1#version 450
 2
 3#include "generic_head.glsl"
 4#include "types.glsl"
 5
 6layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 7
 8layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
 9
10void main() {
11    const uint i = gl_GlobalInvocationID.x;
12
13    if (i >= p.KX) {
14        return;
15    }
16
17    // p.param1 = fill value
18    data_d[i] = D_TYPE(p.param1);
19}