1#version 450
 2
 3#include "types.glsl"
 4#include "generic_binary_head.glsl"
 5
 6const uint num_threads = 256;
 7
 8layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
 9
10void main() {
11    uint idx = get_idx();
12
13    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
14    const uint num_iter = 2;
15
16    [[unroll]] for (uint i = 0; i < num_iter; ++i) {
17        if (idx >= p.ne) {
18            continue;
19        }
20        uint i00, i01, i02, i03;
21        get_indices(idx, i00, i01, i02, i03);
22
23        data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) / FLOAT_TYPE(data_b[get_boffset() + src1_idx(i00, i01, i02, i03)]));
24
25        idx += num_threads;
26    }
27}