textures
interior
floor_01.ase floor_01.png floor_02.ase floor_02.png floor_03.ase floor_03.png wall_01.ase wall_01.png wall_02.ase wall_02.png
maps/deck1.map
raw
1// Game: ESV Pathfinder
2// Format: Standard
3// entity 0
4{
5"classname" "worldspawn"
6// brush 0
7{
8( -80 -64 -16 ) ( -80 -63 -16 ) ( -80 -64 -15 ) __TB_empty 0 0 0 1 1
9( -64 -544 -16 ) ( -64 -544 -15 ) ( -63 -544 -16 ) __TB_empty 0 0 0 1 1
10( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) __TB_empty 0 0 0 1 1
11( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) __TB_empty 0 0 0 1 1
12( 64 704 16 ) ( 65 704 16 ) ( 64 704 17 ) __TB_empty 0 0 0 1 1
13( 80 64 16 ) ( 80 64 17 ) ( 80 65 16 ) __TB_empty 0 0 0 1 1
14}
15// brush 1
16{
17( 80 -544 -16 ) ( 80 -543 -16 ) ( 80 -544 -15 ) __TB_empty 0 -16 0 1 1
18( 80 -544 -16 ) ( 80 -544 -15 ) ( 81 -544 -16 ) __TB_empty 16 -16 0 1 1
19( 80 -544 -16 ) ( 81 -544 -16 ) ( 80 -543 -16 ) __TB_empty 16 0 0 1 1
20( 96 112 128 ) ( 96 113 128 ) ( 97 112 128 ) __TB_empty 16 0 0 1 1
21( 96 528 0 ) ( 97 528 0 ) ( 96 528 1 ) __TB_empty 16 -16 0 1 1
22( 96 112 0 ) ( 96 112 1 ) ( 96 113 0 ) __TB_empty 0 -16 0 1 1
23}
24// brush 2
25{
26( -96 -544 -16 ) ( -96 -543 -16 ) ( -96 -544 -15 ) __TB_empty 0 16 0 1 1
27( -96 -544 -16 ) ( -96 -544 -15 ) ( -95 -544 -16 ) __TB_empty 0 16 0 1 1
28( -96 -544 -16 ) ( -95 -544 -16 ) ( -96 -543 -16 ) __TB_empty 0 0 0 1 1
29( -80 112 128 ) ( -80 113 128 ) ( -79 112 128 ) __TB_empty 0 0 0 1 1
30( -80 528 0 ) ( -79 528 0 ) ( -80 528 1 ) __TB_empty 0 16 0 1 1
31( -80 112 0 ) ( -80 112 1 ) ( -80 113 0 ) __TB_empty 0 16 0 1 1
32}
33}
34// entity 1
35{
36"classname" "info_player_start"
37"origin" "0 -512 16"
38"angle" "90"
39}