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Diffstat (limited to 'content')
| -rw-r--r-- | content/notes/2025-04-08-embedding-game-assets-within-your-binary.md | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md index 5f28d3b..70f5d0f 100644 --- a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md +++ b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md | |||
| @@ -214,10 +214,12 @@ for an external script run from a Makefile. | |||
| 214 | - I do like this approach, but some compilers might not support this feature, | 214 | - I do like this approach, but some compilers might not support this feature, |
| 215 | and this is why I will be sticking with manual approach for now. | 215 | and this is why I will be sticking with manual approach for now. |
| 216 | - One additional drawback is that every time you compile your game, all the | 216 | - One additional drawback is that every time you compile your game, all the |
| 217 | assets need to be re-read and converted. I have not heavily tested this, but | 217 | assets need to be re-read and converted. I have not tested this heavily, but |
| 218 | this could be a potential problem when you have a lot of assets. | 218 | this could potentially significantly increase build times when you have a lot |
| 219 | of assets. | ||
| 219 | - Not using Make could be detrimental to incremental builds. But this would | 220 | - Not using Make could be detrimental to incremental builds. But this would |
| 220 | also need to be tested. I do not claim that this is a real problem. | 221 | also need to be tested. I do not claim that this is a real problem. Test this |
| 222 | yourself. | ||
| 221 | 223 | ||
| 222 | Read more about [Binary resource | 224 | Read more about [Binary resource |
| 223 | inclusion](https://en.cppreference.com/w/c/preprocessor/embed). | 225 | inclusion](https://en.cppreference.com/w/c/preprocessor/embed). |
