1#extension GL_EXT_shader_16bit_storage : require
2
3#include "rte.glsl"
4
5layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
6
7layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
8layout (binding = 1) readonly buffer B {A_TYPE data_b[];};
9layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
10
11layout (push_constant) uniform parameter
12{
13 uint N;
14 uint ne00;
15 uint ne20;
16 uint mode;
17 float alpha;
18 float limit;
19} p;