1#version 450
 2
 3#include "rte.glsl"
 4#include "generic_head.glsl"
 5#include "types.glsl"
 6
 7#extension GL_EXT_control_flow_attributes : enable
 8
 9layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
10
11layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
12layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
13
14void main() {
15    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
16
17    if (i >= p.KX) {
18        return;
19    }
20    data_d[i] = D_TYPE(exp(float(data_a[i])));
21}