1#version 450
2
3#include "generic_binary_head.glsl"
4#include "types.glsl"
5
6#extension GL_EXT_control_flow_attributes : enable
7#extension GL_KHR_shader_subgroup_arithmetic : enable
8#extension GL_KHR_shader_subgroup_basic : enable
9
10#define BLOCK_SIZE 128
11
12layout (constant_id = 1) const bool do_multiply = false;
13
14layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
15
16layout (binding = 3, std430) readonly buffer PartialsBuf {float partial_sums[];};
17
18shared FLOAT_TYPE sumsh[BLOCK_SIZE];
19
20void main() {
21 const uint ncols = p.ne00;
22 const uint nrows = gl_NumWorkGroups.x;
23 const uint nchannels = gl_NumWorkGroups.y;
24
25 const uint row = 0;
26 const uint channel = gl_WorkGroupID.y;
27 const uint samp = gl_WorkGroupID.z;
28 // The work is split across multiple workgroups in the x dimension. Each invocation
29 // processes one element
30 const uint tid = gl_GlobalInvocationID.x;
31
32 const uint stride_row = p.nb01;
33 const uint stride_channel = p.nb02;
34 const uint stride_sample = p.nb03;
35
36 uint32_t a_offset = samp*stride_sample + channel*stride_channel + row*stride_row + get_aoffset();
37 uint32_t b_offset = src1_idx(0, row, channel, samp) + get_boffset();
38 uint32_t d_offset = ((samp*nchannels + channel)*nrows + row)*ncols + get_doffset();
39
40 FLOAT_TYPE sum = FLOAT_TYPE(0.0f); // partial sum for thread in warp
41
42 uint32_t num_partials = p.param3;
43 for (uint32_t i = gl_SubgroupInvocationID; i < num_partials; i += gl_SubgroupSize) {
44 sum += partial_sums[i];
45 }
46 sum = subgroupAdd(sum);
47
48 uint col = tid;
49 if (col >= ncols) {
50 return;
51 }
52
53 const FLOAT_TYPE mean = sum / FLOAT_TYPE(ncols);
54 const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1));
55
56 if (do_multiply) {
57 if (ncols > p.ne10) {
58 data_d[d_offset + col] = D_TYPE(scale * FLOAT_TYPE(data_a[a_offset + col]) * FLOAT_TYPE(data_b[b_offset + fastmod(col, p.ne10)]));
59 } else {
60 data_d[d_offset + col] = D_TYPE(scale * FLOAT_TYPE(data_a[a_offset + col]) * FLOAT_TYPE(data_b[b_offset + col]));
61 }
62 } else {
63 data_d[d_offset + col] = D_TYPE(scale * FLOAT_TYPE(data_a[a_offset + col]));
64 }
65}