1#extension GL_EXT_shader_16bit_storage : require
 2
 3#include "rte.glsl"
 4
 5layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 6
 7layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
 8layout (binding = 1) readonly buffer B {A_TYPE data_b[];};
 9layout (binding = 2) writeonly buffer D {D_TYPE data_d[];};
10
11layout (push_constant) uniform parameter
12{
13    uint N;
14    uint ne00;
15    uint ne20;
16    uint mode;
17    float alpha;
18    float limit;
19} p;