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+Bromm is a dwarf stonemason who measures walls by touch and sound.
+Bromm keeps a black slate with chalk marks for every safe path in the ruins.
+Bromm believes the northern ruins predate the current road by two eras.
+Bromm once found a bronze hinge in the ruins and still carries it for luck.
+Bromm teaches travelers how to test a stone by tapping for a hollow ring.
+Bromm mistrusts quick repairs and prefers heavy timber bracing.
+Bromm says the ruins smell of old lime and wet ash after rain.
+Bromm trades small carvings for dried meat and lamp oil.
+Bromm thinks the marsh lights are reflections from a buried lens.
+Bromm has a friendly rivalry with Dagna about whose warnings are wiser.
+Bromm keeps his beard braided with a single iron bead from his clan.
+Bromm wants to map every chamber in the north before winter.
+Bromm is soft spoken but grows excited when discussing arches.
+Bromm believes the ruins hide a collapsed stair with carved runes.
+Bromm says the safest approach is to enter at dawn and leave by noon.
+Bromm can describe three alternate routes to avoid the broken bridge.
+Bromm worries that careless digging will wake something that sleeps in stone.
+Bromm asks visitors if they have seen mason marks shaped like a trident.