1#version 450
2
3#include "glu_head.glsl"
4
5float op(float a, float b) {
6 float xi = min(a, p.limit);
7 float gi = max(min(b, p.limit), -p.limit);
8
9 float out_glu = xi / (1.0f + exp(-xi * p.alpha));
10 out_glu = out_glu * (1.0f + gi);
11 return out_glu;
12}
13
14#include "glu_main.glsl"