1#version 450
2
3#extension GL_EXT_control_flow_attributes : enable
4#extension GL_EXT_shader_16bit_storage : require
5#if USE_SUBGROUP_ADD
6#extension GL_KHR_shader_subgroup_arithmetic : enable
7#endif
8
9#define FLOAT_TYPE float
10
11layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
12
13#include "mul_mat_vec_iface.glsl"
14
15layout(constant_id = 0) const int BLOCK_SIZE = 32;
16// gqa_ratio is in the range [1,8]
17layout(constant_id = 1) const uint gqa_ratio = 1;
18
19layout (push_constant) uniform parameter
20{
21 uint ncols_x;
22 uint nrows_x;
23 uint nchannels_x;
24 uint nchannels_y;
25 uint b_offset;
26 uint d_offset;
27 uint fusion_flags;
28} p;
29
30#if !USE_SUBGROUP_ADD
31shared FLOAT_TYPE tmp[8][BLOCK_SIZE];
32#endif
33
34void main() {
35 const uint tid = gl_LocalInvocationID.x;
36 const uint row_x = gl_GlobalInvocationID.y;
37
38 uint channel, channel_x;
39
40 // When gqa_ratio > 1, each invocation does multiple rows.
41 // The row in the A matrix is starting from channel / gqa_ratio and the
42 // rows in the B matrix are [channel, channel+gqa_ratio).
43 // When gpa_ratio is 1, each invocation does one row.
44 if (gqa_ratio > 1) {
45 channel_x = gl_GlobalInvocationID.z;
46 channel = channel_x * gqa_ratio;
47 } else {
48 channel = gl_GlobalInvocationID.z;
49 channel_x = channel / (p.nchannels_y / p.nchannels_x);;
50 }
51
52 const uint nrows_y = p.ncols_x;
53 const uint nrows_dst = p.nrows_x;
54 const uint row_dst = row_x;
55
56 FLOAT_TYPE temp[8];
57 [[unroll]] for (uint i = 0; i < 8; ++i) {
58 temp[i] = FLOAT_TYPE(0.0f);
59 }
60
61 // Detect alignment for vector loads
62 bool is_aligned = (p.ncols_x % 4) == 0 && (p.nchannels_x % 4) == 0 && (nrows_y % 4) == 0;
63
64 for (uint col_x0 = 0; col_x0 < p.ncols_x; col_x0 += BLOCK_SIZE) {
65
66 // Use vec4 loads if aligned
67 if (col_x0 + 4*BLOCK_SIZE <= p.ncols_x && is_aligned) {
68
69 uint col_x = col_x0 + 4*tid;
70 const uint row_y = col_x;
71
72 // x is transposed and permuted
73 const uint ix = row_x*p.nchannels_x*p.ncols_x + channel_x*p.ncols_x + col_x;
74 const vec4 av4 = vec4(data_a_v4[ix / 4]);
75
76 [[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
77 // y is not transposed but permuted
78 const uint iy = (channel + c)*nrows_y + row_y;
79
80 vec4 bv4 = data_b_v4[iy / 4];
81 temp[c] += dot(av4, bv4);
82 }
83
84 col_x0 += 3*BLOCK_SIZE;
85 } else {
86 const uint col_x = col_x0 + tid;
87
88 if (col_x >= p.ncols_x) {
89 break;
90 }
91
92 // x is transposed and permuted
93 const uint ix = row_x*p.nchannels_x*p.ncols_x + channel_x*p.ncols_x + col_x;
94 const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);
95
96 const uint row_y = col_x;
97
98 [[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
99 // y is not transposed but permuted
100 const uint iy = (channel + c)*nrows_y + row_y;
101
102 temp[c] = fma(xi, FLOAT_TYPE(data_b[iy]), temp[c]);
103 }
104 }
105 }
106
107#if USE_SUBGROUP_ADD
108 // reduce vec4 at a time
109 vec4 t = vec4(temp[0], temp[1], temp[2], temp[3]);
110 t = subgroupAdd(t);
111 temp[0] = t[0];
112 temp[1] = t[1];
113 temp[2] = t[2];
114 temp[3] = t[3];
115 if (gqa_ratio > 4) {
116 t = vec4(temp[4], temp[5], temp[6], temp[7]);
117 t = subgroupAdd(t);
118 temp[4] = t[0];
119 temp[5] = t[1];
120 temp[6] = t[2];
121 temp[7] = t[3];
122 }
123#else
124 [[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
125 tmp[c][tid] = temp[c];
126 }
127 // sum up partial sums and write back result
128 barrier();
129 [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
130 if (tid < s) {
131 [[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
132 temp[c] += tmp[c][tid + s];
133 tmp[c][tid] = temp[c];
134 }
135 }
136 barrier();
137 }
138 [[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
139 temp[c] = tmp[c][tid];
140 }
141#endif
142
143 if (tid == 0) {
144 [[unroll]] for (uint c = 0; c < gqa_ratio; ++c) {
145 // dst is not transposed and not permuted
146 const uint idst = (channel + c)*nrows_dst + row_dst;
147 if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS0) != 0) {
148 temp[c] += FLOAT_TYPE(data_fuse0[idst]);
149 }
150 if ((p.fusion_flags & MAT_VEC_FUSION_FLAGS_BIAS1) != 0) {
151 temp[c] += FLOAT_TYPE(data_fuse1[idst]);
152 }
153 data_d[idst] = temp[c];
154 }
155 }
156}