1#version 450
2
3#extension GL_EXT_control_flow_attributes : require
4
5#define BLOCK_SIZE 64
6layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
7
8layout(push_constant) uniform Parameters {
9 uint B;
10 uint T;
11 uint C;
12 uint H;
13};
14
15layout(binding = 0) readonly buffer KBuf { A_TYPE k[]; };
16layout(binding = 1) readonly buffer VBuf { A_TYPE v[]; };
17layout(binding = 2) readonly buffer RBuf { A_TYPE r[]; };
18layout(binding = 3) readonly buffer TimeFBuf { A_TYPE tf[]; };
19layout(binding = 4) readonly buffer TimeDBuf { A_TYPE td[]; };
20layout(binding = 5) readonly buffer StateBuf { A_TYPE state_in[]; };
21layout(binding = 6) buffer DstBuf { A_TYPE dst[]; };
22
23shared A_TYPE _k[BLOCK_SIZE], _r[BLOCK_SIZE], _tf[BLOCK_SIZE], _td[BLOCK_SIZE];
24
25void main() {
26 const uint head_size = BLOCK_SIZE;
27 const uint batch_id = gl_WorkGroupID.x / H;
28 const uint head_id = gl_WorkGroupID.x % H;
29 const uint tid = gl_LocalInvocationID.x;
30
31 const uint state_size = C * head_size;
32 const uint n_seq_tokens = T / B;
33
34 if (batch_id >= B || head_id >= H) {
35 return;
36 }
37
38 A_TYPE state[BLOCK_SIZE];
39 [[unroll]] for (uint i = 0; i < head_size; i++) {
40 state[i] = state_in[batch_id * state_size + head_id * head_size * head_size
41 + i * head_size + tid];
42 }
43
44 barrier();
45 _tf[tid] = tf[head_id * head_size + tid];
46 barrier();
47
48 const uint start_t = batch_id * n_seq_tokens * C + head_id * head_size + tid;
49 const uint end_t = (batch_id + 1) * n_seq_tokens * C + head_id * head_size + tid;
50
51 for (uint t = start_t; t < end_t; t += C) {
52 barrier();
53 _k[tid] = k[t];
54 _r[tid] = r[t];
55 _td[tid] = td[t];
56 barrier();
57
58 const A_TYPE v_val = v[t];
59 A_TYPE y = 0.0;
60
61 [[unroll]] for (uint j = 0; j < head_size; j += 4) {
62 vec4 k_vec = vec4(_k[j], _k[j+1], _k[j+2], _k[j+3]);
63 vec4 r_vec = vec4(_r[j], _r[j+1], _r[j+2], _r[j+3]);
64 vec4 tf_vec = vec4(_tf[j], _tf[j+1], _tf[j+2], _tf[j+3]);
65 vec4 td_vec = vec4(_td[j], _td[j+1], _td[j+2], _td[j+3]);
66 vec4 s_vec = vec4(state[j], state[j+1], state[j+2], state[j+3]);
67
68 vec4 kv = k_vec * v_val;
69
70 vec4 temp = tf_vec * kv + s_vec;
71 y += dot(r_vec, temp);
72
73 s_vec = s_vec * td_vec + kv;
74 state[j] = s_vec.x;
75 state[j+1] = s_vec.y;
76 state[j+2] = s_vec.z;
77 state[j+3] = s_vec.w;
78 }
79
80 dst[t] = y;
81 }
82
83 [[unroll]] for (uint i = 0; i < head_size; i++) {
84 dst[T * C + batch_id * state_size + head_id * head_size * head_size
85 + i * head_size + tid] = state[i];
86 }
87}