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-rw-r--r--content/notes/2025-04-08-embedding-game-assets-within-your-binary.md8
1 files changed, 5 insertions, 3 deletions
diff --git a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
index 5f28d3b..70f5d0f 100644
--- a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
+++ b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
@@ -214,10 +214,12 @@ for an external script run from a Makefile.
214- I do like this approach, but some compilers might not support this feature, 214- I do like this approach, but some compilers might not support this feature,
215 and this is why I will be sticking with manual approach for now. 215 and this is why I will be sticking with manual approach for now.
216- One additional drawback is that every time you compile your game, all the 216- One additional drawback is that every time you compile your game, all the
217 assets need to be re-read and converted. I have not heavily tested this, but 217 assets need to be re-read and converted. I have not tested this heavily, but
218 this could be a potential problem when you have a lot of assets. 218 this could potentially significantly increase build times when you have a lot
219 of assets.
219- Not using Make could be detrimental to incremental builds. But this would 220- Not using Make could be detrimental to incremental builds. But this would
220 also need to be tested. I do not claim that this is a real problem. 221 also need to be tested. I do not claim that this is a real problem. Test this
222 yourself.
221 223
222Read more about [Binary resource 224Read more about [Binary resource
223inclusion](https://en.cppreference.com/w/c/preprocessor/embed). 225inclusion](https://en.cppreference.com/w/c/preprocessor/embed).