1#version 450
2
3#include "generic_head.glsl"
4#include "types.glsl"
5
6#extension GL_EXT_control_flow_attributes : enable
7#define BLOCK_SIZE 512
8
9layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
10
11layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
12layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
13
14shared vec2 sum[BLOCK_SIZE];
15
16void main() {
17 const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
18 const uint tid = gl_LocalInvocationID.x;
19
20 sum[tid] = vec2(0.0f, 0.0f);
21
22 [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
23 const float xi = float(data_a[row*p.KX + col]);
24 sum[tid].x += xi;
25 sum[tid].y += xi * xi;
26 }
27
28 // sum up partial sums and write back result
29 barrier();
30 [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
31 if (tid < s) {
32 sum[tid] += sum[tid + s];
33 }
34 barrier();
35 }
36
37 const float mean = sum[0].x / p.KX;
38 const float var = sum[0].y / p.KX - mean * mean;
39 const float inv_std = inversesqrt(var + p.param1);
40
41 [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) {
42 data_d[row*p.KX + col] = D_TYPE((float(data_a[row*p.KX + col]) - mean) * inv_std);
43 }
44}