1cmake_minimum_required(VERSION 3.19)
  2cmake_policy(SET CMP0114 NEW)
  3cmake_policy(SET CMP0116 NEW)
  4if (POLICY CMP0147)
  5    # Parallel build custom build steps
  6    cmake_policy(SET CMP0147 NEW)
  7endif()
  8
  9find_package(Vulkan COMPONENTS glslc REQUIRED)
 10
 11if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
 12    # Parallel build object files
 13    add_definitions(/MP)
 14endif()
 15
 16function(detect_host_compiler)
 17    if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
 18        find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
 19        find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
 20    else()
 21        find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
 22        find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
 23    endif()
 24    set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
 25    set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
 26endfunction()
 27
 28# Function to test shader extension support
 29# Parameters:
 30#  EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
 31#  TEST_SHADER_FILE - Path to the test shader file
 32#  RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
 33function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
 34    execute_process(
 35        COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
 36        OUTPUT_VARIABLE glslc_output
 37        ERROR_VARIABLE glslc_error
 38    )
 39
 40    if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
 41        message(STATUS "${EXTENSION_NAME} not supported by glslc")
 42        set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
 43    else()
 44        message(STATUS "${EXTENSION_NAME} supported by glslc")
 45        set(${RESULT_VARIABLE} ON PARENT_SCOPE)
 46        add_compile_definitions(${RESULT_VARIABLE})
 47
 48        # Ensure the extension support is forwarded to vulkan-shaders-gen
 49        list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
 50        set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
 51    endif()
 52endfunction()
 53
 54if (Vulkan_FOUND)
 55    message(STATUS "Vulkan found")
 56
 57    ggml_add_backend_library(ggml-vulkan
 58                             ggml-vulkan.cpp
 59                             ../../include/ggml-vulkan.h
 60                            )
 61
 62    set(VULKAN_SHADER_GEN_CMAKE_ARGS "")
 63
 64    # Test all shader extensions
 65    test_shader_extension_support(
 66        "GL_KHR_cooperative_matrix"
 67        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat.comp"
 68        "GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
 69    )
 70
 71    test_shader_extension_support(
 72        "GL_NV_cooperative_matrix2"
 73        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/coopmat2.comp"
 74        "GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
 75    )
 76
 77    test_shader_extension_support(
 78        "GL_EXT_integer_dot_product"
 79        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/integer_dot.comp"
 80        "GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
 81    )
 82
 83    test_shader_extension_support(
 84        "GL_EXT_bfloat16"
 85        "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/feature-tests/bfloat16.comp"
 86        "GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
 87    )
 88
 89    target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
 90    target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
 91
 92    # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
 93    # Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
 94    if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
 95        add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
 96    endif()
 97
 98    if (GGML_VULKAN_CHECK_RESULTS)
 99        add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
100    endif()
101
102    if (GGML_VULKAN_DEBUG)
103        add_compile_definitions(GGML_VULKAN_DEBUG)
104    endif()
105
106    if (GGML_VULKAN_MEMORY_DEBUG)
107        add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
108    endif()
109
110    if (GGML_VULKAN_SHADER_DEBUG_INFO)
111        add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
112        list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DGGML_VULKAN_SHADER_DEBUG_INFO=ON)
113    endif()
114
115    if (GGML_VULKAN_VALIDATE)
116        add_compile_definitions(GGML_VULKAN_VALIDATE)
117    endif()
118
119    if (GGML_VULKAN_RUN_TESTS)
120        add_compile_definitions(GGML_VULKAN_RUN_TESTS)
121    endif()
122
123    # Set up toolchain for host compilation whether cross-compiling or not
124    if (CMAKE_CROSSCOMPILING)
125        if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
126            set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
127        else()
128            detect_host_compiler()
129            if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
130                message(FATAL_ERROR "Host compiler not found")
131            else()
132                message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
133            endif()
134            configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
135            set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
136        endif()
137    else()
138        # For non-cross-compiling, use empty toolchain (use host compiler)
139        set(HOST_CMAKE_TOOLCHAIN_FILE "")
140    endif()
141
142    include(ExternalProject)
143
144    if (CMAKE_CROSSCOMPILING)
145        list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
146        message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
147    endif()
148
149    ExternalProject_Add(
150        vulkan-shaders-gen
151        SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
152        CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG>
153                   -DCMAKE_INSTALL_BINDIR=.
154                   -DCMAKE_BUILD_TYPE=$<CONFIG>
155                   ${VULKAN_SHADER_GEN_CMAKE_ARGS}
156
157        BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
158        BUILD_ALWAYS  TRUE
159
160        # NOTE: When DESTDIR is set using Makefile generators and
161        # "make install" triggers the build step, vulkan-shaders-gen
162        # would be installed into the DESTDIR prefix, so it is unset
163        # to ensure that does not happen.
164
165        INSTALL_COMMAND ${CMAKE_COMMAND} -E env --unset=DESTDIR
166                        ${CMAKE_COMMAND} --install . --config $<CONFIG>
167    )
168
169    set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
170    set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
171    set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
172    set (_ggml_vk_header     "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
173    set (_ggml_vk_input_dir  "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
174    set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
175
176    file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
177
178    # Because external projects do not provide source-level tracking,
179    # the vulkan-shaders-gen sources need to be explicitly added to
180    # ensure that changes will cascade into shader re-generation.
181
182    file(GLOB _ggml_vk_shaders_gen_sources
183              CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.cpp"
184                                "${_ggml_vk_input_dir}/*.h")
185
186    add_custom_command(
187        OUTPUT ${_ggml_vk_header}
188        COMMAND ${_ggml_vk_genshaders_cmd}
189            --output-dir ${_ggml_vk_output_dir}
190            --target-hpp ${_ggml_vk_header}
191        DEPENDS ${_ggml_vk_shaders_gen_sources}
192                vulkan-shaders-gen
193        COMMENT "Generate vulkan shaders header"
194    )
195    target_sources(ggml-vulkan PRIVATE ${_ggml_vk_header})
196
197    foreach (file_full ${_ggml_vk_shader_files})
198        get_filename_component(file ${file_full} NAME)
199        set (_ggml_vk_target_cpp "${CMAKE_CURRENT_BINARY_DIR}/${file}.cpp")
200
201        add_custom_command(
202            OUTPUT  ${_ggml_vk_target_cpp}
203            DEPFILE ${_ggml_vk_target_cpp}.d
204            COMMAND ${_ggml_vk_genshaders_cmd}
205                --glslc      ${Vulkan_GLSLC_EXECUTABLE}
206                --source     ${file_full}
207                --output-dir ${_ggml_vk_output_dir}
208                --target-hpp ${_ggml_vk_header}
209                --target-cpp ${_ggml_vk_target_cpp}
210            DEPENDS ${file_full}
211                    ${_ggml_vk_shaders_gen_sources}
212                    vulkan-shaders-gen
213            COMMENT "Generate vulkan shaders for ${file}"
214        )
215        target_sources(ggml-vulkan PRIVATE ${_ggml_vk_target_cpp})
216    endforeach()
217
218else()
219    message(WARNING "Vulkan not found")
220endif()