1#version 450
2
3#include "types.glsl"
4#include "sum_rows.glsl"
5
6#extension GL_EXT_control_flow_attributes : enable
7#extension GL_KHR_shader_subgroup_arithmetic : enable
8#extension GL_KHR_shader_subgroup_basic : enable
9
10layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
11
12layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
13layout (binding = 1) buffer D {D_TYPE data_d[];};
14layout (binding = 2) readonly buffer T {D_TYPE data_t[];};
15
16layout (constant_id = 0) const uint BLOCK_SIZE = 128;
17layout (constant_id = 1) const uint SUBGROUP_SIZE = 32;
18
19#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b))
20
21shared FLOAT_TYPE temp[BLOCK_SIZE / SUBGROUP_SIZE];
22
23void main() {
24 const uint row = gl_WorkGroupID.y;
25 const uint tid = gl_LocalInvocationID.x;
26
27 const uint i03 = fastdiv(row, p.ne0_12mp, p.ne0_12L);
28 const uint i03_offset = i03 * p.ne01*p.ne02;
29 const uint i02 = fastdiv(row - i03_offset, p.ne0_1mp, p.ne0_1L);
30 const uint i01 = row - i03_offset - i02*p.ne01;
31
32 const uint src_idx = get_aoffset() + i01 * p.nb01 + i02 * p.nb02 + i03 * p.nb03;
33 const uint dst_idx = get_doffset() + i01 * p.nb11 + i02 * p.nb12 + i03 * p.nb13;
34
35 const uint col = gl_GlobalInvocationID.x;
36
37 float v = 0;
38 // prefetch value we're adding to
39 if (col < p.n_cols) {
40 v = data_d[dst_idx + col];
41 }
42
43 // compute the sum of all previous blocks
44 uint c = tid;
45 float sum = 0;
46 while (c < gl_WorkGroupID.x) {
47 sum += data_t[c + gl_NumWorkGroups.x * row];
48 c += BLOCK_SIZE;
49 }
50
51 sum = subgroupAdd(sum);
52 if (gl_SubgroupInvocationID == 0) {
53 temp[gl_SubgroupID] = sum;
54 }
55 barrier();
56 sum = 0;
57 [[unroll]] for (uint s = 0; s < BLOCK_SIZE / SUBGROUP_SIZE; ++s) {
58 sum += temp[s];
59 }
60
61 // Add the sum to what the first pass computed
62 if (col < p.n_cols) {
63 data_d[dst_idx + col] = v + sum;
64 }
65}
66