1#version 450
2
3#include "generic_head.glsl"
4#include "types.glsl"
5
6#extension GL_EXT_control_flow_attributes : enable
7
8layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
9
10layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
11layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
12
13void main() {
14 const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
15
16 if (i >= p.KX) {
17 return;
18 }
19 data_d[i] = D_TYPE(-float(data_a[i]));
20}