1#version 450
 2
 3#include "rte.glsl"
 4#include "types.glsl"
 5#include "generic_unary_head.glsl"
 6
 7layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
 8
 9void main() {
10    const uint idx = get_idx();
11
12    if (idx >= p.ne) {
13        return;
14    }
15
16    const float val = float(data_a[get_aoffset() + src0_idx(idx)]);
17    data_d[get_doffset() + dst_idx(idx)] = D_TYPE(log(val));
18}