1#version 450
 2
 3#include "generic_head.glsl"
 4#include "types.glsl"
 5
 6#extension GL_EXT_control_flow_attributes : enable
 7
 8layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 9
10layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
11layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
12
13void main() {
14    const float GELU_QUICK_COEF = -1.702f;
15    const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
16
17    if (i >= p.KX) {
18        return;
19    }
20
21    const float x = float(data_a[i]);
22    data_d[i] = D_TYPE(x * (1.0f / (1.0f + exp(GELU_QUICK_COEF * x))));
23}