1#version 450
 2
 3#extension GL_EXT_control_flow_attributes : require
 4
 5#include "types.glsl"
 6
 7layout (push_constant) uniform parameter
 8{
 9    uint ne0;
10    uint ne1;
11    uint s01;
12    uint s02;
13    uint s11;
14    uint s21;
15} p;
16
17#define BLOCK_SIZE 512
18
19layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
20
21layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
22layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
23layout (binding = 2) readonly buffer Z {int32_t data_c[];};
24layout (binding = 3) writeonly buffer D {D_TYPE data_d[];};
25
26void main() {
27    const uint i1 = gl_WorkGroupID.x;
28    const uint i2 = gl_WorkGroupID.y;
29
30    const uint i11 = data_c[i1 + i2 * p.s21];
31
32    const uint s1 = p.ne0;
33    const uint s2 = p.ne0 * p.ne1;
34
35    const uint d0 = i1 * s1 + i2 * s2;
36    const uint a0 = i1 * p.s01 + i2 * p.s02;
37    const uint b0 = i11 * p.s11;
38
39    for (uint i0 = gl_LocalInvocationID.x; i0 < p.ne0; i0 += BLOCK_SIZE) {
40        data_d[d0 + i0] = data_a[a0 + i0] + data_b[b0 + i0];
41    }
42}