1#version 450
2
3#include "generic_head.glsl"
4#include "types.glsl"
5
6#extension GL_EXT_control_flow_attributes : enable
7
8layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
9
10layout (binding = 0) buffer X {A_TYPE x[];};
11layout (binding = 1) readonly buffer G {A_TYPE grad[];};
12layout (binding = 2) buffer GM {A_TYPE gradm[];};
13layout (binding = 3) buffer GV {A_TYPE gradv[];};
14layout (binding = 4) readonly buffer P {float params[7];};
15
16void main() {
17 const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
18
19 if (i >= p.KX) {
20 return;
21 }
22
23 const float alpha = params[0];
24 const float beta1 = params[1];
25 const float beta2 = params[2];
26 const float eps = params[3];
27 const float wd = params[4];
28 const float beta1h = params[5];
29 const float beta2h = params[6];
30
31 const float gi = grad[i];
32 const float gmi = gradm[i]*beta1 + gi*(1.0f - beta1);
33 const float gvi = gradv[i]*beta2 + gi*gi*(1.0f - beta2);
34
35 gradm[i] = gmi;
36 gradv[i] = gvi;
37
38 const float mh = gmi*beta1h;
39 const float vh = sqrt(gvi*beta2h) + eps;
40
41 x[i] = x[i]*(1.0f - alpha*wd) - alpha*mh/vh;
42}