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-rw-r--r--content/notes/2025-04-08-embedding-game-assets-within-your-binary.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
index 65f5813..8200f14 100644
--- a/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
+++ b/content/notes/2025-04-08-embedding-game-assets-within-your-binary.md
@@ -226,12 +226,12 @@ Below is a quick example how to use this new directive.
226#include <stdio.h> 226#include <stdio.h>
227 227
228const uint8_t image_data[] = { 228const uint8_t image_data[] = {
229 #embed "image.png" 229 #embed "image.png"
230}; 230};
231 231
232int main(void) { 232int main(void) {
233 printf("Image size: %d bytes\n", sizeof(image_data)); 233 printf("Image size: %d bytes\n", sizeof(image_data));
234 return 0; 234 return 0;
235} 235}
236``` 236```
237 237