1#version 450
 2
 3#include "glu_head.glsl"
 4
 5float op(float a, float b) {
 6    float xi = min(a, p.limit);
 7    float gi = max(min(b, p.limit), -p.limit);
 8
 9    float out_glu = xi / (1.0f + exp(-xi * p.alpha));
10    out_glu = out_glu * (1.0f + gi);
11    return out_glu;
12}
13
14#include "glu_main.glsl"