1#version 450
2
3#extension GL_EXT_control_flow_attributes : require
4
5#define BLOCK_SIZE 64
6layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in;
7
8layout(push_constant) uniform Parameters {
9 uint B;
10 uint T;
11 uint C;
12 uint H;
13};
14
15layout(binding = 0) readonly buffer RBuf { A_TYPE r[]; };
16layout(binding = 1) readonly buffer WBuf { A_TYPE w[]; };
17layout(binding = 2) readonly buffer KBuf { A_TYPE k[]; };
18layout(binding = 3) readonly buffer VBuf { A_TYPE v[]; };
19layout(binding = 4) readonly buffer ABuf { A_TYPE a[]; };
20layout(binding = 5) readonly buffer BBuf { A_TYPE b[]; };
21layout(binding = 6) readonly buffer StateBuf { A_TYPE state_in[]; };
22layout(binding = 7) buffer DstBuf { A_TYPE dst[]; };
23
24shared A_TYPE _r[BLOCK_SIZE], _w[BLOCK_SIZE], _k[BLOCK_SIZE], _a[BLOCK_SIZE], _b[BLOCK_SIZE];
25
26void main() {
27 const uint head_size = BLOCK_SIZE;
28 const uint batch_id = gl_WorkGroupID.x / H;
29 const uint head_id = gl_WorkGroupID.x % H;
30 const uint tid = gl_LocalInvocationID.x;
31
32 const uint state_size = C * head_size;
33 const uint n_seq_tokens = T / B;
34
35 if (batch_id >= B || head_id >= H) {
36 return;
37 }
38
39 A_TYPE state[BLOCK_SIZE];
40 [[unroll]] for (uint i = 0; i < head_size; i++) {
41 state[i] = state_in[batch_id * state_size + head_id * head_size * head_size
42 + tid * head_size + i];
43 }
44
45 const uint start_t = batch_id * n_seq_tokens * C + head_id * head_size + tid;
46 const uint end_t = (batch_id + 1) * n_seq_tokens * C + head_id * head_size + tid;
47
48 for (uint t = start_t; t < end_t; t += C) {
49 barrier();
50 _r[tid] = r[t];
51 _w[tid] = w[t];
52 _k[tid] = k[t];
53 _a[tid] = a[t];
54 _b[tid] = b[t];
55 barrier();
56
57 A_TYPE sa = 0.0;
58 [[unroll]] for (uint j = 0; j < head_size; j += 4) {
59 vec4 s_vec = vec4(state[j], state[j+1], state[j+2], state[j+3]);
60 vec4 a_vec = vec4(_a[j], _a[j+1], _a[j+2], _a[j+3]);
61 sa += dot(s_vec, a_vec);
62 }
63
64 const A_TYPE v_val = v[t];
65 A_TYPE y = 0.0;
66
67 [[unroll]] for (uint j = 0; j < head_size; j += 4) {
68 vec4 r_vec = vec4(_r[j], _r[j+1], _r[j+2], _r[j+3]);
69 vec4 w_vec = vec4(_w[j], _w[j+1], _w[j+2], _w[j+3]);
70 vec4 k_vec = vec4(_k[j], _k[j+1], _k[j+2], _k[j+3]);
71 vec4 b_vec = vec4(_b[j], _b[j+1], _b[j+2], _b[j+3]);
72 vec4 s_vec = vec4(state[j], state[j+1], state[j+2], state[j+3]);
73
74 vec4 kv = k_vec * v_val;
75 s_vec = s_vec * w_vec + kv + sa * b_vec;
76 y += dot(r_vec, s_vec);
77
78 state[j] = s_vec.x;
79 state[j+1] = s_vec.y;
80 state[j+2] = s_vec.z;
81 state[j+3] = s_vec.w;
82 }
83
84 dst[t] = y;
85 }
86
87 [[unroll]] for (uint i = 0; i < head_size; i++) {
88 dst[T * C + batch_id * state_size + head_id * head_size * head_size
89 + tid * head_size + i] = state[i];
90 }
91}