1#version 450
2
3#extension GL_EXT_shader_16bit_storage : require
4#extension GL_EXT_control_flow_attributes : enable
5
6layout (push_constant) uniform parameter
7{
8 uint ncols;
9 uint rows_per_channel;
10 uint n_past;
11} p;
12
13#include "types.glsl"
14
15layout(local_size_x = 1, local_size_y = 512, local_size_z = 1) in;
16
17layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
18layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
19
20void main() {
21 const uint col = gl_GlobalInvocationID.y;
22 const uint row = gl_GlobalInvocationID.x;
23
24 if (col >= p.ncols) {
25 return;
26 }
27
28 const uint i = row*p.ncols + col;
29 if (col > p.n_past + row % p.rows_per_channel) {
30 data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
31 } else {
32 data_d[i] = D_TYPE(data_a[i]);
33 }
34}