1#version 450
2
3#include "generic_head.glsl"
4#include "types.glsl"
5
6layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
7
8layout (binding = 0) writeonly buffer D {D_TYPE data_d[];};
9
10void main() {
11 const uint i = gl_GlobalInvocationID.x;
12
13 if (i >= p.KX) {
14 return;
15 }
16
17 // p.param1 = fill value
18 data_d[i] = D_TYPE(p.param1);
19}