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diff --git a/all.h b/all.h
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#ifndef ALL_H |
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#define ALL_H |
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typedef struct { |
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float x, y, z; |
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} Vec2; |
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typedef struct { |
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float x, y, z; |
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} Vec3; |
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typedef struct { |
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float x, y, z, w; |
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} Vec4; |
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typedef struct { |
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char format[3]; |
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int width; |
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int height; |
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int color_space; |
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unsigned char *pixels; |
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} Image; |
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#define COLOR_RED (Vec3){ .x = 1.0f, .y = 0.0f, .z = 0.0f } |
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#define COLOR_GREEN (Vec3){ .x = 0.0f, .y = 1.0f, .z = 0.0f } |
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#define COLOR_BLUE (Vec3){ .x = 0.0f, .y = 0.0f, .z = 1.0f } |
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#define COLOR_WHITE (Vec3){ .x = 1.0f, .y = 1.0f, .z = 1.0f } |
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#define COLOR_BLACK (Vec3){ .x = 0.0f, .y = 0.0f, .z = 0.0f } |
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#define COLOR_YELLOW (Vec3){ .x = 1.0f, .y = 1.0f, .z = 0.0f } |
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#define COLOR_CYAN (Vec3){ .x = 0.0f, .y = 1.0f, .z = 1.0f } |
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#define COLOR_MAGENTA (Vec3){ .x = 1.0f, .y = 0.0f, .z = 1.0f } |
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#define COLOR_ORANGE (Vec3){ .x = 1.0f, .y = 0.5f, .z = 0.0f } |
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#define COLOR_PURPLE (Vec3){ .x = 0.5f, .y = 0.0f, .z = 0.5f } |
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Image read_ppm_image(const char *filename); |
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#endif |
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diff --git a/main.c b/main.c
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// 2. Store them in a contiguous memory buffer (Batch). |
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// 2. Store them in a contiguous memory buffer (Batch). |
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// 3. Send the entire buffer to the GPU in a single call (glDrawArrays). |
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// 3. Send the entire buffer to the GPU in a single call (glDrawArrays). |
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#include "all.h" |
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#include <stdio.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <stdlib.h> |
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#include <getopt.h> |
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#include <getopt.h> |
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#include <GL/gl.h> |
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#include <GL/gl.h> |
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#include <GL/glut.h> |
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#include <GL/glut.h> |
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#endif |
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#endif |
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typedef struct { |
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float x, y, z; |
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} Vec2; |
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typedef struct { |
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float x, y, z; |
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} Vec3; |
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typedef struct { |
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float x, y, z, w; |
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} Vec4; |
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// A packed structure representing a single vertex. |
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// A packed structure representing a single vertex. |
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// The GPU needs to know the "stride" (size) of this struct to jump between vertices. |
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// The GPU needs to know the "stride" (size) of this struct to jump between vertices. |
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}; |
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}; |
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} |
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} |
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#define COLOR_RED (Vec3){ .x = 1.0f, .y = 0.0f, .z = 0.0f } |
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#define COLOR_GREEN (Vec3){ .x = 0.0f, .y = 1.0f, .z = 0.0f } |
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#define COLOR_BLUE (Vec3){ .x = 0.0f, .y = 0.0f, .z = 1.0f } |
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#define COLOR_WHITE (Vec3){ .x = 1.0f, .y = 1.0f, .z = 1.0f } |
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#define COLOR_BLACK (Vec3){ .x = 0.0f, .y = 0.0f, .z = 0.0f } |
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#define COLOR_YELLOW (Vec3){ .x = 1.0f, .y = 1.0f, .z = 0.0f } |
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#define COLOR_CYAN (Vec3){ .x = 0.0f, .y = 1.0f, .z = 1.0f } |
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#define COLOR_MAGENTA (Vec3){ .x = 1.0f, .y = 0.0f, .z = 1.0f } |
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#define COLOR_ORANGE (Vec3){ .x = 1.0f, .y = 0.5f, .z = 0.0f } |
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#define COLOR_PURPLE (Vec3){ .x = 0.5f, .y = 0.0f, .z = 0.5f } |
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typedef struct { |
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typedef struct { |
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int target_fps; |
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int target_fps; |
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int width; |
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int width; |
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Game game = {0}; |
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Game game = {0}; |
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unsigned char* load_ppm(const char* filename, int* width, int* height) { |
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FILE* fp = fopen(filename, "rb"); |
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if (!fp) { |
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fprintf(stderr, "Unable to open file '%s'\n", filename); |
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return NULL; |
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} |
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char header[3]; |
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if (!fgets(header, sizeof(header), fp) || header[0] != 'P' || header[1] != '6') { |
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fprintf(stderr, "Invalid PPM file (must be P6)\n"); |
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fclose(fp); |
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return NULL; |
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} |
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// Skip comments |
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int c = getc(fp); |
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while (c == '#') { |
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while (getc(fp) != '\n'); |
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c = getc(fp); |
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} |
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ungetc(c, fp); |
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if (fscanf(fp, "%d %d", width, height) != 2) { |
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fprintf(stderr, "Invalid PPM dimensions\n"); |
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fclose(fp); |
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return NULL; |
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} |
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int max_val; |
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if (fscanf(fp, "%d", &max_val) != 1 || max_val != 255) { |
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fprintf(stderr, "Invalid PPM max value\n"); |
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fclose(fp); |
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return NULL; |
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} |
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while (getc(fp) != '\n'); // skip single whitespace |
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unsigned char* data = ALLOC(unsigned char, (*width) * (*height) * 3); |
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if (!data) { |
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fprintf(stderr, "Memory allocation failed\n"); |
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fclose(fp); |
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return NULL; |
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} |
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if (fread(data, 1, (*width) * (*height) * 3, fp) != (size_t)((*width) * (*height) * 3)) { |
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fprintf(stderr, "Error reading PPM data\n"); |
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FREE(data); |
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fclose(fp); |
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return NULL; |
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} |
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fclose(fp); |
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return data; |
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} |
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void init_texture(void) { |
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void init_texture(void) { |
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int width, height; |
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Image img = read_ppm_image("textures/test.ppm"); |
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unsigned char* data = load_ppm("textures/test.ppm", &width, &height); |
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if (!img.pixels) return; |
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if (!data) return; |
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glGenTextures(1, &game.texture_id); |
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glGenTextures(1, &game.texture_id); |
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glBindTexture(GL_TEXTURE_2D, game.texture_id); |
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glBindTexture(GL_TEXTURE_2D, game.texture_id); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img.width, img.height, 0, GL_RGB, GL_UNSIGNED_BYTE, img.pixels); |
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FREE(data); |
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FREE(img.pixels); |
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} |
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} |
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void draw_text(float x, float y, void* font, const char* string, Vec3 color) { |
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void draw_text(float x, float y, void* font, const char* string, Vec3 color) { |
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diff --git a/ppm.c b/ppm.c
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#include "all.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <ctype.h> |
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#include <string.h> |
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Image read_ppm_image(const char *filename) { |
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/* const char *filename = "textures/test.ppm"; */ |
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Image img = {0}; |
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FILE *f = fopen(filename, "rb"); |
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if (!f) { |
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perror("fopen"); |
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return (Image){}; |
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} |
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int j = 0; |
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int in_token = 0; |
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int header_done = 0; |
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size_t pixel_count = 0; |
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size_t pixel_capacity = 0; |
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unsigned char buf[4096]; |
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size_t nread; |
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while ((nread = fread(buf, 1, sizeof buf, f)) > 0) { |
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for (size_t i = 0; i < nread; ++i) { |
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unsigned char c = buf[i]; |
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if (!header_done) { |
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if (isspace(c)) { |
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if (in_token) { |
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j++; |
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in_token = 0; |
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if (j == 4) { |
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header_done = 1; |
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pixel_capacity = img.width * img.height * 3; |
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img.pixels = malloc(pixel_capacity); |
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if (!img.pixels) { |
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perror("malloc"); |
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fclose(f); |
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return (Image){}; |
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} |
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} |
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} |
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continue; |
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} |
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in_token = 1; |
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switch (j) { |
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case 0: |
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{ |
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size_t len = strlen(img.format); |
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if (len + 1 < sizeof img.format) { |
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img.format[len] = (char)c; |
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img.format[len + 1] = '\0'; |
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} |
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} break; |
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case 1: |
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{ |
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if (isdigit(c)) |
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img.width = img.width * 10 + (c - '0'); |
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} break; |
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case 2: |
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{ |
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if (isdigit(c)) |
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img.height = img.height * 10 + (c - '0'); |
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} break; |
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case 3: |
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{ |
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if (isdigit(c)) |
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img.color_space = img.color_space * 10 + (c - '0'); |
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} break; |
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} |
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} else { |
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if (pixel_count < pixel_capacity) { |
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img.pixels[pixel_count++] = c; |
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} |
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} |
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} |
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} |
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fclose(f); |
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printf("format: %s\n", img.format); |
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printf("width: %d\n", img.width); |
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printf("height: %d\n", img.height); |
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printf("color_space: %d\n", img.color_space); |
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printf("pixel_count: %zu\n", pixel_count); |
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printf("expected: %zu\n", pixel_capacity); |
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return img; |
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} |