1#version 450
2
3#include "types.glsl"
4#include "generic_unary_head.glsl"
5
6layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
7
8uint src0_idx_mod(uint idx) {
9 const uint i13 = idx / (p.ne12*p.ne11*p.ne10);
10 const uint i13_offset = i13 * p.ne12*p.ne11*p.ne10;
11 const uint i12 = (idx - i13_offset) / (p.ne11*p.ne10);
12 const uint i12_offset = i12*p.ne11*p.ne10;
13 const uint i11 = (idx - i13_offset - i12_offset) / p.ne10;
14 const uint i10 = idx - i13_offset - i12_offset - i11*p.ne10;
15 return (i13 % p.ne03)*p.nb03 + (i12 % p.ne02)*p.nb02 + (i11 % p.ne01)*p.nb01 + (i10 % p.ne00)*p.nb00;
16}
17
18void main() {
19 const uint idx = get_idx();
20
21 if (idx >= p.ne) {
22 return;
23 }
24
25 data_d[get_doffset() + dst_idx(idx)] = D_TYPE(data_a[get_aoffset() + src0_idx_mod(idx)]);
26}