1#version 450
2
3#include "rte.glsl"
4#include "types.glsl"
5#include "generic_unary_head.glsl"
6
7layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
8
9void main() {
10 const uint idx = get_idx();
11
12 if (idx >= p.ne) {
13 return;
14 }
15
16 const float val = float(data_a[get_aoffset() + src0_idx(idx)]);
17 data_d[get_doffset() + dst_idx(idx)] = D_TYPE(log(val));
18}