1/*
  2** $Id: lmathlib.c $
  3** Standard mathematical library
  4** See Copyright Notice in lua.h
  5*/
  6
  7#define lmathlib_c
  8#define LUA_LIB
  9
 10#include "lprefix.h"
 11
 12
 13#include <float.h>
 14#include <limits.h>
 15#include <math.h>
 16#include <stdlib.h>
 17#include <time.h>
 18
 19#include "lua.h"
 20
 21#include "lauxlib.h"
 22#include "lualib.h"
 23
 24
 25#undef PI
 26#define PI	(l_mathop(3.141592653589793238462643383279502884))
 27
 28
 29static int math_abs (lua_State *L) {
 30  if (lua_isinteger(L, 1)) {
 31    lua_Integer n = lua_tointeger(L, 1);
 32    if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
 33    lua_pushinteger(L, n);
 34  }
 35  else
 36    lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
 37  return 1;
 38}
 39
 40static int math_sin (lua_State *L) {
 41  lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
 42  return 1;
 43}
 44
 45static int math_cos (lua_State *L) {
 46  lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
 47  return 1;
 48}
 49
 50static int math_tan (lua_State *L) {
 51  lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
 52  return 1;
 53}
 54
 55static int math_asin (lua_State *L) {
 56  lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
 57  return 1;
 58}
 59
 60static int math_acos (lua_State *L) {
 61  lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
 62  return 1;
 63}
 64
 65static int math_atan (lua_State *L) {
 66  lua_Number y = luaL_checknumber(L, 1);
 67  lua_Number x = luaL_optnumber(L, 2, 1);
 68  lua_pushnumber(L, l_mathop(atan2)(y, x));
 69  return 1;
 70}
 71
 72
 73static int math_toint (lua_State *L) {
 74  int valid;
 75  lua_Integer n = lua_tointegerx(L, 1, &valid);
 76  if (l_likely(valid))
 77    lua_pushinteger(L, n);
 78  else {
 79    luaL_checkany(L, 1);
 80    luaL_pushfail(L);  /* value is not convertible to integer */
 81  }
 82  return 1;
 83}
 84
 85
 86static void pushnumint (lua_State *L, lua_Number d) {
 87  lua_Integer n;
 88  if (lua_numbertointeger(d, &n))  /* does 'd' fit in an integer? */
 89    lua_pushinteger(L, n);  /* result is integer */
 90  else
 91    lua_pushnumber(L, d);  /* result is float */
 92}
 93
 94
 95static int math_floor (lua_State *L) {
 96  if (lua_isinteger(L, 1))
 97    lua_settop(L, 1);  /* integer is its own floor */
 98  else {
 99    lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
100    pushnumint(L, d);
101  }
102  return 1;
103}
104
105
106static int math_ceil (lua_State *L) {
107  if (lua_isinteger(L, 1))
108    lua_settop(L, 1);  /* integer is its own ceil */
109  else {
110    lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
111    pushnumint(L, d);
112  }
113  return 1;
114}
115
116
117static int math_fmod (lua_State *L) {
118  if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
119    lua_Integer d = lua_tointeger(L, 2);
120    if ((lua_Unsigned)d + 1u <= 1u) {  /* special cases: -1 or 0 */
121      luaL_argcheck(L, d != 0, 2, "zero");
122      lua_pushinteger(L, 0);  /* avoid overflow with 0x80000... / -1 */
123    }
124    else
125      lua_pushinteger(L, lua_tointeger(L, 1) % d);
126  }
127  else
128    lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
129                                     luaL_checknumber(L, 2)));
130  return 1;
131}
132
133
134/*
135** next function does not use 'modf', avoiding problems with 'double*'
136** (which is not compatible with 'float*') when lua_Number is not
137** 'double'.
138*/
139static int math_modf (lua_State *L) {
140  if (lua_isinteger(L ,1)) {
141    lua_settop(L, 1);  /* number is its own integer part */
142    lua_pushnumber(L, 0);  /* no fractional part */
143  }
144  else {
145    lua_Number n = luaL_checknumber(L, 1);
146    /* integer part (rounds toward zero) */
147    lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
148    pushnumint(L, ip);
149    /* fractional part (test needed for inf/-inf) */
150    lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
151  }
152  return 2;
153}
154
155
156static int math_sqrt (lua_State *L) {
157  lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
158  return 1;
159}
160
161
162static int math_ult (lua_State *L) {
163  lua_Integer a = luaL_checkinteger(L, 1);
164  lua_Integer b = luaL_checkinteger(L, 2);
165  lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
166  return 1;
167}
168
169static int math_log (lua_State *L) {
170  lua_Number x = luaL_checknumber(L, 1);
171  lua_Number res;
172  if (lua_isnoneornil(L, 2))
173    res = l_mathop(log)(x);
174  else {
175    lua_Number base = luaL_checknumber(L, 2);
176#if !defined(LUA_USE_C89)
177    if (base == l_mathop(2.0))
178      res = l_mathop(log2)(x);
179    else
180#endif
181    if (base == l_mathop(10.0))
182      res = l_mathop(log10)(x);
183    else
184      res = l_mathop(log)(x)/l_mathop(log)(base);
185  }
186  lua_pushnumber(L, res);
187  return 1;
188}
189
190static int math_exp (lua_State *L) {
191  lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
192  return 1;
193}
194
195static int math_deg (lua_State *L) {
196  lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
197  return 1;
198}
199
200static int math_rad (lua_State *L) {
201  lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
202  return 1;
203}
204
205
206static int math_min (lua_State *L) {
207  int n = lua_gettop(L);  /* number of arguments */
208  int imin = 1;  /* index of current minimum value */
209  int i;
210  luaL_argcheck(L, n >= 1, 1, "value expected");
211  for (i = 2; i <= n; i++) {
212    if (lua_compare(L, i, imin, LUA_OPLT))
213      imin = i;
214  }
215  lua_pushvalue(L, imin);
216  return 1;
217}
218
219
220static int math_max (lua_State *L) {
221  int n = lua_gettop(L);  /* number of arguments */
222  int imax = 1;  /* index of current maximum value */
223  int i;
224  luaL_argcheck(L, n >= 1, 1, "value expected");
225  for (i = 2; i <= n; i++) {
226    if (lua_compare(L, imax, i, LUA_OPLT))
227      imax = i;
228  }
229  lua_pushvalue(L, imax);
230  return 1;
231}
232
233
234static int math_type (lua_State *L) {
235  if (lua_type(L, 1) == LUA_TNUMBER)
236    lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");
237  else {
238    luaL_checkany(L, 1);
239    luaL_pushfail(L);
240  }
241  return 1;
242}
243
244
245
246/*
247** {==================================================================
248** Pseudo-Random Number Generator based on 'xoshiro256**'.
249** ===================================================================
250*/
251
252/*
253** This code uses lots of shifts. ANSI C does not allow shifts greater
254** than or equal to the width of the type being shifted, so some shifts
255** are written in convoluted ways to match that restriction. For
256** preprocessor tests, it assumes a width of 32 bits, so the maximum
257** shift there is 31 bits.
258*/
259
260
261/* number of binary digits in the mantissa of a float */
262#define FIGS	l_floatatt(MANT_DIG)
263
264#if FIGS > 64
265/* there are only 64 random bits; use them all */
266#undef FIGS
267#define FIGS	64
268#endif
269
270
271/*
272** LUA_RAND32 forces the use of 32-bit integers in the implementation
273** of the PRN generator (mainly for testing).
274*/
275#if !defined(LUA_RAND32) && !defined(Rand64)
276
277/* try to find an integer type with at least 64 bits */
278
279#if ((ULONG_MAX >> 31) >> 31) >= 3
280
281/* 'long' has at least 64 bits */
282#define Rand64		unsigned long
283#define SRand64		long
284
285#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)
286
287/* there is a 'long long' type (which must have at least 64 bits) */
288#define Rand64		unsigned long long
289#define SRand64		long long
290
291#elif ((LUA_MAXUNSIGNED >> 31) >> 31) >= 3
292
293/* 'lua_Unsigned' has at least 64 bits */
294#define Rand64		lua_Unsigned
295#define SRand64		lua_Integer
296
297#endif
298
299#endif
300
301
302#if defined(Rand64)  /* { */
303
304/*
305** Standard implementation, using 64-bit integers.
306** If 'Rand64' has more than 64 bits, the extra bits do not interfere
307** with the 64 initial bits, except in a right shift. Moreover, the
308** final result has to discard the extra bits.
309*/
310
311/* avoid using extra bits when needed */
312#define trim64(x)	((x) & 0xffffffffffffffffu)
313
314
315/* rotate left 'x' by 'n' bits */
316static Rand64 rotl (Rand64 x, int n) {
317  return (x << n) | (trim64(x) >> (64 - n));
318}
319
320static Rand64 nextrand (Rand64 *state) {
321  Rand64 state0 = state[0];
322  Rand64 state1 = state[1];
323  Rand64 state2 = state[2] ^ state0;
324  Rand64 state3 = state[3] ^ state1;
325  Rand64 res = rotl(state1 * 5, 7) * 9;
326  state[0] = state0 ^ state3;
327  state[1] = state1 ^ state2;
328  state[2] = state2 ^ (state1 << 17);
329  state[3] = rotl(state3, 45);
330  return res;
331}
332
333
334/*
335** Convert bits from a random integer into a float in the
336** interval [0,1), getting the higher FIG bits from the
337** random unsigned integer and converting that to a float.
338** Some old Microsoft compilers cannot cast an unsigned long
339** to a floating-point number, so we use a signed long as an
340** intermediary. When lua_Number is float or double, the shift ensures
341** that 'sx' is non negative; in that case, a good compiler will remove
342** the correction.
343*/
344
345/* must throw out the extra (64 - FIGS) bits */
346#define shift64_FIG	(64 - FIGS)
347
348/* 2^(-FIGS) == 2^-1 / 2^(FIGS-1) */
349#define scaleFIG	(l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))
350
351static lua_Number I2d (Rand64 x) {
352  SRand64 sx = (SRand64)(trim64(x) >> shift64_FIG);
353  lua_Number res = (lua_Number)(sx) * scaleFIG;
354  if (sx < 0)
355    res += l_mathop(1.0);  /* correct the two's complement if negative */
356  lua_assert(0 <= res && res < 1);
357  return res;
358}
359
360/* convert a 'Rand64' to a 'lua_Unsigned' */
361#define I2UInt(x)	((lua_Unsigned)trim64(x))
362
363/* convert a 'lua_Unsigned' to a 'Rand64' */
364#define Int2I(x)	((Rand64)(x))
365
366
367#else	/* no 'Rand64'   }{ */
368
369/* get an integer with at least 32 bits */
370#if LUAI_IS32INT
371typedef unsigned int lu_int32;
372#else
373typedef unsigned long lu_int32;
374#endif
375
376
377/*
378** Use two 32-bit integers to represent a 64-bit quantity.
379*/
380typedef struct Rand64 {
381  lu_int32 h;  /* higher half */
382  lu_int32 l;  /* lower half */
383} Rand64;
384
385
386/*
387** If 'lu_int32' has more than 32 bits, the extra bits do not interfere
388** with the 32 initial bits, except in a right shift and comparisons.
389** Moreover, the final result has to discard the extra bits.
390*/
391
392/* avoid using extra bits when needed */
393#define trim32(x)	((x) & 0xffffffffu)
394
395
396/*
397** basic operations on 'Rand64' values
398*/
399
400/* build a new Rand64 value */
401static Rand64 packI (lu_int32 h, lu_int32 l) {
402  Rand64 result;
403  result.h = h;
404  result.l = l;
405  return result;
406}
407
408/* return i << n */
409static Rand64 Ishl (Rand64 i, int n) {
410  lua_assert(n > 0 && n < 32);
411  return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);
412}
413
414/* i1 ^= i2 */
415static void Ixor (Rand64 *i1, Rand64 i2) {
416  i1->h ^= i2.h;
417  i1->l ^= i2.l;
418}
419
420/* return i1 + i2 */
421static Rand64 Iadd (Rand64 i1, Rand64 i2) {
422  Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);
423  if (trim32(result.l) < trim32(i1.l))  /* carry? */
424    result.h++;
425  return result;
426}
427
428/* return i * 5 */
429static Rand64 times5 (Rand64 i) {
430  return Iadd(Ishl(i, 2), i);  /* i * 5 == (i << 2) + i */
431}
432
433/* return i * 9 */
434static Rand64 times9 (Rand64 i) {
435  return Iadd(Ishl(i, 3), i);  /* i * 9 == (i << 3) + i */
436}
437
438/* return 'i' rotated left 'n' bits */
439static Rand64 rotl (Rand64 i, int n) {
440  lua_assert(n > 0 && n < 32);
441  return packI((i.h << n) | (trim32(i.l) >> (32 - n)),
442               (trim32(i.h) >> (32 - n)) | (i.l << n));
443}
444
445/* for offsets larger than 32, rotate right by 64 - offset */
446static Rand64 rotl1 (Rand64 i, int n) {
447  lua_assert(n > 32 && n < 64);
448  n = 64 - n;
449  return packI((trim32(i.h) >> n) | (i.l << (32 - n)),
450               (i.h << (32 - n)) | (trim32(i.l) >> n));
451}
452
453/*
454** implementation of 'xoshiro256**' algorithm on 'Rand64' values
455*/
456static Rand64 nextrand (Rand64 *state) {
457  Rand64 res = times9(rotl(times5(state[1]), 7));
458  Rand64 t = Ishl(state[1], 17);
459  Ixor(&state[2], state[0]);
460  Ixor(&state[3], state[1]);
461  Ixor(&state[1], state[2]);
462  Ixor(&state[0], state[3]);
463  Ixor(&state[2], t);
464  state[3] = rotl1(state[3], 45);
465  return res;
466}
467
468
469/*
470** Converts a 'Rand64' into a float.
471*/
472
473/* an unsigned 1 with proper type */
474#define UONE		((lu_int32)1)
475
476
477#if FIGS <= 32
478
479/* 2^(-FIGS) */
480#define scaleFIG       (l_mathop(0.5) / (UONE << (FIGS - 1)))
481
482/*
483** get up to 32 bits from higher half, shifting right to
484** throw out the extra bits.
485*/
486static lua_Number I2d (Rand64 x) {
487  lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));
488  return h * scaleFIG;
489}
490
491#else	/* 32 < FIGS <= 64 */
492
493/* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */
494#define scaleFIG  \
495    (l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))
496
497/*
498** use FIGS - 32 bits from lower half, throwing out the other
499** (32 - (FIGS - 32)) = (64 - FIGS) bits
500*/
501#define shiftLOW	(64 - FIGS)
502
503/*
504** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)
505*/
506#define shiftHI		((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))
507
508
509static lua_Number I2d (Rand64 x) {
510  lua_Number h = (lua_Number)trim32(x.h) * shiftHI;
511  lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);
512  return (h + l) * scaleFIG;
513}
514
515#endif
516
517
518/* convert a 'Rand64' to a 'lua_Unsigned' */
519static lua_Unsigned I2UInt (Rand64 x) {
520  return (((lua_Unsigned)trim32(x.h) << 31) << 1) | (lua_Unsigned)trim32(x.l);
521}
522
523/* convert a 'lua_Unsigned' to a 'Rand64' */
524static Rand64 Int2I (lua_Unsigned n) {
525  return packI((lu_int32)((n >> 31) >> 1), (lu_int32)n);
526}
527
528#endif  /* } */
529
530
531/*
532** A state uses four 'Rand64' values.
533*/
534typedef struct {
535  Rand64 s[4];
536} RanState;
537
538
539/*
540** Project the random integer 'ran' into the interval [0, n].
541** Because 'ran' has 2^B possible values, the projection can only be
542** uniform when the size of the interval is a power of 2 (exact
543** division). Otherwise, to get a uniform projection into [0, n], we
544** first compute 'lim', the smallest Mersenne number not smaller than
545** 'n'. We then project 'ran' into the interval [0, lim].  If the result
546** is inside [0, n], we are done. Otherwise, we try with another 'ran',
547** until we have a result inside the interval.
548*/
549static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,
550                             RanState *state) {
551  if ((n & (n + 1)) == 0)  /* is 'n + 1' a power of 2? */
552    return ran & n;  /* no bias */
553  else {
554    lua_Unsigned lim = n;
555    /* compute the smallest (2^b - 1) not smaller than 'n' */
556    lim |= (lim >> 1);
557    lim |= (lim >> 2);
558    lim |= (lim >> 4);
559    lim |= (lim >> 8);
560    lim |= (lim >> 16);
561#if (LUA_MAXUNSIGNED >> 31) >= 3
562    lim |= (lim >> 32);  /* integer type has more than 32 bits */
563#endif
564    lua_assert((lim & (lim + 1)) == 0  /* 'lim + 1' is a power of 2, */
565      && lim >= n  /* not smaller than 'n', */
566      && (lim >> 1) < n);  /* and it is the smallest one */
567    while ((ran &= lim) > n)  /* project 'ran' into [0..lim] */
568      ran = I2UInt(nextrand(state->s));  /* not inside [0..n]? try again */
569    return ran;
570  }
571}
572
573
574static int math_random (lua_State *L) {
575  lua_Integer low, up;
576  lua_Unsigned p;
577  RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
578  Rand64 rv = nextrand(state->s);  /* next pseudo-random value */
579  switch (lua_gettop(L)) {  /* check number of arguments */
580    case 0: {  /* no arguments */
581      lua_pushnumber(L, I2d(rv));  /* float between 0 and 1 */
582      return 1;
583    }
584    case 1: {  /* only upper limit */
585      low = 1;
586      up = luaL_checkinteger(L, 1);
587      if (up == 0) {  /* single 0 as argument? */
588        lua_pushinteger(L, I2UInt(rv));  /* full random integer */
589        return 1;
590      }
591      break;
592    }
593    case 2: {  /* lower and upper limits */
594      low = luaL_checkinteger(L, 1);
595      up = luaL_checkinteger(L, 2);
596      break;
597    }
598    default: return luaL_error(L, "wrong number of arguments");
599  }
600  /* random integer in the interval [low, up] */
601  luaL_argcheck(L, low <= up, 1, "interval is empty");
602  /* project random integer into the interval [0, up - low] */
603  p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);
604  lua_pushinteger(L, p + (lua_Unsigned)low);
605  return 1;
606}
607
608
609static void setseed (lua_State *L, Rand64 *state,
610                     lua_Unsigned n1, lua_Unsigned n2) {
611  int i;
612  state[0] = Int2I(n1);
613  state[1] = Int2I(0xff);  /* avoid a zero state */
614  state[2] = Int2I(n2);
615  state[3] = Int2I(0);
616  for (i = 0; i < 16; i++)
617    nextrand(state);  /* discard initial values to "spread" seed */
618  lua_pushinteger(L, n1);
619  lua_pushinteger(L, n2);
620}
621
622
623/*
624** Set a "random" seed. To get some randomness, use the current time
625** and the address of 'L' (in case the machine does address space layout
626** randomization).
627*/
628static void randseed (lua_State *L, RanState *state) {
629  lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
630  lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
631  setseed(L, state->s, seed1, seed2);
632}
633
634
635static int math_randomseed (lua_State *L) {
636  RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
637  if (lua_isnone(L, 1)) {
638    randseed(L, state);
639  }
640  else {
641    lua_Integer n1 = luaL_checkinteger(L, 1);
642    lua_Integer n2 = luaL_optinteger(L, 2, 0);
643    setseed(L, state->s, n1, n2);
644  }
645  return 2;  /* return seeds */
646}
647
648
649static const luaL_Reg randfuncs[] = {
650  {"random", math_random},
651  {"randomseed", math_randomseed},
652  {NULL, NULL}
653};
654
655
656/*
657** Register the random functions and initialize their state.
658*/
659static void setrandfunc (lua_State *L) {
660  RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
661  randseed(L, state);  /* initialize with a "random" seed */
662  lua_pop(L, 2);  /* remove pushed seeds */
663  luaL_setfuncs(L, randfuncs, 1);
664}
665
666/* }================================================================== */
667
668
669/*
670** {==================================================================
671** Deprecated functions (for compatibility only)
672** ===================================================================
673*/
674#if defined(LUA_COMPAT_MATHLIB)
675
676static int math_cosh (lua_State *L) {
677  lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
678  return 1;
679}
680
681static int math_sinh (lua_State *L) {
682  lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
683  return 1;
684}
685
686static int math_tanh (lua_State *L) {
687  lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
688  return 1;
689}
690
691static int math_pow (lua_State *L) {
692  lua_Number x = luaL_checknumber(L, 1);
693  lua_Number y = luaL_checknumber(L, 2);
694  lua_pushnumber(L, l_mathop(pow)(x, y));
695  return 1;
696}
697
698static int math_frexp (lua_State *L) {
699  int e;
700  lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
701  lua_pushinteger(L, e);
702  return 2;
703}
704
705static int math_ldexp (lua_State *L) {
706  lua_Number x = luaL_checknumber(L, 1);
707  int ep = (int)luaL_checkinteger(L, 2);
708  lua_pushnumber(L, l_mathop(ldexp)(x, ep));
709  return 1;
710}
711
712static int math_log10 (lua_State *L) {
713  lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
714  return 1;
715}
716
717#endif
718/* }================================================================== */
719
720
721
722static const luaL_Reg mathlib[] = {
723  {"abs",   math_abs},
724  {"acos",  math_acos},
725  {"asin",  math_asin},
726  {"atan",  math_atan},
727  {"ceil",  math_ceil},
728  {"cos",   math_cos},
729  {"deg",   math_deg},
730  {"exp",   math_exp},
731  {"tointeger", math_toint},
732  {"floor", math_floor},
733  {"fmod",   math_fmod},
734  {"ult",   math_ult},
735  {"log",   math_log},
736  {"max",   math_max},
737  {"min",   math_min},
738  {"modf",   math_modf},
739  {"rad",   math_rad},
740  {"sin",   math_sin},
741  {"sqrt",  math_sqrt},
742  {"tan",   math_tan},
743  {"type", math_type},
744#if defined(LUA_COMPAT_MATHLIB)
745  {"atan2", math_atan},
746  {"cosh",   math_cosh},
747  {"sinh",   math_sinh},
748  {"tanh",   math_tanh},
749  {"pow",   math_pow},
750  {"frexp", math_frexp},
751  {"ldexp", math_ldexp},
752  {"log10", math_log10},
753#endif
754  /* placeholders */
755  {"random", NULL},
756  {"randomseed", NULL},
757  {"pi", NULL},
758  {"huge", NULL},
759  {"maxinteger", NULL},
760  {"mininteger", NULL},
761  {NULL, NULL}
762};
763
764
765/*
766** Open math library
767*/
768LUAMOD_API int luaopen_math (lua_State *L) {
769  luaL_newlib(L, mathlib);
770  lua_pushnumber(L, PI);
771  lua_setfield(L, -2, "pi");
772  lua_pushnumber(L, (lua_Number)HUGE_VAL);
773  lua_setfield(L, -2, "huge");
774  lua_pushinteger(L, LUA_MAXINTEGER);
775  lua_setfield(L, -2, "maxinteger");
776  lua_pushinteger(L, LUA_MININTEGER);
777  lua_setfield(L, -2, "mininteger");
778  setrandfunc(L);
779  return 1;
780}
781