1#version 450
2
3#include "rte.glsl"
4#include "generic_head.glsl"
5#include "types.glsl"
6
7#extension GL_EXT_control_flow_attributes : enable
8
9layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
10
11layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
12layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
13
14void main() {
15 const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
16
17 if (i >= p.KX) {
18 return;
19 }
20 data_d[i] = D_TYPE(exp(float(data_a[i])));
21}