1#version 450
2
3#include "soft_max_large_common.glsl"
4
5shared FLOAT_TYPE sumsh[BLOCK_SIZE];
6
7void main() {
8 const uint tid = gl_LocalInvocationID.x;
9 const uint rowx = gl_WorkGroupID.y;
10 const uint wg_start = gl_WorkGroupID.x * BLOCK_SIZE * num_iters;
11
12 const uint32_t i03 = rowx / (p.ne01 * p.ne02);
13 const uint32_t i02 = (rowx - i03 * p.ne01 * p.ne02) / p.ne01;
14 const uint32_t i01 = rowx % p.ne01;
15
16 uint rowy_start = 0;
17 if (p.KY > 0) {
18 rowy_start = i01 * p.nb11 + (i02 % p.ne12) * p.nb12 + (i03 % p.ne13) * p.nb13;
19 }
20
21 if (rowx >= p.nrows_x) {
22 return;
23 }
24
25 FLOAT_TYPE max_val = p.has_sinks == 0 ? uintBitsToFloat(0xFF800000) : data_c[i02];
26 FLOAT_TYPE sum = FLOAT_TYPE(0.0f);
27
28 [[unroll]] for (uint i = 0; i < gl_NumWorkGroups.x; i += BLOCK_SIZE) {
29 if (i + tid < gl_NumWorkGroups.x) {
30 max_val = max(max_val, data_m[rowx * gl_NumWorkGroups.x + i + tid]);
31 sum += data_s[rowx * gl_NumWorkGroups.x + i + tid];
32 }
33 }
34
35 // reduce across the workgroup
36 vals[tid] = max_val;
37 sumsh[tid] = sum;
38 barrier();
39 [[unroll]] for (uint s = BLOCK_SIZE / 2; s > 0; s >>= 1) {
40 if (tid < s) {
41 vals[tid] = max(max_val, vals[tid + s]);
42 sumsh[tid] += sumsh[tid + s];
43 }
44 barrier();
45 }
46
47 max_val = vals[0];
48 sum = sumsh[0];
49
50 if (p.has_sinks != 0) {
51 sum += FLOAT_TYPE(exp(FLOAT_TYPE(data_c[i02]) - max_val));
52 }
53
54 FLOAT_TYPE rcpdivisor = 1.0/sum;
55
56 [[unroll]] for (uint col0 = wg_start, idx = 0; idx < num_iters; col0 += BLOCK_SIZE, ++idx) {
57 const uint col = col0 + tid;
58
59 if (col >= p.KX) {
60 continue;
61 }
62
63 data_d[rowx*p.KX + col] *= D_TYPE(rcpdivisor);
64 }
65}