1//go:build !noasm && gc && arm64 && !amd64
2// +build !noasm,gc,arm64,!amd64
3
4package sha1cd
5
6import (
7 "runtime"
8
9 "github.com/klauspost/cpuid/v2"
10 shared "github.com/pjbgf/sha1cd/internal"
11)
12
13var hasSHA1 = (runtime.GOARCH == "arm64" && cpuid.CPU.Supports(cpuid.SHA1))
14
15// blockARM64 hashes the message p into the current state in h.
16// Both m1 and cs are used to store intermediate results which are used by the collision detection logic.
17//
18//go:noescape
19func blockARM64(h []uint32, p []byte, m1 []uint32, cs [][5]uint32)
20
21func block(dig *digest, p []byte) {
22 if forceGeneric || !hasSHA1 {
23 blockGeneric(dig, p)
24 return
25 }
26
27 m1 := [shared.Rounds]uint32{}
28 cs := [shared.PreStepState][shared.WordBuffers]uint32{}
29
30 for len(p) >= shared.Chunk {
31 // The assembly code only supports processing a block at a time,
32 // so adjust the chunk accordingly.
33 chunk := p[:shared.Chunk]
34
35 blockARM64(dig.h[:], chunk, m1[:], cs[:])
36
37 rectifyCompressionState(&m1, &cs)
38 col := checkCollision(&m1, &cs, &dig.h)
39 if col {
40 dig.col = true
41
42 blockARM64(dig.h[:], chunk, m1[:], cs[:])
43 blockARM64(dig.h[:], chunk, m1[:], cs[:])
44 }
45
46 p = p[shared.Chunk:]
47 }
48}