1#version 450
2
3#extension GL_EXT_shader_16bit_storage : require
4
5#include "types.glsl"
6#include "generic_binary_head.glsl"
7
8const uint num_threads = 256;
9
10layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
11
12void main() {
13 uint idx = get_idx();
14
15 const uint num_iter = 2;
16
17 [[unroll]] for (uint i = 0; i < num_iter; ++i) {
18 if (idx >= p.ne) {
19 continue;
20 }
21 uint i00, i01, i02, i03;
22 get_indices(idx, i00, i01, i02, i03);
23
24 data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[get_boffset()]));
25
26 idx += num_threads;
27 }
28}