Updated readme
| Author | Mitja Felicijan <mitja.felicijan@gmail.com> | 2025-08-11 21:08:46 +0200 |
| Committer | Mitja Felicijan <mitja.felicijan@gmail.com> | 2025-08-11 21:08:46 +0200 |
| Commit | 6be63a463d3987d14c16975eccf748155c3895e3 (patch) |
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README.md | 4 |
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| 5 | 2600](https://en.wikipedia.org/wiki/Atari_2600) and [Windows |
5 | 2600](https://en.wikipedia.org/wiki/Atari_2600) and [Windows |
| 6 | 3.1](https://en.wikipedia.org/wiki/Windows_3.1). |
6 | 3.1](https://en.wikipedia.org/wiki/Windows_3.1). |
| 7 | 7 | ||
| 8 | You develop your games in Lua and you are only allowed to have one Lua file |
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| 9 | where all your code lives. You can then load external assets like images and |
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| 10 | sounds. |
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| 11 | |||
| 12 | > [!IMPORTANT] |
8 | > [!IMPORTANT] |
| 13 | > The Raylib library in the `vendor` folder contains prebuilt artifacts. All |
9 | > The Raylib library in the `vendor` folder contains prebuilt artifacts. All |
| 14 | > libraries are also available in the `archive` folder. You can manually |
10 | > libraries are also available in the `archive` folder. You can manually |
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