max_distance(results);
- if (filter_callback == NULL) {
- /* Original HNSW logic when no filtering:
- * Add to results if better than current max or
- * results not full. */
- if (neighbor_dist < furthest || results->count < ef) {
- pq_push(candidates, neighbor, neighbor_dist);
- pq_push(results, neighbor, neighbor_dist);
- }
- } else {
- /* With filtering: we add candidates even if doesn't match
- * the filter, in order to continue to explore the graph. */
- if (neighbor_dist < furthest || candidates->count < ef) {
- pq_push(candidates, neighbor, neighbor_dist);
- }
-
- /* Add results only if passes filter. */
- if (filter_callback(neighbor->value, filter_privdata)) {
- if (neighbor_dist < furthest || results->count < ef) {
- pq_push(results, neighbor, neighbor_dist);
- }
- }
- }
- }
- }
-
- pq_free(candidates);
- return results;
-}
-
-/* Just a wrapper without hybrid search callback. */
-pqueue *search_layer(HNSW *index, hnswNode *query, hnswNode *entry_point,
- uint32_t ef, uint32_t layer, uint32_t slot)
-{
- return search_layer_with_filter(index, query, entry_point, ef, layer, slot,
- NULL, NULL, 0);
-}
-
-/* This function is used in order to initialize a node allocated in the
- * function stack with the specified vector. The idea is that we can
- * easily use hnsw_distance() from a vector and the HNSW nodes this way:
- *
- * hnswNode myQuery;
- * hnsw_init_tmp_node(myIndex,&myQuery,0,some_vector);
- * hnsw_distance(&myQuery, some_hnsw_node);
- *
- * Make sure to later free the node with:
- *
- * hnsw_free_tmp_node(&myQuery,some_vector);
- * You have to pass the vector to the free function, because sometimes
- * hnsw_init_tmp_node() may just avoid allocating a vector at all,
- * just reusing 'some_vector' pointer.
- *
- * Return 0 on out of memory, 1 on success.
- */
-int hnsw_init_tmp_node(HNSW *index, hnswNode *node, int is_normalized, const float *vector) {
- node->vector = NULL;
-
- /* Work on a normalized query vector if the input vector is
- * not normalized. */
- if (!is_normalized) {
- node->vector = hmalloc(sizeof(float)*index->vector_dim);
- if (node->vector == NULL) return 0;
- memcpy(node->vector,vector,sizeof(float)*index->vector_dim);
- hnsw_normalize_vector(node->vector,NULL,index->vector_dim);
- } else {
- node->vector = (float*)vector;
- }
-
- /* If quantization is enabled, our query fake node should be
- * quantized as well. */
- if (index->quant_type != HNSW_QUANT_NONE) {
- void *quants = hmalloc(hnsw_quants_bytes(index));
- if (quants == NULL) {
- if (node->vector != vector) hfree(node->vector);
- return 0;
- }
- switch(index->quant_type) {
- case HNSW_QUANT_Q8:
- quantize_to_q8(node->vector, quants, index->vector_dim, &node->quants_range);
- break;
- case HNSW_QUANT_BIN:
- quantize_to_bin(node->vector, quants, index->vector_dim);
- }
- if (node->vector != vector) hfree(node->vector);
- node->vector = quants;
- }
- return 1;
-}
-
-/* Free the stack allocated node initialized by hnsw_init_tmp_node(). */
-void hnsw_free_tmp_node(hnswNode *node, const float *vector) {
- if (node->vector != vector) hfree(node->vector);
-}
-
-/* Return approximated K-NN items. Note that neighbors and distances
- * arrays must have space for at least 'k' items.
- * norm_query should be set to 1 if the query vector is already
- * normalized, otherwise, if 0, the function will copy the vector,
- * L2-normalize the copy and search using the normalized version.
- *
- * If the filter_privdata callback is passed, only elements passing the
- * specified filter (invoked with privdata and the value associated
- * to the node as arguments) are returned. In such case, if max_candidates
- * is not NULL, it represents the maximum number of nodes to explore, since
- * the search may be otherwise unbound if few or no elements pass the
- * filter. */
-int hnsw_search_with_filter
- (HNSW *index, const float *query_vector, uint32_t k,
- hnswNode **neighbors, float *distances, uint32_t slot,
- int query_vector_is_normalized,
- int (*filter_callback)(void *value, void *privdata),
- void *filter_privdata, uint32_t max_candidates)
-
-{
- if (!index || !query_vector || !neighbors || k == 0) return -1;
- if (!index->enter_point) return 0; // Empty index.
-
- /* Use a fake node that holds the query vector, this way we can
- * use our normal node to node distance functions when checking
- * the distance between query and graph nodes. */
- hnswNode query;
- if (hnsw_init_tmp_node(index,&query,query_vector_is_normalized,query_vector) == 0) return -1;
-
- // Start searching from the entry point.
- hnswNode *curr_ep = index->enter_point;
-
- /* Start from higher layer to layer 1 (layer 0 is handled later)
- * in the next section. Descend to the most similar node found
- * so far. */
- for (int lc = index->max_level; lc > 0; lc--) {
- pqueue *results = search_layer(index, &query, curr_ep, 1, lc, slot);
- if (!results) continue;
-
- if (results->count > 0) {
- curr_ep = pq_get_node(results,0);
- }
- pq_free(results);
- }
-
- /* Search bottom layer (the most densely populated) with ef = k */
- pqueue *results = search_layer_with_filter(
- index, &query, curr_ep, k, 0, slot, filter_callback,
- filter_privdata, max_candidates);
- if (!results) {
- hnsw_free_tmp_node(&query, query_vector);
- return -1;
- }
-
- /* Copy results. */
- uint32_t found = MIN(k, results->count);
- for (uint32_t i = 0; i < found; i++) {
- neighbors[i] = pq_get_node(results,i);
- if (distances) {
- distances[i] = pq_get_distance(results,i);
- }
- }
-
- pq_free(results);
- hnsw_free_tmp_node(&query, query_vector);
- return found;
-}
-
-/* Wrapper to hnsw_search_with_filter() when no filter is needed. */
-int hnsw_search(HNSW *index, const float *query_vector, uint32_t k,
- hnswNode **neighbors, float *distances, uint32_t slot,
- int query_vector_is_normalized)
-{
- return hnsw_search_with_filter(index,query_vector,k,neighbors,
- distances,slot,query_vector_is_normalized,
- NULL,NULL,0);
-}
-
-/* Rescan a node and update the wortst neighbor index.
- * The followinng two functions are variants of this function to be used
- * when links are added or removed: they may do less work than a full scan. */
-void hnsw_update_worst_neighbor(HNSW *index, hnswNode *node, uint32_t layer) {
- float worst_dist = 0;
- uint32_t worst_idx = 0;
- for (uint32_t i = 0; i < node->layers[layer].num_links; i++) {
- float dist = hnsw_distance(index, node, node->layers[layer].links[i]);
- if (dist > worst_dist) {
- worst_dist = dist;
- worst_idx = i;
- }
- }
- node->layers[layer].worst_distance = worst_dist;
- node->layers[layer].worst_idx = worst_idx;
-}
-
-/* Update node worst neighbor distance information when a new neighbor
- * is added. */
-void hnsw_update_worst_neighbor_on_add(HNSW *index, hnswNode *node, uint32_t layer, uint32_t added_index, float distance) {
- (void) index; // Unused but here for API symmetry.
- if (node->layers[layer].num_links == 1 || // First neighbor?
- distance > node->layers[layer].worst_distance) // New worst?
- {
- node->layers[layer].worst_distance = distance;
- node->layers[layer].worst_idx = added_index;
- }
-}
-
-/* Update node worst neighbor distance information when a linked neighbor
- * is removed. */
-void hnsw_update_worst_neighbor_on_remove(HNSW *index, hnswNode *node, uint32_t layer, uint32_t removed_idx)
-{
- if (node->layers[layer].num_links == 0) {
- node->layers[layer].worst_distance = 0;
- node->layers[layer].worst_idx = 0;
- } else if (removed_idx == node->layers[layer].worst_idx) {
- hnsw_update_worst_neighbor(index,node,layer);
- } else if (removed_idx < node->layers[layer].worst_idx) {
- // Just update index if we removed element before worst.
- node->layers[layer].worst_idx--;
- }
-}
-
-/* We have a list of candidate nodes to link to the new node, when inserting
- * one. This function selects which nodes to link and performs the linking.
- *
- * Parameters:
- *
- * - 'candidates' is the priority queue of potential good nodes to link to the
- * new node 'new_node'.
- * - 'required_links' is as many links we would like our new_node to get
- * at the specified layer.
- * - 'aggressive' changes the strategy used to find good neighbors as follows:
- *
- * This function is called with aggressive=0 for all the layers, including
- * layer 0. When called like that, it will use the diversity of links and
- * quality of links checks before linking our new node with some candidate.
- *
- * However if the insert function finds that at layer 0, with aggressive=0,
- * few connections were made, it calls this function again with aggressiveness
- * levels greater up to 2.
- *
- * At aggressive=1, the diversity checks are disabled, and the candidate
- * node for linking is accepted even if it is nearest to an already accepted
- * neighbor than it is to the new node.
- *
- * When we link our new node by replacing the link of a candidate neighbor
- * that already has the max number of links, inevitably some other node loses
- * a connection (to make space for our new node link). In this case:
- *
- * 1. If such "dropped" node would remain with too little links, we try with
- * some different neighbor instead, however as the 'aggressive' parameter
- * has incremental values (0, 1, 2) we are more and more willing to leave
- * the dropped node with fever connections.
- * 2. If aggressive=2, we will scan the candidate neighbor node links to
- * find a different linked-node to replace, one better connected even if
- * its distance is not the worse.
- *
- * Note: this function is also called during deletion of nodes in order to
- * provide certain nodes with additional links.
- */
-void select_neighbors(HNSW *index, pqueue *candidates, hnswNode *new_node,
- uint32_t layer, uint32_t required_links, int aggressive)
-{
- for (uint32_t i = 0; i < candidates->count; i++) {
- hnswNode *neighbor = pq_get_node(candidates,i);
- if (neighbor == new_node) continue; // Don't link node with itself.
-
- /* Use our cached distance among the new node and the candidate. */
- float dist = pq_get_distance(candidates,i);
-
- /* First of all, since our links are all bidirectional, if the
- * new node for any reason has no longer room, or if it accumulated
- * the required number of links, return ASAP. */
- if (new_node->layers[layer].num_links >= new_node->layers[layer].max_links ||
- new_node->layers[layer].num_links >= required_links) return;
-
- /* If aggressive is true, it is possible that the new node
- * already got some link among the candidates (see the top comment,
- * this function gets re-called in case of too few links).
- * So we need to check if this candidate is already linked to
- * the new node. */
- if (aggressive) {
- int duplicated = 0;
- for (uint32_t j = 0; j < new_node->layers[layer].num_links; j++) {
- if (new_node->layers[layer].links[j] == neighbor) {
- duplicated = 1;
- break;
- }
- }
- if (duplicated) continue;
- }
-
- /* Diversity check. We accept new candidates
- * only if there is no element already accepted that is nearest
- * to the candidate than the new element itself.
- * However this check is disabled if we have pressure to find
- * new links (aggressive != 0) */
- if (!aggressive) {
- int diversity_failed = 0;
- for (uint32_t j = 0; j < new_node->layers[layer].num_links; j++) {
- float link_dist = hnsw_distance(index, neighbor,
- new_node->layers[layer].links[j]);
- if (link_dist < dist) {
- diversity_failed = 1;
- break;
- }
- }
- if (diversity_failed) continue;
- }
-
- /* If potential neighbor node has space, simply add the new link.
- * We will have space as well. */
- uint32_t n = neighbor->layers[layer].num_links;
- if (n < neighbor->layers[layer].max_links) {
- /* Link candidate to new node. */
- neighbor->layers[layer].links[n] = new_node;
- neighbor->layers[layer].num_links++;
-
- /* Update candidate worst link info. */
- hnsw_update_worst_neighbor_on_add(index,neighbor,layer,n,dist);
-
- /* Link new node to candidate. */
- uint32_t new_links = new_node->layers[layer].num_links;
- new_node->layers[layer].links[new_links] = neighbor;
- new_node->layers[layer].num_links++;
-
- /* Update new node worst link info. */
- hnsw_update_worst_neighbor_on_add(index,new_node,layer,new_links,dist);
- continue;
- }
-
- /* ====================================================================
- * Replacing existing candidate neighbor link step.
- * ================================================================== */
-
- /* If we are here, our accepted candidate for linking is full.
- *
- * If new node is more distant to candidate than its current worst link
- * then we skip it: we would not be able to establish a bidirectional
- * connection without compromising link quality of candidate.
- *
- * At aggressiveness > 0 we don't care about this check. */
- if (!aggressive && dist >= neighbor->layers[layer].worst_distance)
- continue;
-
- /* We can add it: we are ready to replace the candidate neighbor worst
- * link with the new node, assuming certain conditions are met. */
- hnswNode *worst_node = neighbor->layers[layer].links[neighbor->layers[layer].worst_idx];
-
- /* The worst node linked to our candidate may remain too disconnected
- * if we remove the candidate node as its link. Let's check if
- * this is the case: */
- if (aggressive == 0 &&
- worst_node->layers[layer].num_links <= index->M/2)
- continue;
-
- /* Aggressive level = 1. It's ok if the node remains with just
- * HNSW_M/4 links. */
- else if (aggressive == 1 &&
- worst_node->layers[layer].num_links <= index->M/4)
- continue;
-
- /* If aggressive is set to 2, then the new node we are adding failed
- * to find enough neighbors. We can't insert an almost orphaned new
- * node, so let's see if the target node has some other link
- * that is well connected in the graph: we could drop it instead
- * of the worst link. */
- if (aggressive == 2 && worst_node->layers[layer].num_links <=
- index->M/4)
- {
- /* Let's see if we can find at least a candidate link that
- * would remain with a few connections. Track the one
- * that is the farthest away (worst distance) from our candidate
- * neighbor (in order to remove the less interesting link). */
- worst_node = NULL;
- uint32_t worst_idx = 0;
- float max_dist = 0;
- for (uint32_t j = 0; j < neighbor->layers[layer].num_links; j++) {
- hnswNode *to_drop = neighbor->layers[layer].links[j];
-
- /* Skip this if it would remain too disconnected as well.
- *
- * NOTE about index->M/4 min connections requirement:
- *
- * It is not too strict, since leaving a node with just a
- * single link does not just leave it too weakly connected, but
- * also sometimes creates cycles with few disconnected
- * nodes linked among them. */
- if (to_drop->layers[layer].num_links <= index->M/4) continue;
-
- float link_dist = hnsw_distance(index, neighbor, to_drop);
- if (worst_node == NULL || link_dist > max_dist) {
- worst_node = to_drop;
- max_dist = link_dist;
- worst_idx = j;
- }
- }
-
- if (worst_node != NULL) {
- /* We found a node that we can drop. Let's pretend this is
- * the worst node of the candidate to unify the following
- * code path. Later we will fix the worst node info anyway. */
- neighbor->layers[layer].worst_distance = max_dist;
- neighbor->layers[layer].worst_idx = worst_idx;
- } else {
- /* Otherwise we have no other option than reallocating
- * the max number of links for this target node, and
- * ensure at least a few connections for our new node. */
- uint32_t reallocation_limit = layer == 0 ?
- index->M * 3 : index->M *2;
- if (neighbor->layers[layer].max_links >= reallocation_limit)
- continue;
-
- uint32_t new_max_links = neighbor->layers[layer].max_links+1;
- hnswNode **new_links = hrealloc(neighbor->layers[layer].links,
- sizeof(hnswNode*) * new_max_links);
- if (new_links == NULL) continue; // Non critical.
-
- /* Update neighbor's link capacity. */
- neighbor->layers[layer].links = new_links;
- neighbor->layers[layer].max_links = new_max_links;
-
- /* Establish bidirectional link. */
- uint32_t n = neighbor->layers[layer].num_links;
- neighbor->layers[layer].links[n] = new_node;
- neighbor->layers[layer].num_links++;
- hnsw_update_worst_neighbor_on_add(index, neighbor, layer,
- n, dist);
-
- n = new_node->layers[layer].num_links;
- new_node->layers[layer].links[n] = neighbor;
- new_node->layers[layer].num_links++;
- hnsw_update_worst_neighbor_on_add(index, new_node, layer,
- n, dist);
- continue;
- }
- }
-
- // Remove backlink from the worst node of our candidate.
- for (uint64_t j = 0; j < worst_node->layers[layer].num_links; j++) {
- if (worst_node->layers[layer].links[j] == neighbor) {
- memmove(&worst_node->layers[layer].links[j],
- &worst_node->layers[layer].links[j+1],
- (worst_node->layers[layer].num_links - j - 1) * sizeof(hnswNode*));
- worst_node->layers[layer].num_links--;
- hnsw_update_worst_neighbor_on_remove(index,worst_node,layer,j);
- break;
- }
- }
-
- /* Replace worst link with the new node. */
- neighbor->layers[layer].links[neighbor->layers[layer].worst_idx] = new_node;
-
- /* Update the worst link in the target node, at this point
- * the link that we replaced may no longer be the worst. */
- hnsw_update_worst_neighbor(index,neighbor,layer);
-
- // Add new node -> candidate link.
- uint32_t new_links = new_node->layers[layer].num_links;
- new_node->layers[layer].links[new_links] = neighbor;
- new_node->layers[layer].num_links++;
-
- // Update new node worst link.
- hnsw_update_worst_neighbor_on_add(index,new_node,layer,new_links,dist);
- }
-}
-
-/* This function implements node reconnection after a node deletion in HNSW.
- * When a node is deleted, other nodes at the specified layer lose one
- * connection (all the neighbors of the deleted node). This function attempts
- * to pair such nodes together in a way that maximizes connection quality
- * among the M nodes that were former neighbors of our deleted node.
- *
- * The algorithm works by first building a distance matrix among the nodes:
- *
- * N0 N1 N2 N3
- * N0 0 1.2 0.4 0.9
- * N1 1.2 0 0.8 0.5
- * N2 0.4 0.8 0 1.1
- * N3 0.9 0.5 1.1 0
- *
- * For each potential pairing (i,j) we compute a score that combines:
- * 1. The direct cosine distance between the two nodes
- * 2. The average distance to other nodes that would no longer be
- * available for pairing if we select this pair
- *
- * We want to balance local node-to-node requirements and global requirements.
- * For instance sometimes connecting A with B, while optimal, would leave
- * C and D to be connected without other choices, and this could be a very
- * bad connection. Maybe instead A and C and B and D are both relatively high
- * quality connections.
- *
- * The formula used to calculate the score of each connection is:
- *
- * score[i,j] = W1*(2-distance[i,j]) + W2*((new_avg_i + new_avg_j)/2)
- * where new_avg_x is the average of distances in row x excluding distance[i,j]
- *
- * So the score is directly proportional to the SIMILARITY of the two nodes
- * and also directly proportional to the DISTANCE of the potential other
- * connections that we lost by pairign i,j. So we have a cost for missed
- * opportunities, or better, in this case, a reward if the missing
- * opportunities are not so good (big average distance).
- *
- * W1 and W2 are weights (defaults: 0.7 and 0.3) that determine the relative
- * importance of immediate connection quality vs future pairing potential.
- *
- * After the initial pairing phase, any nodes that couldn't be paired
- * (due to odd count or existing connections) are handled by searching
- * the broader graph using the standard HNSW neighbor selection logic.
- */
-void hnsw_reconnect_nodes(HNSW *index, hnswNode **nodes, int count, uint32_t layer) {
- if (count <= 0) return;
- debugmsg("Reconnecting %d nodes\n", count);
-
- /* Step 1: Build the distance matrix between all nodes.
- * Since distance(i,j) = distance(j,i), we only compute the upper triangle
- * and mirror it to the lower triangle. */
- float *distances = hmalloc((unsigned long) count * count * sizeof(float));
- if (!distances) return;
-
- for (int i = 0; i < count; i++) {
- distances[i*count + i] = 0; // Distance to self is 0
- for (int j = i+1; j < count; j++) {
- float dist = hnsw_distance(index, nodes[i], nodes[j]);
- distances[i*count + j] = dist; // Upper triangle.
- distances[j*count + i] = dist; // Lower triangle.
- }
- }
-
- /* Step 2: Calculate row averages (will be used in scoring):
- * please note that we just calculate row averages and not
- * columns averages since the matrix is symmetrical, so those
- * are the same: check the image in the top comment if you have any
- * doubt about this. */
- float *row_avgs = hmalloc(count * sizeof(float));
- if (!row_avgs) {
- hfree(distances);
- return;
- }
-
- for (int i = 0; i < count; i++) {
- float sum = 0;
- int valid_count = 0;
- for (int j = 0; j < count; j++) {
- if (i != j) {
- sum += distances[i*count + j];
- valid_count++;
- }
- }
- row_avgs[i] = valid_count ? sum / valid_count : 0;
- }
-
- /* Step 3: Build scoring matrix. What we do here is to combine how
- * good is a given i,j nodes connection, with how badly connecting
- * i,j will affect the remaining quality of connections left to
- * pair the other nodes. */
- float *scores = hmalloc((unsigned long) count * count * sizeof(float));
- if (!scores) {
- hfree(distances);
- hfree(row_avgs);
- return;
- }
-
- /* Those weights were obtained manually... No guarantee that they
- * are optimal. However with these values the algorithm is certain
- * better than its greedy version that just attempts to pick the
- * best pair each time (verified experimentally). */
- const float W1 = 0.7; // Weight for immediate distance.
- const float W2 = 0.3; // Weight for future potential.
-
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < count; j++) {
- if (i == j) {
- scores[i*count + j] = -1; // Invalid pairing.
- continue;
- }
-
- // Check for existing connection between i and j.
- int already_linked = 0;
- for (uint32_t k = 0; k < nodes[i]->layers[layer].num_links; k++)
- {
- if (nodes[i]->layers[layer].links[k] == nodes[j]) {
- scores[i*count + j] = -1; // Already linked.
- already_linked = 1;
- break;
- }
- }
- if (already_linked) continue;
-
- float dist = distances[i*count + j];
-
- /* Calculate new averages excluding this pair.
- * Handle edge case where we might have too few elements.
- * Note that it would be not very smart to recompute the average
- * each time scanning the row, we can remove the element
- * and adjust the average without it. */
- float new_avg_i = 0, new_avg_j = 0;
- if (count > 2) {
- new_avg_i = (row_avgs[i] * (count-1) - dist) / (count-2);
- new_avg_j = (row_avgs[j] * (count-1) - dist) / (count-2);
- }
-
- /* Final weighted score: the more similar i,j, the better
- * the score. The more distant are the pairs we lose by
- * connecting i,j, the better the score. */
- scores[i*count + j] = W1*(2-dist) + W2*((new_avg_i + new_avg_j)/2);
- }
- }
-
- // Step 5: Pair nodes greedily based on scores.
- int *used = hmalloc(count*sizeof(int));
- memset(used,0,count*sizeof(int));
- if (!used) {
- hfree(distances);
- hfree(row_avgs);
- hfree(scores);
- return;
- }
-
- /* Scan the matrix looking each time for the potential
- * link with the best score. */
- while(1) {
- float max_score = -1;
- int best_j = -1, best_i = -1;
-
- // Seek best score i,j values.
- for (int i = 0; i < count; i++) {
- if (used[i]) continue; // Already connected.
-
- /* No space left? Not possible after a node deletion but makes
- * this function more future-proof. */
- if (nodes[i]->layers[layer].num_links >=
- nodes[i]->layers[layer].max_links) continue;
-
- for (int j = 0; j < count; j++) {
- if (i == j) continue; // Same node, skip.
- if (used[j]) continue; // Already connected.
- float score = scores[i*count + j];
- if (score < 0) continue; // Invalid link.
-
- /* If the target node has space, and its score is better
- * than any other seen so far... remember it is the best. */
- if (score > max_score &&
- nodes[j]->layers[layer].num_links <
- nodes[j]->layers[layer].max_links)
- {
- // Track the best connection found so far.
- max_score = score;
- best_j = j;
- best_i = i;
- }
- }
- }
-
- // Possible link found? Connect i and j.
- if (best_j != -1) {
- debugmsg("[%d] linking %d with %d: %f\n", layer, (int)best_i, (int)best_j, max_score);
- // Link i -> j.
- int link_idx = nodes[best_i]->layers[layer].num_links;
- nodes[best_i]->layers[layer].links[link_idx] = nodes[best_j];
- nodes[best_i]->layers[layer].num_links++;
-
- // Update worst distance if needed.
- float dist = distances[best_i*count + best_j];
- hnsw_update_worst_neighbor_on_add(index,nodes[best_i],layer,link_idx,dist);
-
- // Link j -> i.
- link_idx = nodes[best_j]->layers[layer].num_links;
- nodes[best_j]->layers[layer].links[link_idx] = nodes[best_i];
- nodes[best_j]->layers[layer].num_links++;
-
- // Update worst distance if needed.
- hnsw_update_worst_neighbor_on_add(index,nodes[best_j],layer,link_idx,dist);
-
- // Mark connection as used.
- used[best_i] = used[best_j] = 1;
- } else {
- break; // No more valid connections available.
- }
- }
-
- /* Step 6: Handle remaining unpaired nodes using the standard HNSW
- * neighbor selection. */
- for (int i = 0; i < count; i++) {
- if (used[i]) continue;
-
- // Skip if node is already at max connections.
- if (nodes[i]->layers[layer].num_links >=
- nodes[i]->layers[layer].max_links)
- continue;
-
- debugmsg("[%d] Force linking %d\n", layer, i);
-
- /* First, try with local nodes as candidates.
- * Some candidate may have space. */
- pqueue *candidates = pq_new(count);
- if (!candidates) continue;
-
- /* Add all the local nodes having some space as candidates
- * to be linked with this node. */
- for (int j = 0; j < count; j++) {
- if (i != j && // Must not be itself.
- nodes[j]->layers[layer].num_links < // Must not be full.
- nodes[j]->layers[layer].max_links)
- {
- float dist = distances[i*count + j];
- pq_push(candidates, nodes[j], dist);
- }
- }
-
- /* Try local candidates first with aggressive = 1.
- * So we will link only if there is space.
- * We want one link more than the links we already have. */
- uint32_t wanted_links = nodes[i]->layers[layer].num_links+1;
- if (candidates->count > 0) {
- select_neighbors(index, candidates, nodes[i], layer,
- wanted_links, 1);
- debugmsg("Final links after attempt with local nodes: %d (wanted: %d)\n", (int)nodes[i]->layers[layer].num_links, wanted_links);
- }
-
- // If still no connection, search the broader graph.
- if (nodes[i]->layers[layer].num_links != wanted_links) {
- debugmsg("No force linking possible with local candidates\n");
- pq_free(candidates);
-
- // Find entry point for target layer by descending through levels.
- hnswNode *curr_ep = index->enter_point;
- for (uint32_t lc = index->max_level; lc > layer; lc--) {
- pqueue *results = search_layer(index, nodes[i], curr_ep, 1, lc, 0);
- if (results) {
- if (results->count > 0) {
- curr_ep = pq_get_node(results,0);
- }
- pq_free(results);
- }
- }
-
- if (curr_ep) {
- /* Search this layer for candidates.
- * Use the default EF_C in this case, since it's not an
- * "insert" operation, and we don't know the user
- * specified "EF". */
- candidates = search_layer(index, nodes[i], curr_ep, HNSW_EF_C, layer, 0);
- if (candidates) {
- /* Try to connect with aggressiveness proportional to the
- * node linking condition. */
- int aggressiveness =
- (nodes[i]->layers[layer].num_links > index->M / 2)
- ? 1 : 2;
- select_neighbors(index, candidates, nodes[i], layer,
- wanted_links, aggressiveness);
- debugmsg("Final links with broader search: %d (wanted: %d)\n", (int)nodes[i]->layers[layer].num_links, wanted_links);
- pq_free(candidates);
- }
- }
- } else {
- pq_free(candidates);
- }
- }
-
- // Cleanup.
- hfree(distances);
- hfree(row_avgs);
- hfree(scores);
- hfree(used);
-}
-
-/* This is an helper function in order to support node deletion.
- * It's goal is just to:
- *
- * 1. Remove the node from the bidirectional links of neighbors in the graph.
- * 2. Remove the node from the linked list of nodes.
- * 3. Fix the entry point in the graph. We just select one of the neighbors
- * of the deleted node at a lower level. If none is found, we do
- * a full scan.
- * 4. The node itself amd its aux value field are NOT freed. It's up to the
- * caller to do it, by using hnsw_node_free().
- * 5. The node associated value (node->value) is NOT freed.
- *
- * Why this function will not free the node? Because in node updates it
- * could be a good idea to reuse the node allocation for different reasons
- * (currently not implemented).
- * In general it is more future-proof to be able to reuse the node if
- * needed. Right now this library reuses the node only when links are
- * not touched (see hnsw_update() for more information). */
-void hnsw_unlink_node(HNSW *index, hnswNode *node) {
- if (!index || !node) return;
-
- index->version++; // This node may be missing in an already compiled list
- // of neighbors. Make optimistic concurrent inserts fail.
-
- /* Remove all bidirectional links at each level.
- * Note that in this implementation all the
- * links are guaranteed to be bedirectional. */
-
- /* For each level of the deleted node... */
- for (uint32_t level = 0; level <= node->level; level++) {
- /* For each linked node of the deleted node... */
- for (uint32_t i = 0; i < node->layers[level].num_links; i++) {
- hnswNode *linked = node->layers[level].links[i];
- /* Find and remove the backlink in the linked node */
- for (uint32_t j = 0; j < linked->layers[level].num_links; j++) {
- if (linked->layers[level].links[j] == node) {
- /* Remove by shifting remaining links left */
- memmove(&linked->layers[level].links[j],
- &linked->layers[level].links[j + 1],
- (linked->layers[level].num_links - j - 1) * sizeof(hnswNode*));
- linked->layers[level].num_links--;
- hnsw_update_worst_neighbor_on_remove(index,linked,level,j);
- break;
- }
- }
- }
- }
-
- /* Update cursors pointing at this element. */
- if (index->cursors) hnsw_cursor_element_deleted(index,node);
-
- /* Update the previous node's next pointer. */
- if (node->prev) {
- node->prev->next = node->next;
- } else {
- /* If there's no previous node, this is the head. */
- index->head = node->next;
- }
-
- /* Update the next node's prev pointer. */
- if (node->next) node->next->prev = node->prev;
-
- /* Update node count. */
- index->node_count--;
-
- /* If this node was the enter_point, we need to update it. */
- if (node == index->enter_point) {
- /* Reset entry point - we'll find a new one (unless the HNSW is
- * now empty) */
- index->enter_point = NULL;
- index->max_level = 0;
-
- /* Step 1: Try to find a replacement by scanning levels
- * from top to bottom. Under normal conditions, if there is
- * any other node at the same level, we have a link. Anyway
- * we descend levels to find any neighbor at the higher level
- * possible. */
- for (int level = node->level; level >= 0; level--) {
- if (node->layers[level].num_links > 0) {
- index->enter_point = node->layers[level].links[0];
- break;
- }
- }
-
- /* Step 2: If no links were found at any level, do a full scan.
- * This should never happen in practice if the HNSW is not
- * empty. */
- if (!index->enter_point) {
- uint32_t new_max_level = 0;
- hnswNode *current = index->head;
-
- while (current) {
- if (current != node && current->level >= new_max_level) {
- new_max_level = current->level;
- index->enter_point = current;
- }
- current = current->next;
- }
- }
-
- /* Update max_level. */
- if (index->enter_point)
- index->max_level = index->enter_point->level;
- }
-
- /* Clear the node's links but don't free the node itself */
- node->prev = node->next = NULL;
-}
-
-/* Higher level API for hnsw_unlink_node() + hnsw_reconnect_nodes() actual work.
- * This will get the write lock, will delete the node, free it,
- * reconnect the node neighbors among themselves, and unlock again.
- * If free_value function pointer is not NULL, then the function provided is
- * used to free node->value.
- *
- * The function returns 0 on error (inability to acquire the lock), otherwise
- * 1 is returned. */
-int hnsw_delete_node(HNSW *index, hnswNode *node, void(*free_value)(void*value)) {
- if (pthread_rwlock_wrlock(&index->global_lock) != 0) return 0;
- hnsw_unlink_node(index,node);
- if (free_value && node->value) free_value(node->value);
-
- /* Relink all the nodes orphaned of this node link.
- * Do it for all the levels. */
- for (unsigned int j = 0; j <= node->level; j++) {
- hnsw_reconnect_nodes(index, node->layers[j].links,
- node->layers[j].num_links, j);
- }
- hnsw_node_free(node);
- pthread_rwlock_unlock(&index->global_lock);
- return 1;
-}
-
-/* ============================ Threaded API ================================
- * Concurrent readers should use the following API to get a slot assigned
- * (and a lock, too), do their read-only call, and unlock the slot.
- *
- * There is a reason why read operations don't implement opaque transparent
- * locking directly on behalf of the user: when we return a result set
- * with hnsw_search(), we report a set of nodes. The caller will do something
- * with the nodes and the associated values, so the unlocking of the
- * slot should happen AFTER the result was already used, otherwise we may
- * have changes to the HNSW nodes as the result is being accessed. */
-
-/* Try to acquire a read slot. Returns the slot number (0 to HNSW_MAX_THREADS-1)
- * on success, -1 on error (pthread mutex errors). */
-int hnsw_acquire_read_slot(HNSW *index) {
- /* First try a non-blocking approach on all slots. */
- for (uint32_t i = 0; i < HNSW_MAX_THREADS; i++) {
- if (pthread_mutex_trylock(&index->slot_locks[i]) == 0) {
- if (pthread_rwlock_rdlock(&index->global_lock) != 0) {
- pthread_mutex_unlock(&index->slot_locks[i]);
- return -1;
- }
- return i;
- }
- }
-
- /* All trylock attempts failed, use atomic increment to select slot. */
- uint32_t slot = index->next_slot++ % HNSW_MAX_THREADS;
-
- /* Try to lock the selected slot. */
- if (pthread_mutex_lock(&index->slot_locks[slot]) != 0) return -1;
-
- /* Get read lock. */
- if (pthread_rwlock_rdlock(&index->global_lock) != 0) {
- pthread_mutex_unlock(&index->slot_locks[slot]);
- return -1;
- }
-
- return slot;
-}
-
-/* Release a previously acquired read slot: note that it is important that
- * nodes returned by hnsw_search() are accessed while the read lock is
- * still active, to be sure that nodes are not freed. */
-void hnsw_release_read_slot(HNSW *index, int slot) {
- if (slot < 0 || slot >= HNSW_MAX_THREADS) return;
- pthread_rwlock_unlock(&index->global_lock);
- pthread_mutex_unlock(&index->slot_locks[slot]);
-}
-
-/* ============================ Nodes insertion =============================
- * We have an optimistic API separating the read-only candidates search
- * and the write side (actual node insertion). We internally also use
- * this API to provide the plain hnsw_insert() function for code unification. */
-
-struct InsertContext {
- pqueue *level_queues[HNSW_MAX_LEVEL]; /* Candidates for each level. */
- hnswNode *node; /* Pre-allocated node ready for insertion */
- uint64_t version; /* Index version at preparation time. This is used
- * for CAS-like locking during change commit. */
-};
-
-/* Optimistic insertion API.
- *
- * WARNING: Note that this is an internal function: users should call
- * hnsw_prepare_insert() instead.
- *
- * This is how it works: you use hnsw_prepare_insert() and it will return
- * a context where good candidate neighbors are already pre-selected.
- * This step only uses read locks.
- *
- * Then finally you try to actually commit the new node with
- * hnsw_try_commit_insert(): this time we will require a write lock, but
- * for less time than it would be otherwise needed if using directly
- * hnsw_insert(). When you try to commit the write, if no node was deleted in
- * the meantime, your operation will succeed, otherwise it will fail, and
- * you should try to just use the hnsw_insert() API, since there is
- * contention.
- *
- * See hnsw_node_new() for information about 'vector' and 'qvector'
- * arguments, and which one to pass. */
-InsertContext *hnsw_prepare_insert_nolock(HNSW *index, const float *vector,
- const int8_t *qvector, float qrange, uint64_t id,
- int slot, int ef)
-{
- InsertContext *ctx = hmalloc(sizeof(*ctx));
- if (!ctx) return NULL;
-
- memset(ctx, 0, sizeof(*ctx));
- ctx->version = index->version;
-
- /* Crete a new node that we may be able to insert into the
- * graph later, when calling the commit function. */
- uint32_t level = random_level();
- ctx->node = hnsw_node_new(index, id, vector, qvector, qrange, level, 1);
- if (!ctx->node) {
- hfree(ctx);
- return NULL;
- }
-
- hnswNode *curr_ep = index->enter_point;
-
- /* Empty graph, no need to collect candidates. */
- if (curr_ep == NULL) return ctx;
-
- /* Phase 1: Find good entry point on the highest level of the new
- * node we are going to insert. */
- for (unsigned int lc = index->max_level; lc > level; lc--) {
- pqueue *results = search_layer(index, ctx->node, curr_ep, 1, lc, slot);
-
- if (results) {
- if (results->count > 0) curr_ep = pq_get_node(results,0);
- pq_free(results);
- }
- }
-
- /* Phase 2: Collect a set of potential connections for each layer of
- * the new node. */
- for (int lc = MIN(level, index->max_level); lc >= 0; lc--) {
- pqueue *candidates =
- search_layer(index, ctx->node, curr_ep, ef, lc, slot);
-
- if (!candidates) continue;
- curr_ep = (candidates->count > 0) ? pq_get_node(candidates,0) : curr_ep;
- ctx->level_queues[lc] = candidates;
- }
-
- return ctx;
-}
-
-/* External API for hnsw_prepare_insert_nolock(), handling locking. */
-InsertContext *hnsw_prepare_insert(HNSW *index, const float *vector,
- const int8_t *qvector, float qrange, uint64_t id,
- int ef)
-{
- InsertContext *ctx;
- int slot = hnsw_acquire_read_slot(index);
- ctx = hnsw_prepare_insert_nolock(index,vector,qvector,qrange,id,slot,ef);
- hnsw_release_read_slot(index,slot);
- return ctx;
-}
-
-/* Free an insert context and all its resources. */
-void hnsw_free_insert_context(InsertContext *ctx) {
- if (!ctx) return;
- for (uint32_t i = 0; i < HNSW_MAX_LEVEL; i++) {
- if (ctx->level_queues[i]) pq_free(ctx->level_queues[i]);
- }
- if (ctx->node) hnsw_node_free(ctx->node);
- hfree(ctx);
-}
-
-/* Commit a prepared insert operation. This function is a low level API that
- * should not be called by the user. See instead hnsw_try_commit_insert(), that
- * will perform the CAS check and acquire the write lock.
- *
- * See the top comment in hnsw_prepare_insert() for more information
- * on the optimistic insertion API.
- *
- * This function can't fail and always returns the pointer to the
- * just inserted node. Out of memory is not possible since no critical
- * allocation is never performed in this code path: we populate links
- * on already allocated nodes. */
-hnswNode *hnsw_commit_insert_nolock(HNSW *index, InsertContext *ctx, void *value) {
- hnswNode *node = ctx->node;
- node->value = value;
-
- /* Handle first node case. */
- if (index->enter_point == NULL) {
- index->version++; // First node, make concurrent inserts fail.
- index->enter_point = node;
- index->max_level = node->level;
- hnsw_add_node(index, node);
- ctx->node = NULL; // So hnsw_free_insert_context() will not free it.
- hnsw_free_insert_context(ctx);
- return node;
- }
-
- /* Connect the node with near neighbors at each level. */
- for (int lc = MIN(node->level,index->max_level); lc >= 0; lc--) {
- if (ctx->level_queues[lc] == NULL) continue;
-
- /* Try to provide index->M connections to our node. The call
- * is not guaranteed to be able to provide all the links we would
- * like to have for the new node: they must be bi-directional, obey
- * certain quality checks, and so forth, so later there are further
- * calls to force the hand a bit if needed.
- *
- * Let's start with aggressiveness = 0. */
- select_neighbors(index, ctx->level_queues[lc], node, lc, index->M, 0);
-
- /* Layer 0 and too few connections? Let's be more aggressive. */
- if (lc == 0 && node->layers[0].num_links < index->M/2) {
- select_neighbors(index, ctx->level_queues[lc], node, lc,
- index->M, 1);
-
- /* Still too few connections? Let's go to
- * aggressiveness level '2' in linking strategy. */
- if (node->layers[0].num_links < index->M/4) {
- select_neighbors(index, ctx->level_queues[lc], node, lc,
- index->M/4, 2);
- }
- }
- }
-
- /* If new node level is higher than current max, update entry point. */
- if (node->level > index->max_level) {
- index->version++; // Entry point changed, make concurrent inserts fail.
- index->enter_point = node;
- index->max_level = node->level;
- }
-
- /* Add node to the linked list. */
- hnsw_add_node(index, node);
- ctx->node = NULL; // So hnsw_free_insert_context() will not free the node.
- hnsw_free_insert_context(ctx);
- return node;
-}
-
-/* If the context obtained with hnsw_prepare_insert() is still valid
- * (nodes not deleted in the meantime) then add the new node to the HNSW
- * index and return its pointer. Otherwise NULL is returned and the operation
- * should be either performed with the blocking API hnsw_insert() or attempted
- * again. */
-hnswNode *hnsw_try_commit_insert(HNSW *index, InsertContext *ctx, void *value) {
- /* Check if the version changed since preparation. Note that we
- * should access index->version under the write lock in order to
- * be sure we can safely commit the write: this is just a fast-path
- * in order to return ASAP without acquiring the write lock in case
- * the version changed. */
- if (ctx->version != index->version) {
- hnsw_free_insert_context(ctx);
- return NULL;
- }
-
- /* Try to acquire write lock. */
- if (pthread_rwlock_wrlock(&index->global_lock) != 0) {
- hnsw_free_insert_context(ctx);
- return NULL;
- }
-
- /* Check version again under write lock. */
- if (ctx->version != index->version) {
- pthread_rwlock_unlock(&index->global_lock);
- hnsw_free_insert_context(ctx);
- return NULL;
- }
-
- /* Commit the change: note that it's up to hnsw_commit_insert_nolock()
- * to free the insertion context. */
- hnswNode *node = hnsw_commit_insert_nolock(index, ctx, value);
-
- /* Release the write lock. */
- pthread_rwlock_unlock(&index->global_lock);
- return node;
-}
-
-/* Insert a new element into the graph.
- * See hnsw_node_new() for information about 'vector' and 'qvector'
- * arguments, and which one to pass.
- *
- * Return NULL on out of memory during insert. Otherwise the newly
- * inserted node pointer is returned. */
-hnswNode *hnsw_insert(HNSW *index, const float *vector, const int8_t *qvector, float qrange, uint64_t id, void *value, int ef) {
- /* Write lock. We acquire the write lock even for the prepare()
- * operation (that is a read-only operation) since we want this function
- * to don't fail in the check-and-set stage of commit().
- *
- * Basically here we are using the optimistic API in a non-optimistinc
- * way in order to have a single insertion code in the implementation. */
- if (pthread_rwlock_wrlock(&index->global_lock) != 0) return NULL;
-
- // Prepare the insertion - note we pass slot 0 since we're single threaded.
- InsertContext *ctx = hnsw_prepare_insert_nolock(index, vector, qvector,
- qrange, id, 0, ef);
- if (!ctx) {
- pthread_rwlock_unlock(&index->global_lock);
- return NULL;
- }
-
- // Commit the prepared insertion without version checking.
- hnswNode *node = hnsw_commit_insert_nolock(index, ctx, value);
-
- // Release write lock and return our node pointer.
- pthread_rwlock_unlock(&index->global_lock);
- return node;
-}
-
-/* Helper function for qsort call in hnsw_should_reuse_node(). */
-static int compare_floats(const float *a, const float *b) {
- if (*a < *b) return 1;
- if (*a > *b) return -1;
- return 0;
-}
-
-/* This function determines if a node can be reused with a new vector by:
- *
- * 1. Computing average of worst 25% of current distances.
- * 2. Checking if at least 50% of new distances stay below this threshold.
- * 3. Requiring a minimum number of links for the check to be meaningful.
- *
- * This check is useful when we want to just update a node that already
- * exists in the graph. Often the new vector is a learned embedding generated
- * by some model, and the embedding represents some document that perhaps
- * changed just slightly compared to the past, so the new embedding will
- * be very nearby. We need to find a way do determine if the current node
- * neighbors (practically speaking its location in the grapb) are good
- * enough even with the new vector.
- *
- * XXX: this function needs improvements: successive updates to the same
- * node with more and more distant vectors will make the node drift away
- * from its neighbors. One of the additional metrics used could be
- * neighbor-to-neighbor distance, that represents a more absolute check
- * of fit for the new vector. */
-int hnsw_should_reuse_node(HNSW *index, hnswNode *node, int is_normalized, const float *new_vector) {
- /* Step 1: Not enough links? Advice to avoid reuse. */
- const uint32_t min_links_for_reuse = 4;
- uint32_t layer0_connections = node->layers[0].num_links;
- if (layer0_connections < min_links_for_reuse) return 0;
-
- /* Step2: get all current distances and run our heuristic. */
- float *old_distances = hmalloc(sizeof(float) * layer0_connections);
- if (!old_distances) return 0;
-
- // Temporary node with the new vector, to simplify the next logic.
- hnswNode tmp_node;
- if (hnsw_init_tmp_node(index,&tmp_node,is_normalized,new_vector) == 0) {
- hfree(old_distances);
- return 0;
- }
-
- /* Get old dinstances and sort them to access the 25% worst
- * (bigger) ones. */
- for (uint32_t i = 0; i < layer0_connections; i++) {
- old_distances[i] = hnsw_distance(index, node, node->layers[0].links[i]);
- }
- qsort(old_distances, layer0_connections, sizeof(float),
- (int (*)(const void*, const void*))(&compare_floats));
-
- uint32_t count = (layer0_connections+3)/4; // 25% approx to larger int.
- if (count > layer0_connections) count = layer0_connections; // Futureproof.
- float worst_avg = 0;
-
- // Compute average of 25% worst dinstances.
- for (uint32_t i = 0; i < count; i++) worst_avg += old_distances[i];
- worst_avg /= count;
- hfree(old_distances);
-
- // Count how many new distances stay below the threshold.
- uint32_t good_distances = 0;
- for (uint32_t i = 0; i < layer0_connections; i++) {
- float new_dist = hnsw_distance(index, &tmp_node, node->layers[0].links[i]);
- if (new_dist <= worst_avg) good_distances++;
- }
- hnsw_free_tmp_node(&tmp_node,new_vector);
-
- /* At least 50% of the nodes should pass our quality test, for the
- * node to be reused. */
- return good_distances >= layer0_connections/2;
-}
-
-/**
- * Return a random node from the HNSW graph.
- *
- * This function performs a random walk starting from the entry point,
- * using only level 0 connections for navigation. It uses log^2(N) steps
- * to ensure proper mixing time.
- */
-
-hnswNode *hnsw_random_node(HNSW *index, int slot) {
- if (index->node_count == 0 || index->enter_point == NULL)
- return NULL;
-
- (void)slot; // Unused, but we need the caller to acquire the lock.
-
- /* First phase: descend from max level to level 0 taking random paths.
- * Note that we don't need a more conservative log^2(N) steps for
- * proper mixing, since we already descend to a random cluster here. */
- hnswNode *current = index->enter_point;
- for (uint32_t level = index->max_level; level > 0; level--) {
- /* If current node doesn't have this level or no links, continue
- * to lower level. */
- if (current->level < level || current->layers[level].num_links == 0)
- continue;
-
- /* Choose random neighbor at this level. */
- uint32_t rand_neighbor = rand() % current->layers[level].num_links;
- current = current->layers[level].links[rand_neighbor];
- }
-
- /* Second phase: at level 0, take log(N) * c random steps. */
- const int c = 3; // Multiplier for more thorough exploration.
- double logN = log2(index->node_count + 1);
- uint32_t num_walks = (uint32_t)(logN * c);
-
- /* Avoid the ping-pong effect: imagine there are just two nodes and
- * the number of walks selected is even. We will select always the
- * first element of the graph; conversely, if it is odd, we will always
- * select the other element. One way to add more selection randomness is
- * to randomly add '1' or '0' to the number of walks to perform. */
- num_walks += rand() & 1;
-
- // Perform random walk at level 0.
- for (uint32_t i = 0; i < num_walks; i++) {
- if (current->layers[0].num_links == 0) return current;
-
- // Choose random neighbor.
- uint32_t rand_neighbor = rand() % current->layers[0].num_links;
- current = current->layers[0].links[rand_neighbor];
- }
- return current;
-}
-
-/* ============================= Serialization ==============================
- *
- * TO SERIALIZE
- * ============
- *
- * To serialize on disk, you need to persist the vector dimension, number
- * of elements, and the quantization type index->quant_type. These are
- * global values for the whole index.
- *
- * Then, to serialize each node:
- *
- * call hnsw_serialize_node() with each node you find in the linked list
- * of nodes, starting at index->head (each node has a next pointer).
- * The function will return an hnswSerNode structure, you will need
- * to store the following on disk (for each node):
- *
- * - The sernode->vector data, that is sernode->vector_size bytes.
- * - The sernode->params array, that points to an array of uint64_t
- * integers. There are sernode->params_count total items. These
- * parameters contain everything there is to need about your node: how
- * many levels it has, its ID, the list of neighbors for each level (as node
- * IDs), and so forth.
- *
- * You need to to save your own node->value in some way as well, but it already
- * belongs to the user of the API, since, for this library, it's just a pointer,
- * so the user should know how to serialized its private data.
- *
- * RELOADING FROM DISK / NET
- * =========================
- *
- * When reloading nodes, you first load the index vector dimension and
- * quantization type, and create the index with:
- *
- * HNSW *hnsw_new(uint32_t vector_dim, uint32_t quant_type);
- *
- * Then you load back, for each node (you stored how many nodes you had)
- * the vector and the params array / count.
- * You also load the value associated with your node.
- *
- * At this point you add back the loaded elements into the index with:
- *
- * hnsw_insert_serialized(HNSW *index, void *vector, uint64_t params,
- * uint32_t params_len, void *value);
- *
- * Once you added all the nodes back, you need to resolve the pointers
- * (since so far they are added just with the node IDs as reference), so
- * you call:
- *
- * hnsw_deserialize_index(index);
- *
- * The index is now ready to be used like if it has been always in memory.
- *
- * DESIGN NOTES
- * ============
- *
- * Why this API does not just give you a binary blob to save? Because in
- * many systems (and in Redis itself) to save integers / floats can have
- * more interesting encodings that just storing a 64 bit value. Many vector
- * indexes will be small, and their IDs will be small numbers, so the storage
- * system can exploit that and use less disk space, less network bandwidth
- * and so forth.
- *
- * How is the data stored in these arrays of numbers? Oh well, we have
- * things that are obviously numbers like node ID, number of levels for the
- * node and so forth. Also each of our nodes have an unique incremental ID,
- * so we can store a node set of links in terms of linked node IDs. This
- * data is put directly in the loaded node pointer space! We just cast the
- * integer to the pointer (so THIS IS NOT SAFE for 32 bit systems). Then
- * we want to translate such IDs into pointers. To do that, we build an
- * hash table, then scan all the nodes again and fix all the links converting
- * the ID to the pointer. */
-
-/* History of serialization versions:
- * version 0: the first implementation, lacking worst node id/info.
- * version 1: includes worst link id/info. */
-#define HNSW_SERIALIZATION_VERSION 1
-
-/* This is a special worst link index that is set when loading a serialized
- * node with version 0 (this version of the serialization lacked explicit
- * information about the worst link index/distance). This way, later, the
- * function that fixes a deserialized index will know to compute the worst
- * index info at runtime. */
-#define HNSW_SER_WORSTLINK_MISSING UINT32_MAX
-
-/* Return the serialized node information as specified in the top comment
- * above. Note that the returned information is true as long as the node
- * provided is not deleted or modified, so this function should be called
- * when there are no concurrent writes.
- *
- * The function hnsw_serialize_node() should be called in order to
- * free the result of this function. */
-hnswSerNode *hnsw_serialize_node(HNSW *index, hnswNode *node) {
- /* The first step is calculating the number of uint64_t parameters
- * that we need in order to serialize the node. */
- uint32_t num_params = 0;
- num_params += 2; // node ID, number of layers.
- for (uint32_t i = 0; i <= node->level; i++) {
- num_params += 2; // max_links and num_links info for this layer.
- num_params += node->layers[i].num_links; // The IDs of linked nodes.
- num_params += 1; // worst link id/distance parameter.
- }
-
- /* We use another 64bit value to store two floats that are about
- * the vector: l2 and quantization range (that is only used if the
- * vector is quantized). */
- num_params++;
-
- /* Allocate the return object and the parameters array. */
- hnswSerNode *sn = hmalloc(sizeof(hnswSerNode));
- if (sn == NULL) return NULL;
- sn->params = hmalloc(sizeof(uint64_t)*num_params);
- if (sn->params == NULL) {
- hfree(sn);
- return NULL;
- }
-
- /* Fill data. */
- sn->params_count = num_params;
- sn->vector = node->vector;
- sn->vector_size = hnsw_quants_bytes(index);
-
- uint32_t param_idx = 0;
- sn->params[param_idx++] = node->id;
- /* The second parameter contains information about the serialization
- * version of this node, the node level and some unused field:
- *
- * +--------+--------+--------+--------+
- * |VVVVVVVV|........|........|LLLLLLLL|
- * +--------+--------+--------+--------+
- *
- * V is the version, 8 bits.
- * L is the node level, 8 bits (but actually 16 is the max so far).
- * The middle two bytes are reserved for future uses. */
- sn->params[param_idx] = node->level & 0xff;
- sn->params[param_idx] |= HNSW_SERIALIZATION_VERSION << 24;
- param_idx++;
- for (uint32_t i = 0; i <= node->level; i++) {
- sn->params[param_idx++] = node->layers[i].num_links;
- sn->params[param_idx++] = node->layers[i].max_links;
- for (uint32_t j = 0; j < node->layers[i].num_links; j++) {
- sn->params[param_idx++] = node->layers[i].links[j]->id;
- }
- /* Since version 1: pack and store worst_idx and worst_distance. */
- uint32_t worst_distance_bits;
- memcpy(&worst_distance_bits, &node->layers[i].worst_distance,
- sizeof(float));
- uint64_t wi =
- (((uint64_t)worst_distance_bits) << 32) | node->layers[i].worst_idx;
- sn->params[param_idx++] = wi;
- }
-
- /* Store l2 and range as uint32_t, in a way that is endian-safe.
- * Note that in big endian archs both are reversed: integers and
- * also the bytes of floats, so they will match. */
- uint64_t l2_and_range;
- uint32_t l2_bits, range_bits;
- memcpy(&l2_bits,&node->l2,sizeof(float));
- memcpy(&range_bits,&node->quants_range,sizeof(float));
- l2_and_range = ((uint64_t)range_bits<<32) | l2_bits;
-
- sn->params[param_idx++] = l2_and_range;
-
- /* Better safe than sorry: */
- assert(param_idx == num_params);
- return sn;
-}
-
-/* This is needed in order to free hnsw_serialize_node() returned
- * structure. */
-void hnsw_free_serialized_node(hnswSerNode *sn) {
- hfree(sn->params);
- hfree(sn);
-}
-
-/* Load a serialized node. See the top comment in this section of code
- * for the documentation about how to use this.
- *
- * The function returns NULL both on out of memory and if the remaining
- * parameters length does not match the number of links or other items
- * to load. */
-hnswNode *hnsw_insert_serialized(HNSW *index, void *vector, uint64_t *params, uint32_t params_len, void *value)
-{
- if (params_len < 2) return NULL;
-
- uint64_t id = params[0];
- /* Check the node serialization function for the specific layout
- * of param[1] fields. */
- uint32_t level = params[1] & 0xff; // Node level.
- uint32_t version = (params[1] & 0xff000000) >> 24; // Format version.
-
- if (version > HNSW_SERIALIZATION_VERSION) return NULL;
- int has_worst_link_info = version > 0;
-
- /* Keep track of maximum ID seen while loading. */
- if (id >= index->last_id) index->last_id = id;
-
- /* Create node, passing vector data directly based on quantization type. */
- hnswNode *node;
- if (index->quant_type != HNSW_QUANT_NONE) {
- node = hnsw_node_new(index, id, NULL, vector, 0, level, 0);
- } else {
- node = hnsw_node_new(index, id, vector, NULL, 0, level, 0);
- }
- if (!node) return NULL;
-
- /* Load params array into the node. */
- uint32_t param_idx = 2;
- for (uint32_t i = 0; i <= level; i++) {
- /* Sanity check. */
- if (param_idx + 2 + has_worst_link_info > params_len) {
- hnsw_node_free(node);
- return NULL;
- }
-
- uint32_t num_links = params[param_idx++];
- uint32_t max_links = params[param_idx++];
-
- /* Sanity check: links should be less than max links and
- * in general a reasonable amount. */
- if (num_links > max_links || max_links > HNSW_MAX_M*4) {
- hnsw_node_free(node);
- return NULL;
- }
-
- /* If max_links is larger than current allocation, reallocate.
- * It could happen in select_neighbors() that we over-allocate the
- * node under very unlikely to happen conditions. */
- if (max_links > node->layers[i].max_links) {
- hnswNode **new_links = hrealloc(node->layers[i].links,
- sizeof(hnswNode*) * max_links);
- if (!new_links) {
- hnsw_node_free(node);
- return NULL;
- }
- node->layers[i].links = new_links;
- node->layers[i].max_links = max_links;
- }
- node->layers[i].num_links = num_links;
-
- /* Sanity check. */
- if (param_idx + num_links + has_worst_link_info > params_len) {
- hnsw_node_free(node);
- return NULL;
- }
-
- /* Fill links for this layer with the IDs. Note that this
- * is going to not work in 32 bit systems. Deleting / adding-back
- * nodes can produce IDs larger than 2^32-1 even if we can't never
- * fit more than 2^32 nodes in a 32 bit system. */
- for (uint32_t j = 0; j < num_links; j++)
- node->layers[i].links[j] = (hnswNode*)params[param_idx++];
-
- if (has_worst_link_info) {
- uint64_t wi = params[param_idx++];
- uint32_t worst_idx = wi & 0xffffffff;
- uint32_t worst_distance_bits = wi >> 32;
- float worst_distance;
- memcpy(&worst_distance,&worst_distance_bits,sizeof(float));
- node->layers[i].worst_idx = worst_idx;
- node->layers[i].worst_distance = worst_distance;
-
- // Sanity check the worst ID range.
- if (node->layers[i].num_links > 0 &&
- node->layers[i].worst_idx >= node->layers[i].num_links)
- {
- hnsw_node_free(node);
- return NULL;
- }
- } else {
- node->layers[i].worst_idx = HNSW_SER_WORSTLINK_MISSING;
- node->layers[i].worst_distance = 0;
- }
- }
-
- /* Get l2 and quantization range. */
- if (param_idx >= params_len) {
- hnsw_node_free(node);
- return NULL;
- }
-
- /* Load l2 and range packed into an uint64_t in an endian safe way. */
- uint64_t l2_and_range = params[param_idx];
- uint32_t l2_bits, range_bits;
- l2_bits = l2_and_range & 0xffffffff;
- range_bits = l2_and_range >> 32;
- memcpy(&node->l2, &l2_bits, sizeof(float));
- memcpy(&node->quants_range, &range_bits, sizeof(float));
-
- node->value = value;
- hnsw_add_node(index, node);
-
- /* Keep track of higher node level and set the entry point to the
- * greatest level node seen so far: thanks to this check we don't
- * need to remember what our entry point was during serialization. */
- if (index->enter_point == NULL || level > index->max_level) {
- index->max_level = level;
- index->enter_point = node;
- }
- return node;
-}
-
-/* Integer hashing, used by hnsw_deserialize_index().
- * MurmurHash3's 64-bit finalizer function. */
-uint64_t hnsw_hash_node_id(uint64_t id) {
- id ^= id >> 33;
- id *= 0xff51afd7ed558ccd;
- id ^= id >> 33;
- id *= 0xc4ceb9fe1a85ec53;
- id ^= id >> 33;
- return id;
-}
-
-/* Helper for duplicated link detection in hnsw_deserialize_index(). */
-static int qsort_compare_pointers(const void *aptr, const void *bptr) {
- uintptr_t a = *((uintptr_t*)aptr);
- uintptr_t b = *((uintptr_t*)bptr);
- if (a > b) return 1;
- if (a < b) return -1;
- return 0;
-}
-
-/* Fix pointers of neighbors nodes: after loading the serialized nodes, the
- * neighbors links are just IDs (casted to pointers), instead of the actual
- * pointers. We need to resolve IDs into pointers.
- *
- * The two integers salt0 and salt1 are used to make the internal state
- * of the function unguessable to an external attacker, in order to protect
- * from corruptions. Show be two random numbers from /dev/urandom if possible
- * otherwise can be just 0,0 if the application is not security critical and
- * never processes untrusted inputs.
- *
- * Return 0 on error (out of memory or some ID that can't be resolved), 1 on
- * success. */
-int hnsw_deserialize_index(HNSW *index, uint64_t salt0, uint64_t salt1) {
- /* We will use simple linear probing, so over-allocating is a good
- * idea: anyway this flat array of pointers will consume a fraction
- * of the memory of the loaded index. */
- uint64_t min_size = index->node_count*2;
- uint64_t table_size = 1;
- while(table_size < min_size) table_size <<= 1;
-
- hnswNode **table = hmalloc(sizeof(hnswNode*) * table_size);
- if (table == NULL) return 0;
- memset(table,0,sizeof(hnswNode*) * table_size);
-
- /* First pass: populate the ID -> pointer hash table. */
- hnswNode *node = index->head;
- while(node) {
- uint64_t bucket = hnsw_hash_node_id(node->id) & (table_size-1);
- for (uint64_t j = 0; j < table_size; j++) {
- if (table[bucket] == NULL) {
- table[bucket] = node;
- break;
- }
- bucket = (bucket+1) & (table_size-1);
- }
- node = node->next;
- }
-
- /* Second pass: fix pointers of all the neighbors links.
- * As we scan and fix the links, we also compute the accumulator
- * register "reciprocal", that is used in order to guarantee that all
- * the links are reciprocal.
- *
- * This is how it works, we hash (using a strong hash function) the
- * following key for each link that we see from A to B (or vice versa):
- *
- * hash(salt || A || B || link-level)
- *
- * We always sort A and B, so the same link from A to B and from B to A
- * will hash the same. The we xor the result into the 128 bit accumulator.
- * If each link has its own backlink, the accumulator is guaranteed to
- * be zero at the end.
- *
- * Collisions are extremely unlikely to happen, and an external attacker
- * can't easily control the hash function output, since the salt is
- * unknown, and also there would be to control the pointers.
- *
- * This algorithm is O(1) for each node so it is basically free for
- * us, as we scan the list of nodes, and runs on constant and very
- * small memory. */
- uint64_t accumulator[2] = {0,0};
-
- node = index->head; // Rewind.
- while(node) {
- uint64_t this_node_id = node->id;
- for (uint32_t i = 0; i <= node->level; i++) {
- // Check if there are duplicated links: those are
- // also corruptions of the on-disk serialization format.
- if (node->layers[i].num_links > 0) {
- qsort(node->layers[i].links, node->layers[i].num_links,
- sizeof(void*), qsort_compare_pointers);
- for (uint32_t j = 0; j < node->layers[i].num_links-1; j++) {
- if (node->layers[i].links[j] == node->layers[i].links[j+1])
- goto corrupted;
- }
- }
-
- // Resolve pointers.
- for (uint32_t j = 0; j < node->layers[i].num_links; j++) {
- uint64_t linked_id = (uint64_t) node->layers[i].links[j];
-
- // We can't link to our own node.
- if (linked_id == this_node_id) goto corrupted;
-
- // Compute accumulator for reciprocal links check.
- uint64_t mixed_h1, mixed_h2;
- secure_pair_mixer_128(salt0, salt1, this_node_id, linked_id, (uint64_t)i, &mixed_h1, &mixed_h2);
-
- accumulator[0] ^= mixed_h1;
- accumulator[1] ^= mixed_h2;
-
- // Fix links.
- uint64_t bucket = hnsw_hash_node_id(linked_id) & (table_size-1);
- hnswNode *neighbor = NULL;
- for (uint64_t k = 0; k < table_size; k++) {
- if (table[bucket] && table[bucket]->id == linked_id) {
- neighbor = table[bucket];
- break;
- }
- bucket = (bucket+1) & (table_size-1);
- }
-
- /* The neighbor must exist and also exist at the right
- * level. */
- if (neighbor == NULL || neighbor->level < i) {
- /* Unresolved link! Either a bug in this code
- * or broken serialization data. */
- goto corrupted;
- }
- node->layers[i].links[j] = neighbor;
- }
-
- /* The worst link information was missing from older
- * serialization formats. Compute it on the fly if needed. */
- if (node->layers[i].worst_idx == HNSW_SER_WORSTLINK_MISSING) {
- hnsw_update_worst_neighbor(index,node,i);
- }
- }
- node = node->next;
- }
-
- /* Check that links are reciprocal, otherwise fail. */
- if (accumulator[0] || accumulator[1]) goto corrupted;
-
- /* Everything fine. Return success. */
- hfree(table);
- return 1;
-
-corrupted:
- /* Some corruption error detected. */
- hfree(table);
- return 0;
-}
-
-/* ================================ Iterator ================================ */
-
-/* Get a cursor that can be used as argument of hnsw_cursor_next() to iterate
- * all the elements that remain there from the start to the end of the
- * iteration, excluding newly added elements.
- *
- * The function returns NULL on out of memory. */
-hnswCursor *hnsw_cursor_init(HNSW *index) {
- if (pthread_rwlock_wrlock(&index->global_lock) != 0) return NULL;
- hnswCursor *cursor = hmalloc(sizeof(*cursor));
- if (cursor == NULL) {
- pthread_rwlock_unlock(&index->global_lock);
- return NULL;
- }
- cursor->index = index;
- cursor->next = index->cursors;
- cursor->current = index->head;
- index->cursors = cursor;
- pthread_rwlock_unlock(&index->global_lock);
- return cursor;
-}
-
-/* Free the cursor. Can be called both at the end of the iteration, when
- * hnsw_cursor_next() returned NULL, or before. */
-void hnsw_cursor_free(hnswCursor *cursor) {
- HNSW *index = cursor->index;
- if (pthread_rwlock_wrlock(&index->global_lock) != 0) {
- // No easy way to recover from that. We will leak memory.
- return;
- }
-
- hnswCursor *x = index->cursors;
- hnswCursor *prev = NULL;
- while(x) {
- if (x == cursor) {
- if (prev)
- prev->next = cursor->next;
- else
- index->cursors = cursor->next;
- hfree(cursor);
- break;
- }
- prev = x;
- x = x->next;
- }
- pthread_rwlock_unlock(&index->global_lock);
-}
-
-/* Acquire a lock to use the cursor. Returns 1 if the lock was acquired
- * with success, otherwise zero is returned. The returned element is
- * protected after calling hnsw_cursor_next() for all the time required to
- * access it, then hnsw_cursor_release_lock() should be called in order
- * to unlock the HNSW index. */
-int hnsw_cursor_acquire_lock(hnswCursor *cursor) {
- return pthread_rwlock_rdlock(&cursor->index->global_lock) == 0;
-}
-
-/* Release the cursor lock, see hnsw_cursor_acquire_lock() top comment
- * for more information. */
-void hnsw_cursor_release_lock(hnswCursor *cursor) {
- pthread_rwlock_unlock(&cursor->index->global_lock);
-}
-
-/* Return the next element of the HNSW. See hnsw_cursor_init() for
- * the guarantees of the function. */
-hnswNode *hnsw_cursor_next(hnswCursor *cursor) {
- hnswNode *ret = cursor->current;
- if (ret) cursor->current = ret->next;
- return ret;
-}
-
-/* Called by hnsw_unlink_node() if there is at least an active cursor.
- * Will scan the cursors to see if any cursor is going to yield this
- * one, and in this case, updates the current element to the next. */
-void hnsw_cursor_element_deleted(HNSW *index, hnswNode *deleted) {
- hnswCursor *x = index->cursors;
- while(x) {
- if (x->current == deleted) x->current = deleted->next;
- x = x->next;
- }
-}
-
-/* ============================ Debugging stuff ============================= */
-
-/* Show stats about nodes connections. */
-void hnsw_print_stats(HNSW *index) {
- if (!index || !index->head) {
- printf("Empty index or NULL pointer passed\n");
- return;
- }
-
- long long total_links = 0;
- int min_links = -1; // We'll set this to first node's count.
- int isolated_nodes = 0;
- uint32_t node_count = 0;
-
- // Iterate through all nodes using the linked list.
- hnswNode *current = index->head;
- while (current) {
- // Count total links for this node across all layers.
- int node_total_links = 0;
- for (uint32_t layer = 0; layer <= current->level; layer++)
- node_total_links += current->layers[layer].num_links;
-
- // Update statistics.
- total_links += node_total_links;
-
- // Initialize or update minimum links.
- if (min_links == -1 || node_total_links < min_links) {
- min_links = node_total_links;
- }
-
- // Check if node is isolated (no links at all).
- if (node_total_links == 0) isolated_nodes++;
-
- node_count++;
- current = current->next;
- }
-
- // Print statistics
- printf("HNSW Graph Statistics:\n");
- printf("----------------------\n");
- printf("Total nodes: %u\n", node_count);
- if (node_count > 0) {
- printf("Average links per node: %.2f\n",
- (float)total_links / node_count);
- printf("Minimum links in a single node: %d\n", min_links);
- printf("Number of isolated nodes: %d (%.1f%%)\n",
- isolated_nodes,
- (float)isolated_nodes * 100 / node_count);
- }
-}
-
-/* Validate graph connectivity and link reciprocity. Takes pointers to store results:
- * - connected_nodes: will contain number of reachable nodes from entry point.
- * - reciprocal_links: will contain 1 if all links are reciprocal, 0 otherwise.
- * Returns 0 on success, -1 on error (NULL parameters and such).
- */
-int hnsw_validate_graph(HNSW *index, uint64_t *connected_nodes, int *reciprocal_links) {
- if (!index || !connected_nodes || !reciprocal_links) return -1;
- if (!index->enter_point) {
- *connected_nodes = 0;
- *reciprocal_links = 1; // Empty graph is valid.
- return 0;
- }
-
- // Initialize connectivity check.
- index->current_epoch[0]++;
- *connected_nodes = 0;
- *reciprocal_links = 1;
-
- // Initialize node stack.
- uint64_t stack_size = index->node_count;
- hnswNode **stack = hmalloc(sizeof(hnswNode*) * stack_size);
- if (!stack) return -1;
- uint64_t stack_top = 0;
-
- // Start from entry point.
- index->enter_point->visited_epoch[0] = index->current_epoch[0];
- (*connected_nodes)++;
- stack[stack_top++] = index->enter_point;
-
- // Process all reachable nodes.
- while (stack_top > 0) {
- hnswNode *current = stack[--stack_top];
-
- // Explore all neighbors at each level.
- for (uint32_t level = 0; level <= current->level; level++) {
- for (uint64_t i = 0; i < current->layers[level].num_links; i++) {
- hnswNode *neighbor = current->layers[level].links[i];
-
- // Check reciprocity.
- int found_backlink = 0;
- for (uint64_t j = 0; j < neighbor->layers[level].num_links; j++) {
- if (neighbor->layers[level].links[j] == current) {
- found_backlink = 1;
- break;
- }
- }
- if (!found_backlink) {
- *reciprocal_links = 0;
- }
-
- // If we haven't visited this neighbor yet.
- if (neighbor->visited_epoch[0] != index->current_epoch[0]) {
- neighbor->visited_epoch[0] = index->current_epoch[0];
- (*connected_nodes)++;
- if (stack_top < stack_size) {
- stack[stack_top++] = neighbor;
- } else {
- // This should never happen in a valid graph.
- hfree(stack);
- return -1;
- }
- }
- }
- }
- }
-
- hfree(stack);
-
- // Now scan for unreachable nodes and print debug info.
- printf("\nUnreachable nodes debug information:\n");
- printf("=====================================\n");
-
- hnswNode *current = index->head;
- while (current) {
- if (current->visited_epoch[0] != index->current_epoch[0]) {
- printf("\nUnreachable node found:\n");
- printf("- Node pointer: %p\n", (void*)current);
- printf("- Node ID: %llu\n", (unsigned long long)current->id);
- printf("- Node level: %u\n", current->level);
-
- // Print info about all its links at each level.
- for (uint32_t level = 0; level <= current->level; level++) {
- printf(" Level %u links (%u):\n", level,
- current->layers[level].num_links);
- for (uint64_t i = 0; i < current->layers[level].num_links; i++) {
- hnswNode *neighbor = current->layers[level].links[i];
- // Check reciprocity for this specific link
- int found_backlink = 0;
- for (uint64_t j = 0; j < neighbor->layers[level].num_links; j++) {
- if (neighbor->layers[level].links[j] == current) {
- found_backlink = 1;
- break;
- }
- }
- printf(" - Link %llu: pointer=%p, id=%llu, visited=%s,recpr=%s\n",
- (unsigned long long)i, (void*)neighbor,
- (unsigned long long)neighbor->id,
- neighbor->visited_epoch[0] == index->current_epoch[0] ?
- "yes" : "no",
- found_backlink ? "yes" : "no");
- }
- }
- }
- current = current->next;
- }
-
- printf("Total connected nodes: %llu\n", (unsigned long long)*connected_nodes);
- printf("All links are bi-directiona? %s\n", (*reciprocal_links)?"yes":"no");
- return 0;
-}
-
-/* Test graph recall ability by verifying each node can be found searching
- * for its own vector. This helps validate that the majority of nodes are
- * properly connected and easily reachable in the graph structure. Every
- * unreachable node is reported.
- *
- * Normally only a small percentage of nodes will be not reachable when
- * visited. This is expected and part of the statistical properties
- * of HNSW. This happens especially with entries that have an ambiguous
- * meaning in the represented space, and are across two or multiple clusters
- * of items.
- *
- * The function works by:
- * 1. Iterating through all nodes in the linked list
- * 2. Using each node's vector to perform a search with specified EF
- * 3. Verifying the node can find itself as nearest neighbor
- * 4. Collecting and reporting statistics about reachability
- *
- * This is just a debugging function that reports stuff in the standard
- * output, part of the implementation because this kind of functions
- * provide some visibility on what happens inside the HNSW.
- */
-void hnsw_test_graph_recall(HNSW *index, int test_ef, int verbose) {
- // Stats
- uint32_t total_nodes = 0;
- uint32_t unreachable_nodes = 0;
- uint32_t perfectly_reachable = 0; // Node finds itself as first result
-
- // For storing search results
- hnswNode **neighbors = hmalloc(sizeof(hnswNode*) * test_ef);
- float *distances = hmalloc(sizeof(float) * test_ef);
- float *test_vector = hmalloc(sizeof(float) * index->vector_dim);
- if (!neighbors || !distances || !test_vector) {
- hfree(neighbors);
- hfree(distances);
- hfree(test_vector);
- return;
- }
-
- // Get a read slot for searching (even if it's highly unlikely that
- // this test will be run threaded...).
- int slot = hnsw_acquire_read_slot(index);
- if (slot < 0) {
- hfree(neighbors);
- hfree(distances);
- return;
- }
-
- printf("\nTesting graph recall\n");
- printf("====================\n");
-
- // Process one node at a time using the linked list
- hnswNode *current = index->head;
- while (current) {
- total_nodes++;
-
- // If using quantization, we need to reconstruct the normalized vector
- if (index->quant_type == HNSW_QUANT_Q8) {
- int8_t *quants = current->vector;
- // Reconstruct normalized vector from quantized data
- for (uint32_t j = 0; j < index->vector_dim; j++) {
- test_vector[j] = (quants[j] * current->quants_range) / 127;
- }
- } else if (index->quant_type == HNSW_QUANT_NONE) {
- memcpy(test_vector,current->vector,sizeof(float)*index->vector_dim);
- } else {
- assert(0 && "Quantization type not supported.");
- }
-
- // Search using the node's own vector with high ef
- int found = hnsw_search(index, test_vector, test_ef, neighbors,
- distances, slot, 1);
-
- if (found == 0) continue; // Empty HNSW?
-
- // Look for the node itself in the results
- int found_self = 0;
- int self_position = -1;
- for (int i = 0; i < found; i++) {
- if (neighbors[i] == current) {
- found_self = 1;
- self_position = i;
- break;
- }
- }
-
- if (!found_self || self_position != 0) {
- unreachable_nodes++;
- if (verbose) {
- if (!found_self)
- printf("\nNode %s cannot find itself:\n", (char*)current->value);
- else
- printf("\nNode %s is not top result:\n", (char*)current->value);
- printf("- Node ID: %llu\n", (unsigned long long)current->id);
- printf("- Node level: %u\n", current->level);
- printf("- Found %d neighbors but self not among them\n", found);
- printf("- Closest neighbor distance: %f\n", distances[0]);
- printf("- Neighbors: ");
- for (uint32_t i = 0; i < current->layers[0].num_links; i++) {
- printf("%s ", (char*)current->layers[0].links[i]->value);
- }
- printf("\n");
- printf("\nFound instead: ");
- for (int j = 0; j < found && j < 10; j++) {
- printf("%s ", (char*)neighbors[j]->value);
- }
- printf("\n");
- }
- } else {
- perfectly_reachable++;
- }
- current = current->next;
- }
-
- // Release read slot
- hnsw_release_read_slot(index, slot);
-
- // Free resources
- hfree(neighbors);
- hfree(distances);
- hfree(test_vector);
-
- // Print final statistics
- printf("Total nodes tested: %u\n", total_nodes);
- printf("Perfectly reachable nodes: %u (%.1f%%)\n",
- perfectly_reachable,
- total_nodes ? (float)perfectly_reachable * 100 / total_nodes : 0);
- printf("Unreachable/suboptimal nodes: %u (%.1f%%)\n",
- unreachable_nodes,
- total_nodes ? (float)unreachable_nodes * 100 / total_nodes : 0);
-}
-
-/* Return exact K-NN items by performing a linear scan of all nodes.
- * This function has the same signature as hnsw_search_with_filter() but
- * instead of using the graph structure, it scans all nodes to find the
- * true nearest neighbors.
- *
- * Note that neighbors and distances arrays must have space for at least 'k' items.
- * norm_query should be set to 1 if the query vector is already normalized.
- *
- * If the filter_callback is passed, only elements passing the specified filter
- * are returned. The slot parameter is ignored but kept for API consistency. */
-int hnsw_ground_truth_with_filter
- (HNSW *index, const float *query_vector, uint32_t k,
- hnswNode **neighbors, float *distances, uint32_t slot,
- int query_vector_is_normalized,
- int (*filter_callback)(void *value, void *privdata),
- void *filter_privdata)
-{
- /* Note that we don't really use the slot here: it's a linear scan.
- * Yet we want the user to acquire the slot as this will hold the
- * global lock in read only mode. */
- (void) slot;
-
- /* Take our query vector into a temporary node. */
- hnswNode query;
- if (hnsw_init_tmp_node(index, &query, query_vector_is_normalized, query_vector) == 0) return -1;
-
- /* Accumulate best results into a priority queue. */
- pqueue *results = pq_new(k);
- if (!results) {
- hnsw_free_tmp_node(&query, query_vector);
- return -1;
- }
-
- /* Scan all nodes linearly. */
- hnswNode *current = index->head;
- while (current) {
- /* Apply filter if needed. */
- if (filter_callback &&
- !filter_callback(current->value, filter_privdata))
- {
- current = current->next;
- continue;
- }
-
- /* Calculate distance to query. */
- float dist = hnsw_distance(index, &query, current);
-
- /* Add to results to pqueue. Will be accepted only if better than
- * the current worse or pqueue not full. */
- pq_push(results, current, dist);
- current = current->next;
- }
-
- /* Copy results to output arrays. */
- uint32_t found = MIN(k, results->count);
- for (uint32_t i = 0; i < found; i++) {
- neighbors[i] = pq_get_node(results, i);
- if (distances) distances[i] = pq_get_distance(results, i);
- }
-
- /* Clean up. */
- pq_free(results);
- hnsw_free_tmp_node(&query, query_vector);
- return found;
-}