textures
interior
floor_01.ase floor_01.png floor_02.ase floor_02.png floor_03.ase floor_03.png wall_01.ase wall_01.png wall_02.ase wall_02.png
maps/demo4.map
raw
1// Game: ESV Pathfinder
2// Format: Standard
3// entity 0
4{
5"classname" "worldspawn"
6// brush 0
7{
8( -128 -80 0 ) ( -128 -79 0 ) ( -128 -80 1 ) interior/wall_01 0 0 0 1 1
9( -128 -80 0 ) ( -128 -80 1 ) ( -127 -80 0 ) interior/wall_01 0 0 0 1 1
10( -128 -80 0 ) ( -127 -80 0 ) ( -128 -79 0 ) interior/wall_01 0 0 0 1 1
11( -112 48 112 ) ( -112 49 112 ) ( -111 48 112 ) interior/wall_01 0 0 0 1 1
12( -112 656 16 ) ( -111 656 16 ) ( -112 656 17 ) interior/wall_01 0 0 0 1 1
13( -112 48 16 ) ( -112 48 17 ) ( -112 49 16 ) interior/wall_01 0 0 0 1 1
14}
15// brush 1
16{
17( 48 -80 0 ) ( 48 -79 0 ) ( 48 -80 1 ) interior/wall_01 0 0 0 1 1
18( 48 -80 0 ) ( 48 -80 1 ) ( 49 -80 0 ) interior/wall_01 0 0 0 1 1
19( 48 -80 0 ) ( 49 -80 0 ) ( 48 -79 0 ) interior/wall_01 0 0 0 1 1
20( 64 48 112 ) ( 64 49 112 ) ( 65 48 112 ) interior/wall_01 0 0 0 1 1
21( 64 656 16 ) ( 65 656 16 ) ( 64 656 17 ) interior/wall_01 0 0 0 1 1
22( 64 48 16 ) ( 64 48 17 ) ( 64 49 16 ) interior/wall_01 0 0 0 1 1
23}
24// brush 2
25{
26( 48 480 112 ) ( 48 481 112 ) ( 47 480 113 ) interior/wall_01 0 0 90 1 1
27( 48 -80 112 ) ( 47 -80 113 ) ( 49 -80 112 ) interior/wall_01 16 6.4000015 0 1 1.25
28( 48 480 112 ) ( 49 480 112 ) ( 48 481 112 ) interior/wall_01 0 0 0 1 1
29( 32 656 144 ) ( 32 657 144 ) ( 33 656 144 ) interior/wall_01 0 0 0 1 1
30( 48 656 128 ) ( 49 656 128 ) ( 47 656 129 ) interior/wall_01 16 6.4000015 0 1 1.25
31( 48 656 128 ) ( 47 656 129 ) ( 48 657 128 ) interior/wall_01 0 -16 90 1 1
32}
33// brush 3
34{
35( -112 480 128 ) ( -111 480 129 ) ( -112 479 128 ) interior/wall_01 -16 -16 270 1 1
36( -112 -80 128 ) ( -113 -80 128 ) ( -111 -80 129 ) interior/wall_01 -16 6.4000015 180 1 -1.25
37( -112 656 112 ) ( -113 656 112 ) ( -112 655 112 ) interior/wall_01 0 16 180 1 1
38( -96 480 144 ) ( -96 479 144 ) ( -97 480 144 ) interior/wall_01 0 16 180 1 1
39( -112 656 112 ) ( -111 656 113 ) ( -113 656 112 ) interior/wall_01 -16 6.4000015 180 1 -1.25
40( -112 656 112 ) ( -112 655 112 ) ( -111 656 113 ) interior/wall_01 -16 0 270 1 1
41}
42// brush 4
43{
44( -96 480 144 ) ( -96 481 144 ) ( -96 480 145 ) interior/wall_01 0 0 0 1 1
45( -96 -80 144 ) ( -96 -80 145 ) ( -95 -80 144 ) interior/wall_01 0 0 0 1 1
46( -96 480 144 ) ( -95 480 144 ) ( -96 481 144 ) interior/wall_01 0 0 0 1 1
47( 32 656 160 ) ( 32 657 160 ) ( 33 656 160 ) interior/wall_01 0 0 0 1 1
48( 32 656 160 ) ( 33 656 160 ) ( 32 656 161 ) interior/wall_01 0 0 0 1 1
49( 32 656 160 ) ( 32 656 161 ) ( 32 657 160 ) interior/wall_01 0 0 0 1 1
50}
51// brush 5
52{
53( -128 656 -16 ) ( -128 657 -16 ) ( -128 656 -15 ) interior/wall_02 0 0 0 1 1
54( -128 656 -16 ) ( -128 656 -15 ) ( -127 656 -16 ) interior/wall_02 0 0 0 1 1
55( -128 656 -16 ) ( -127 656 -16 ) ( -128 657 -16 ) interior/wall_02 0 0 0 1 1
56( 64 672 160 ) ( 64 673 160 ) ( 65 672 160 ) interior/wall_02 0 0 0 1 1
57( 64 672 0 ) ( 65 672 0 ) ( 64 672 1 ) interior/wall_02 0 0 0 1 1
58( 64 672 0 ) ( 64 672 1 ) ( 64 673 0 ) interior/wall_02 0 0 0 1 1
59}
60// brush 6
61{
62( -128 -80 -16 ) ( -128 -79 -16 ) ( -128 -80 -15 ) interior/wall_00 -16 0 0 1 1
63( -64 -80 -16 ) ( -64 -80 -15 ) ( -63 -80 -16 ) interior/wall_00 0 0 0 1 1
64( -64 -80 -16 ) ( -63 -80 -16 ) ( -64 -79 -16 ) interior/wall_00 0 16 0 1 1
65( 64 48 0 ) ( 64 49 0 ) ( 65 48 0 ) interior/wall_00 0 16 0 1 1
66( 64 656 16 ) ( 65 656 16 ) ( 64 656 17 ) interior/wall_00 0 0 0 1 1
67( 64 48 16 ) ( 64 48 17 ) ( 64 49 16 ) interior/wall_00 -16 0 0 1 1
68}
69}
70// entity 1
71{
72"classname" "info_player_start"
73"origin" "-32 624 16"
74"angle" "270"
75}