1#version 450
2
3#include "generic_head.glsl"
4#include "types.glsl"
5
6#extension GL_EXT_control_flow_attributes : enable
7
8layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
9
10layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
11layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
12
13void main() {
14 // based on Abramowitz and Stegun formula 7.1.26 or similar Hastings' approximation
15 // ref: https://www.johndcook.com/blog/python_erf/
16 const float p_erf = 0.3275911f;
17 const float a1_erf = 0.254829592f;
18 const float a2_erf = -0.284496736f;
19 const float a3_erf = 1.421413741f;
20 const float a4_erf = -1.453152027f;
21 const float a5_erf = 1.061405429f;
22
23 const float SQRT_2_INV = 0.70710678118654752440084436210484f;
24 const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
25
26 if (i >= p.KX) {
27 return;
28 }
29
30 const float a = float(data_a[i]);
31 const float a_div_sqr2 = a * SQRT_2_INV;
32 const float sign_x = sign(a_div_sqr2);
33 const float x = abs(a_div_sqr2);
34 const float t = 1.0f / (1.0f + p_erf * x);
35 const float y = 1.0f - (((((a5_erf * t + a4_erf) * t) + a3_erf) * t + a2_erf) * t + a1_erf) * t * exp(-x * x);
36 const float erf_approx = sign_x * y;
37
38 data_d[i] = D_TYPE(0.5f * a * (1.0f + erf_approx));
39}